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				<title>[Homebrew Faction] The &quot;Technarch Republic&quot;</title>
				<description><![CDATA[ I'm taking the advice of whomever told me to create my own homebrew topic for my concept army, rather than populate other topics with it. So here it is.<br /> No points costs yet because I suck at that. Also note that what is listed here is not everything the Technarch Republic can use - I will add more units when I can think them up.<br /> Comments and constructive criticism is appreciated. Keep in mind that this is just a concept, and that I have no plans for the time being to make it a reality.<br /> <br /> <font color='cyan'><b>Background:</b> I'll keep this short. They escaped the Age of Strife, albeit barely, with advanced technological and scientific knowledge, and fled for the edge of the galaxy; far from the terror of "Old Night". Their technological level, both in understanding and battlefield usage, is significantly higher than that of the Imperium, but in some areas also matches that of the Tau. In the 20 millennia of their existence, this colony of humanity has thrived, becoming a small yet powerful system of planets, under the governing leadership of the Technarch Republic. Religion and the use of psychic powers is strictly forbidden, with severe punishment handed down to those who disobey this directive. Their encounters with anything like the Imperium has been minimal, due to their galactic location, and the fact that they have been dealing with their own xenos threats.<br /> <br /> With strictly-obeyed disuse of psychic powers, and anything to do with the Warp, the Technarch Republican military focus on using highly-advanced weapons, controlled drone forces, and techno-systems not since since before the Age of Strife or since. Even though Warp interaction is forbidden, the Technarch Republic have encountered enemies before that have used it and, therefore, they have developed weapons and countermeasures against such threats. For the Technarchy people are anything but rigid - they adapt, for it is the only way to survive.</font><br /> <br /> <blockquote class="uncited"><div><br /> <b>FACTION-WIDE SPECIAL RULES</b><br /> - Stubborn (units with this are immune to negative Leadership modifiers)<br /> <br /> <b>TECHNARCH GUN TROOPER TEAM</b><br /> (Gun Trooper) WS3 BS4 S3 T3 W1 I3 A1 LD8 SV4+<br /> (Gun Trooper Sergeant) WS3 BS4 S3 T3 W1 I3 A2 LD8 SV4+<br /> Unit Composition: 1 Gun Trooper Sergeant and 9 Gun Troopers<br /> Unit Type: Infantry<br /> Wargear: Pulse Gun, Pulse Pistol, Carapace Armour, Grenade Pack<br /> Special Rules: Stubborn<br /> <br /> <b>TECHNARCH COMBAT TROOPER TEAM</b><br /> (Combat Trooper) WS4 BS3 S3 T3 W1 I3 A2 LD8 SV4+<br /> (Combat Trooper Sergeant) WS4 BS3 S3 T3 W1 I3 A2 LD8 SV4+<br /> Unit Composition: 1 Combat Trooper Sergeant and 9 Combat Troopers<br /> Unit Type: Infantry<br /> Wargear: Energy Blade, Pulse Pistol, Carapace Armour, Blind Grenades<br /> Special Rules: Stubborn<br /> <br /> <b>SOLDIER DRONE UNIT</b><br /> (Soldier Drone) WS2 BS3 S3 T4 W1 I2 A1 LD10 SV3+<br /> Unit Composition: 3-9 Soldier Drones<br /> Unit Type: Infantry<br /> Wargear: Pulse Gauntlet<br /> Special Rules: Fearless<br /> <br /> <b>TECHNARCH SUPPORT TEAM</b><br /> (Support Trooper) WS3 BS4 S4 T3 W1 I3 A1 LD8 SV4+<br /> (Support Sergeant) WS3 BS4 S3 T3 W1 I3 A2 LD8 SV4+<br /> Unit Composition: 1 Support Sergeant and 4 Support Troopers<br /> Unit Type: Infantry<br /> Wargear: two have Heavy Pulse Guns, one has a Missile Launcher, one has a Heat Gun, the Sergeant has a Plasma Pistol, Energy Blade, and Targeting Relay, the unit wears Carapace Armour and carry Grenade Packs<br /> Special Rules: Stubborn<br /> <br /> <b>DRONE BIKE SQUADRON</b><br /> (Drone Bike) WS2 BS3 S3 T5 W1 I3 A1 LD10 SV3+<br /> Unit Composition: 3-9 Drone Bikes<br /> Unit Type: Bike<br /> Wargear: Twin-Linked Pulse Guns, Drone Bike Chassis<br /> Special Rules: Fearless<br /> <br /> <b>FIRE DRONE SQUADRON</b><br /> (Fire Drone) WS2 BS3 S3 T3 W1 I3 A1 LD10 SV4+<br /> Unit Composition: 4-12 Fire Drones<br /> Unit Type: Jump Infantry (Jet Pack)<br /> Wargear: Twin-Linked Pulse Guns<br /> Special Rules: Fearless, Deep Strike<br /> <br /> <b>TECHNARCH GUNSHIP SQUADRON</b><br /> (Gunship) BS4 FV12 SV11 RV10 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> 2<br /> Unit Composition: 1-3 Gunships<br /> Unit Type: Vehicle (Flyer, Fast)<br /> Wargear: Front-Mounted Pulse Repeater, Two Wing-Mounted Laser Rays<br /> Special Rules: Iridium Shield<br /> <br /> <b>HOVER TANK SQUADRON</b><br /> (Hover Tank) BS4 FV13 SV12 RV10 HP3<br /> Unit Composition: 1-3 Hover Tanks<br /> Unit Type: Vehicle (Skimmer, Tank)<br /> Wargear: Turret-Mounted Pulse Cannon, Two Sponson-Mounted Heavy Pulse Guns<br /> Special Rules: Iridium Shield<br /> <br /> <b>DECIMATOR HOVER TANK</b><br /> (Decimator) BS4 FV13 SV12 RV10 HP3<br /> Unit Composition: 1 Decimator Hover Tank<br /> Unit Type: Vehicle (Skimmer, Tank)<br /> Wargear: Turret-Mounted Railcannon, Two Sponson-Mounted Pulse Repeaters, Shield Generator<br /> Special Rules: Iridium Shield<br /> <br /> PERIMETER DEFENCE SENTRY<br /> (Defence Sentry) <span class="glossaryitem" onmouseover='gp(149);'>WS</span>- BS3 S- T5 W2 I- A- <span class="glossaryitem" onmouseover='gp(82);'>LD</span>- SV3+<br /> Unit Composition: 1 Perimeter Defence Sentry<br /> Unit Type: Artillery (Immobile)<br /> Wargear: Twin-Linked Heavy Pulse Guns<br /> Special Rules: none<br /> <i>* note: if assaulted, the Sentry may make an Overwatch attack, even though it is equipped with a Heavy weapon</i><br /> <br /> <b>MOBILE LASER-ARTILLERY SENTRY</b><br /> (Artillery Drone) <span class="glossaryitem" onmouseover='gp(149);'>WS</span>- BS4 S- T5 W2 I- A- <span class="glossaryitem" onmouseover='gp(82);'>LD</span>- SV2+<br /> Unit Composition: 1 Laser-Artillery Sentry<br /> Unit Type: Artillery (Heavy)<br /> Wargear: Ray Lancer, Shield Generator<br /> Special Rules: none<br /> <br /> <b>[Technarch Wargear]</b><br /> Pulse Gun: 24" S5 AP5 Rapid Fire<br /> Pulse Pistol: 12" S5 AP5 Pistol<br /> Energy Blade: Melee User-Strength AP5<br /> Pulse Gauntlet: 18" S5 AP5 Assault 1<br /> Heavy Pulse Gun: 36" S6 AP4 Heavy 3 OR 18" S6 AP4 Assault 3<br /> Missile Launcher: 48" S8 AP3 Heavy 1 OR 48" S5 AP6 Heavy 1 3" Blast<br /> Heat Gun: 12" S8 AP1 Assault 1 Melta<br /> Pulse Repeater: 24" S7 AP4 Heavy 4 Rending<br /> Laser Ray: 30" S7 AP4 Heavy 1 Pinning Tracer*<br /> Railcannon: 66" S10 AP1 Ordnance 1 Linear**<br /> Ray Lancer: 60" S8 AP2 Heavy 1 Lance<br /> <br /> <i>* Tracer: Nominate a point within maximum range and draw a line <span class="glossaryitem" onmouseover='gp(1);'>2D6</span>" in any direction from that point. All units (friend or foe) under the line are automatically hit.<br /> ** Linear: Draw a line from the end of the turret to a point at maximum range. All units (friend or foe) under the line are hit automatically. If the weapon would strike a unit with Hull Points, or score a Penetrating Hit on such a unit, reduce the Strength and <span class="glossaryitem" onmouseover='gp(6);'>AP</span> of the weapon each time such a hit occurs. Once the weapon reaches S1 and <span class="glossaryitem" onmouseover='gp(6);'>AP</span>-, it no longer has any effect and is considered to have disintegrated in-flight.</i><br /> <br /> Carapace Armour: 4+ Armour save<br /> Shield Generator: 4+ Invulnerable save<br /> Grenade Pack: contains Frag and Krak Grenades<br /> Targeting Relay: If at least one model in a unit carries this and remains stationary in the Movement phase, it can choose to either re-roll to-hit rolls of 1 during the Shooting phase, or make an Overwatch attack at full Ballistic Skill when charged by an enemy during their Assault phase. Declare that the wargear is being used before taking either action.<br /> Blind Grenades: these are used when charging an enemy, or being charged by an enemy, but before any blows are struck; the target unit must pass an Initiative test, or suffer from the Blind special rule for the remainder of that round of close-combat.<br /> Iridium Shield (special rule): When a vehicle with this special rule is suffers a Glancing Hit, it may ignore the result on a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> roll of 3+. If the vehicle suffers a Penetrating Hit but is not Wrecked or Destroyed by it, this special rule no longer has any effect - the shield is considered to have been breached!<br /> </div></blockquote>]]></description>
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				<pubDate><![CDATA[Sun, 2 Dec 2012 11:25:37]]> GMT</pubDate>
				<author><![CDATA[ NeoAigaion]]></author>
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				<title>[Homebrew Faction] The &quot;Technarch Republic&quot;</title>
