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		<title><![CDATA[Latest posts for the thread "Imperial fists vs Eldar/Dark eldar 1500 points"]]></title>
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				<title>Imperial fists vs Eldar/Dark eldar 1500 points</title>
				<description><![CDATA[ Hay guys, this is a battle from last week that i havent posted here for you all, its my eldar/dark eldar against my friends imperial fist force. 1500 points of crusade game.<br /> <br /> <a href="http://skulkers-surprise.blogspot.co.uk/2012/11/raining-death-imperial-fists-vs-eldar.html" target="_blank" rel="nofollow">http://skulkers-surprise.blogspot.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/2012/11/raining-death-imperial-fists-vs-eldar.html</a><br /> <br /> Hope you enjoy]]></description>
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				<pubDate><![CDATA[Sat, 1 Dec 2012 10:58:38]]> GMT</pubDate>
				<author><![CDATA[ Malduran]]></author>
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				<title>Re:Imperial fists vs Eldar/Dark eldar 1500 points</title>
				<description><![CDATA[ Ouch! That drop pod deployment can be nasty, as you have learned.<br /> <br /> Dont forget Karandras has stealth, so even in the open he has a 6+ save against AP2/ap1 weapons, as well as his squad. I am more apt for fuegan as a phoenix lord. He is just as effective against tanks, can do similar damage to <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>, has a melta gun and feel no pain. All for cheaper points. <br /> <br /> I rarely find pathfinders that much better than rangers. The 2+ in cover is nice, but good deployment and 3+ is usually sufficient. Just go to ground if you need. <br /> <br /> On foot, consider giving your warriors a splinter cannon for more dakka. A liquifier on the hamey would also help with overwatch or close units. <br /> <br /> Nice report!]]></description>
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				<pubDate><![CDATA[Sun, 2 Dec 2012 15:53:28]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Imperial fists vs Eldar/Dark eldar 1500 points</title>
				<description><![CDATA[ Stealth! damn how could i have forgotten that! i doubt it would have helped much but you never know. Thanks for that, i keep forgetting stupid little things.<br /> <br /> I think i'm going to have to reduce the pathfinders to rangers, they just didn't do anything, what kind of squad size do you find works best?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 4 Dec 2012 08:12:50]]> GMT</pubDate>
				<author><![CDATA[ Malduran]]></author>
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				<title>Imperial fists vs Eldar/Dark eldar 1500 points</title>
				<description><![CDATA[ 10 rangers is nuts! They beat me up pretty good!]]></description>
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				<pubDate><![CDATA[Wed, 5 Dec 2012 19:12:21]]> GMT</pubDate>
				<author><![CDATA[ eldartau1987]]></author>
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				<title>Imperial fists vs Eldar/Dark eldar 1500 points</title>
				<description><![CDATA[ It depends on what you want out of your rangers. For cheap, somewhat durable troops that have long ranged surgical shooting, five is plenty. If you want a squad to actually gun things down, you probably need 7-10. Remember, rangers/pathfinders only have three real targets.<br /> 1.<span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s<br /> 2. Small(5 or less) <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> squads. <br /> 3. Unique units hidden in a squad(officers, special weapons, medics, etc) <br /> <br /> If you really want a shooty squad, just take 2 squads of 5 and combine your fire if you need to. I usually just take a single unit of 5. <br />  ]]></description>
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				<pubDate><![CDATA[Fri, 7 Dec 2012 01:34:25]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Imperial fists vs Eldar/Dark eldar 1500 points</title>
				<description><![CDATA[ I think 5 will do me then, if i start putting the points in for 7-10 and i dont come across prime targets thats just wasted points. But i will carry on testing them out and see what i come to.]]></description>
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				<pubDate><![CDATA[Tue, 11 Dec 2012 17:14:34]]> GMT</pubDate>
				<author><![CDATA[ Malduran]]></author>
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