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		<title><![CDATA[Latest posts for the thread "1500pt de army of rejects"]]></title>
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				<title>1500pt de army of rejects</title>
				<description><![CDATA[ so as the title implies I have tried to compose a list primarily of <span class="glossaryitem" onmouseover='gp(27);'>de</span> units that most have deemed to be ineffective. please feel free to comment! <br /> <br />      <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> <br />     baron <br /> <br />     archon- huskblade, shadow field, combat drugs, soul-trap, <span class="glossaryitem" onmouseover='gp(542);'>pgl</span>, and hwg's w/ 1 lhamaean, 2 mendusae, 2 sslyth, and 4 ur-ghuls in raider                <br />     w/ TGL<br /> <br />      Troops <br /> <br />     10 kabals w/ <span class="glossaryitem" onmouseover='gp(382);'>sc</span> <br /> <br />     5 wyches w/ hwg's in venom w/ 2 <span class="glossaryitem" onmouseover='gp(382);'>sc</span>'s <br /> <br />     2×10 hellions<br /> <br />      Elites <br /> <br />     10 mandrakes w/ nightfiend  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> <br /> <br />      Fast attack <br /> <br />     2×5 scourges w/ 2 <span class="glossaryitem" onmouseover='gp(540);'>DL</span>'s <br /> <br /> my original plan was to have the scourges behind an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> for some anti-flyer support, but I couldnt quite fit it in <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0">  let me know what you think<br /> <br />     <br />      ]]></description>
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				<pubDate><![CDATA[Mon, 26 Nov 2012 00:37:38]]> GMT</pubDate>
				<author><![CDATA[ flaming tadpole]]></author>
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				<title>1500pt de army of rejects</title>
				<description><![CDATA[ I like the archon, although the haywire grenades are probably overkill. Sslyth are also by far your best option in a court, so taking three is pretty much required. The ur-ghul are the weakest, so drop one of these to make room.<br /> If they have the TGL on the raider, might want to also consider a shock prow and enhanced aethersails to get close to the enemy ASAP and do some damage on the way in.<br /> <br /> Consider getting a raider for the kabbies, but they are just fine without one. <br /> <br /> Throw the hellions into one huge group of 20, and get a helliarch with a cool weapon of your choice. <br /> <br /> Mandrakes are just awful, so no help there!<br /> <br /> The scourges should have mobile weapons as mobility is their best trait. Blasters are your best bet, but heat lances or haywire blasters are okay as well.<br /> <br /> Overall, you will struggle against heavy or massed armor, but against a horde you might actually well.<br /> <br /> <br /> For anit flier/armor a razorwing/voidraven would be best. Dark eldar are too squishy to put behind an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> and survive]]></description>
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				<pubDate><![CDATA[Mon, 26 Nov 2012 03:01:45]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>1500pt de army of rejects</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c126c15efc2da152a9cbac56bdd44807.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/491040/5015252.page"><b>Dr. Serling wrote:</b></a><br/>I like the archon, although the haywire grenades are probably overkill. Sslyth are also by far your best option in a court, so taking three is pretty much required. The ur-ghul are the weakest, so drop one of these to make room.<br /> If they have the TGL on the raider, might want to also consider a shock prow and enhanced aethersails to get close to the enemy ASAP and do some damage on the way in.<br /> <br /> Consider getting a raider for the kabbies, but they are just fine without one. <br /> <br /> Throw the hellions into one huge group of 20, and get a helliarch with a cool weapon of your choice. <br /> <br /> Mandrakes are just awful, so no help there!<br /> <br /> The scourges should have mobile weapons as mobility is their best trait. Blasters are your best bet, but heat lances or haywire blasters are okay as well.<br /> <br /> Overall, you will struggle against heavy or massed armor, but against a horde you might actually well.<br /> <br /> <br /> For anit flier/armor a razorwing/voidraven would be best. Dark eldar are too squishy to put behind an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> and survive</div></blockquote> thanks for the help! I was originally just gonna camp my scourges in the back, but using blasters might actually put the shardcarbines to good use so I'll probably go with you on that one. I actually disagree that ur-ghuls are the weekest, they have S4, 3 attacks base and start out with fc and <span class="glossaryitem" onmouseover='gp(265);'>fnp</span>, but overall dropping one wont really make that much of a difference. <br /> <br /> If only mandrakes could start out with a pain token or have a dedicated transport, they would be infinately better   <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0">  ]]></description>
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				<pubDate><![CDATA[Mon, 26 Nov 2012 22:13:36]]> GMT</pubDate>
				<author><![CDATA[ flaming tadpole]]></author>
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				<title>1500pt de army of rejects</title>
				<description><![CDATA[ uh, they could start with a haemy and not infiltrate...I guess...that's the only use I can see them ever having.]]></description>
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				<pubDate><![CDATA[Tue, 27 Nov 2012 01:05:04]]> GMT</pubDate>
				<author><![CDATA[ Barrywise]]></author>
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