				<description><![CDATA[ I say it needs more grimdark <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> More special rules wouldnt hurt as well to make some of the units unique; perhaps something with the drones?]]></description>
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				<pubDate><![CDATA[Sun, 2 Dec 2012 11:32:16]]> GMT</pubDate>
				<author><![CDATA[ ergotoxin]]></author>
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				<title>Re:[Homebrew Faction] The &quot;Technarch Republic&quot;</title>
				<description><![CDATA[ To the background: Tau technology is inferior compared to Imperial tech. it is just one thing that their best toys are the common equipmne,t while the Imperium has this techno-barbarism going on. <br /> <br /> To the equipment section: You should really scrap the Tau stuff. If these guys are really taht good, then they shouldn't use Tau 'meh-tech' . Give them Volkite weapons instead of Pulse weapons and all the nasty Dark Age of Technology stuff like Rad/Phosphex weapons, lightning guns, conversion beamers, graviton guns and photonic lances. <br /> <br /> On the unit stats: If they are really a high-tech empire, then I guess their basic soldier should be a super-enhanced combat cyborg-like thing. S4, T4, I4, <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 3+, maybe Feel No Pain and Fearless is I guess a more appropriate statline for a high-tech soldier. <br /> <br /> General advice: Some army-wide special rules would be nice. And unique equipment pieces. Also, if they are so phew-psy, then they should have some heavy-duty anti-psyker stuff.]]></description>
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				<pubDate><![CDATA[Sun, 2 Dec 2012 12:29:07]]> GMT</pubDate>
				<author><![CDATA[ AtoMaki]]></author>
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				<title>[Homebrew Faction] The &quot;Technarch Republic&quot;</title>
				<description><![CDATA[ Making the basic troops a "super-enhanced cyborg" with the stats you suggested makes them sound like Astartes. Still, given the Technarch Republic's status of retaining technological knowledge from the DAoT and <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>, it could be appropriate. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 3 Dec 2012 03:06:31]]> GMT</pubDate>
				<author><![CDATA[ NeoAigaion]]></author>
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				<title>[Homebrew Faction] The &quot;Technarch Republic&quot;</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/492268/5038310.page"><b>NeoAigaion wrote:</b></a><br/>Making the basic troops a "super-enhanced cyborg" with the stats you suggested makes them sound like Astartes. Still, given the Technarch Republic's status of retaining technological knowledge from the DAoT and <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>, it could be appropriate. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> The Space Marines are essentially normal humans with DAoT upgrades, so they are a good basis for any DAoT-based fandex. Also another source for some DAoT sweetness and inspiration is the Strogg of the Quakeverse. Those guys are typical late-DAoT humans with grimdark poisoning. So overall, I strongly suggest that you should take the Strogg/"Adeptus Mechanicus without religion" route instead of the "human Tau" conception. ]]></description>
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				<pubDate><![CDATA[Mon, 3 Dec 2012 11:03:11]]> GMT</pubDate>
				<author><![CDATA[ AtoMaki]]></author>
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				<title>Re:[Homebrew Faction] The &quot;Technarch Republic&quot;</title>
				<description><![CDATA[ So maybe something like...<br /> <br /> <blockquote class="uncited"><div><b>TECHNARCH INFANTRY SOLDIER UNIT</b><br /> (Infantry Soldier) WS4 BS4 S4 T4 W1 I4 A1 LD8 SV4+<br /> (Infantry Sergeant) WS4 BS4 S4 T4 W1 I4 A2 LD8 SV4+<br /> Unit Composition: 1 Infantry Sergeant and 9 Infantry Soldiers<br /> Unit Type: Infantry<br /> Wargear: Volkite Charger, Volkite Serpenta, Carapace Armour, Frag and Krak Grenades<br /> Special Rules: Feel No Pain (6+), <i>Precision Fire (the entire unit can make Precision Shots, not just the Sergeant)</i><br /> <br /> <b>TECHNARCH COMBAT ASSAULT UNIT</b><br /> (Assault Soldier) WS4 BS4 S4 T4 W1 I4 A2 LD8 SV4+<br /> (Assault Sergeant) WS4 BS4 S4 T4 W1 I4 A3 LD8 SV4+<br /> Unit Composition: 1 Assault Sergeant and 9 Assault Soldiers<br /> Unit Type: Infantry<br /> Wargear: Dual Energy Blades, Carapace Armour, Blind Grenades<br /> Special Rules: Feel No Pain (6+), Counter-Attack<br /> <br /> <b>SOLDIER DRONE UNIT</b><br /> (Soldier Drone) WS3 BS3 S4 T4 W2 I2 A1 LD10 SV3+<br /> Unit Type: 4-12 Soldier Drones<br /> Unit Type: Infantry<br /> Wargear: Twin-Linked Volkite Serpenta (wrist-mounted)<br /> Special Rules: Fearless<br /> </div></blockquote>]]></description>
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				<pubDate><![CDATA[Mon, 3 Dec 2012 11:47:10]]> GMT</pubDate>
				<author><![CDATA[ NeoAigaion]]></author>
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				<title>Re:[Homebrew Faction] The &quot;Technarch Republic&quot;</title>
				<description><![CDATA[ Yeah, kinda'. But I think the Infantry Soldier should have BS4, WS3 (and drop the Volkite Serpenta, as it now serves no purpose), while the Assault Soldier should have BS3, WS4 and Fleet. This way, they can cost around 14-15ppm, maybe the Assault Soldiers could cost more, like 19-20ppm (because of the power blades). And if you really want to emphasize the cyborg feel, then give them Fear too (and increase their points by +1-2ppm).<br /> <br /> Also, you should change the grenades, as frag/krak is a way too low-techy, while blind grenades already exist in the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> arsenal (and people will confuse them). Like: <br /> - Shatterstorm Grenades: offensive grenades, S6 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>- when thrown, can be used against <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>/vehicles<br /> - Blackout Grenades: your version of the Blind Grenades]]></description>
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				<pubDate><![CDATA[Mon, 3 Dec 2012 12:02:15]]> GMT</pubDate>
				<author><![CDATA[ AtoMaki]]></author>
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				<title>[Homebrew Faction] The &quot;Technarch Republic&quot;</title>
				<description><![CDATA[ Good ideas. Cheers.<br /> <br /> Background wise, I was thinking they could be a colony of humanity that escaped the terror of the Age of Strife, albeit barely and with not many people (Earth's current population of 7 billion - a pitifully small number in that era of M25+).<br /> <br /> They would find an empty but hospitable system on near the edge of the galaxy, and settle there. Over the next 2000 years, they would rebuild and regain as much lost techno-knowledge as possible. A great debate would arise within that time about the re-use of AI. The decision is made to not use AI again, and so they build something akin to the Imperium's "machine spirit", which cannot grow beyond its initial programming, but is by no means "dumb as a post" either.<br /> <br /> For the next 10-15 millennia or so, during which time the Imperium rises and falls and suffers from its many terrible events, the Technarch Republic have reached a point in their society where they are akin to the DAoT once more. They are now a self-sustaining people, more numerous than they were when they settled thousands of years before.<br /> <br /> They are not without their enemies however. The mutant-psykers of known as the Azeraiths, who necessitated the recreation of phase-iron technology, and the shape-shifting nigh-invulnerable humanoids know as the Proterrans. The former race is why the Technarch Republic forbids use of psychic powers within their society. There are of course more than these two, but the Technarch Republic have classified both the Azeraiths and the Proterrans as amongst the most threatening of xenos species in their region of the galaxy.]]></description>
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				<pubDate><![CDATA[Mon, 3 Dec 2012 12:22:59]]> GMT</pubDate>
				<author><![CDATA[ NeoAigaion]]></author>
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				<title>Re:[Homebrew Faction] The &quot;Technarch Republic&quot;</title>
				<description><![CDATA[ Hmmm... If they are high on the "adapt or die" stuff, have superior technology and is surrounded by a psychic and a shapeshifter race, then I guess they should be big pals with cybernetics. I dunno about how do you imagine them: <br /> - Are they normal humans? Or are they metahumans? <br /> - How extensively they use their tech? Are they totally possessed with their advanced technology (could be an aftereffect of their own DAoT revival project) or just very interested in it (they never go fruther as needed, and can say "no" to awesome but "inhuman" gadgets like cloning)? <br /> - Are they democratic, dictatoric or something in-between? <br /> - Are they aggressive or pacifist as standard? An empire with DAoT tech is pretty <span class="glossaryitem" onmouseover='gp(280);'>OP</span> against everyone else, as humans could even defeat the Orks during the DAoT. Are they xenophobic? Do their advanced tech make them arrogant/high-handed ("Screw the rules, we have awesome tech!")?<br /> - What is their opinion on Chaos? Chaos has some pretty tech-savvy guys, who could have an interest in the Technarch, while on the other side, Warp-tech is pretty cool. What if a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Warpsmith visits a Technarch city, and he just happens to be a pragmatic guy, who just wants some exchange of tech and knowledge. Would the Technarch repulse him? Or strike a deal?]]></description>
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				<pubDate><![CDATA[Mon, 3 Dec 2012 13:50:06]]> GMT</pubDate>
				<author><![CDATA[ AtoMaki]]></author>
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				<title>[Homebrew Faction] The &quot;Technarch Republic&quot;</title>
				<description><![CDATA[ - Somewhere in between. Sort of like the augmented humans in "<span class="glossaryitem" onmouseover='gp(27);'>DE</span>:<span class="glossaryitem" onmouseover='gp(251);'>HR</span>".<br /> - I would say they are deeply into it.<br /> - You stay out of their way, they stay out of yours. Piss them off and they will bring the rain down upon you!<br /> - When pissed off, they fight back very hard. At other times, they are willing to form truces with the non-hostile xenos they have encountered, although they always keep an eye open (remembering the <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>). A level of arrogance is present in the Technarch society.<br /> - If a Chaos Warpsmith dared to land on any of their planets, the Technarch would lock him up in phase-iron and "get rid of him". To the Technarch, some ventures are not worth the cataclysmic risks, such as dabbling in Warp-tech. They certainly do not want to bring about another downfall.]]></description>
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				<pubDate><![CDATA[Tue, 4 Dec 2012 00:35:33]]> GMT</pubDate>
				<author><![CDATA[ NeoAigaion]]></author>
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				<title>[Homebrew Faction] The &quot;Technarch Republic&quot;</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/492268/5042033.page"><b>NeoAigaion wrote:</b></a><br/>- Somewhere in between. Sort of like the augmented humans in "<span class="glossaryitem" onmouseover='gp(27);'>DE</span>:<span class="glossaryitem" onmouseover='gp(251);'>HR</span>".<br /> - I would say they are deeply into it.<br /> - You stay out of their way, they stay out of yours. Piss them off and they will bring the rain down upon you!<br /> - When pissed off, they fight back very hard. At other times, they are willing to form truces with the non-hostile xenos they have encountered, although they always keep an eye open (remembering the <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>). A level of arrogance is present in the Technarch society.<br /> - If a Chaos Warpsmith dared to land on any of their planets, the Technarch would lock him up in phase-iron and "get rid of him". To the Technarch, some ventures are not worth the cataclysmic risks, such as dabbling in Warp-tech. They certainly do not want to bring about another downfall.</div></blockquote><br /> <br /> In this case, you should look after another fandex, the Kae'Moda Republic (Google it, even though the project is long dead, the latest version of the fandex is easy to find). Those guys are pretty much the same as the Technarch, and have some pretty neat special rules. ]]></description>
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				<pubDate><![CDATA[Tue, 4 Dec 2012 09:54:47]]> GMT</pubDate>
				<author><![CDATA[ AtoMaki]]></author>
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				<title>Re:[Homebrew Faction] The &quot;Technarch Republic&quot;</title>
				<description><![CDATA[ - ranged infantry squads of 10 men with volkite chargers (15" s5 ap5 assault 2 deflagrate) and shatterstorm grenades (s6 <span class="glossaryitem" onmouseover='gp(6);'>ap</span>- grenade weapon)<br /> - melee infantry squads of 10 men with energy blades (AP5 melee weapons) and blackout grenades (target must pass initiative test or be blinded)<br /> - gunships similar to a stormtalon crossed with a barracuda, armed with ray lasers (works similar to Imotekh's staff weapon), assault cannon-like guns, and missile launchers<br /> - tanks that hover (so they're skimmers) armed with souped-up autocannon-like weapons and can even take a "railcannon" (66" s10 ap1 ordnance 1, linear rule makes it <span class="glossaryitem" onmouseover='gp(416);'>JotWW</span>)<br /> - squads of "soldier drones" (unlike most other infantry, these are entirely robotic) that are weak in melee, average in ranged, but tough to put down (close to a necron warrior but not quite)<br /> - anti-warp infantry with phase-iron melee weapons and "warp overload" ammunition (would cause increased PotW risk)<br /> - all vehicles would have a rule similar to but weaker than "Living Metal" (if damaged by glancing hit, can ignore it on a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> roll, penetrating hits remove this effect even if they don't inflict damage)<br /> <br /> Some thoughts I had for the Technarch just now. I'm still working on them... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 8 Dec 2012 06:11:06]]> GMT</pubDate>
				<author><![CDATA[ NeoAigaion]]></author>
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				<title>[Homebrew Faction] The &quot;Technarch Republic&quot;</title>
				<description><![CDATA[ I'm not sure if their basic concept works.<br /> <br /> If they're on par technologically with pre-Age of Strife humanity why don't they have a massive stellar empire, why aren't they the 'new imperium'. The only races to have reached or surpassed the technological development of pre-Strife humans are the Necrons and Eldar, both of which are not currently galactic powers, these guys should have filled that void and crushed all opposition. ]]></description>
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				<pubDate><![CDATA[Sat, 8 Dec 2012 08:38:40]]> GMT</pubDate>
				<author><![CDATA[ rems01]]></author>
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				<title>[Homebrew Faction] The &quot;Technarch Republic&quot;</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d073b4c137424739dc538e140f949d4b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/492268/5057088.page"><b>rems01 wrote:</b></a><br/>I'm not sure if their basic concept works.<br /> <br /> If they're on par technologically with pre-Age of Strife humanity why don't they have a massive stellar empire, why aren't they the 'new imperium'. The only races to have reached or surpassed the technological development of pre-Strife humans are the Necrons and Eldar, both of which are not currently galactic powers, these guys should have filled that void and crushed all opposition. </div></blockquote><br /> <br /> Giving the Technarch enough resources and knowledge to challenge the Imperium, and possibly overthrow them, might be seen as making them <span class="glossaryitem" onmouseover='gp(280);'>OP</span> in both fluff- and game-regards.<br /> <br /> Although that isn't necessarily a bad thing, rather I just know that some people out there would bitch and say that the Imperium is the leading human faction, not a bunch of intelligent pro-technological humans with an army of cyber-super-soldiers and non-rebellious drone robots.]]></description>
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				<pubDate><![CDATA[Sat, 8 Dec 2012 11:03:11]]> GMT</pubDate>
				<author><![CDATA[ NeoAigaion]]></author>
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				<title>Re:[Homebrew Faction] The &quot;Technarch Republic&quot;</title>
				<description><![CDATA[ Been working on an army list file for this homebrew faction concept.<br /> <br /> It is not finished or polished-up, nor does it currently contain points values or special characters. It is merely a draft for the time being.<br /> <br /> Enjoy it anyways, and please leave (constructive) comments, thankyou <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 11 Dec 2012 13:27:59]]> GMT</pubDate>
				<author><![CDATA[ NeoAigaion]]></author>
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