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		<title><![CDATA[Latest posts for the thread "1750 dark eldar list"]]></title>
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				<title>1750 dark eldar list</title>
				<description><![CDATA[ Looking at bringing my dark eldar into 6th, have retired 2 squads of wyches and changed a few load outs. What do people think of my list?<br /> <br /> <br /> <br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - 150</u><br /> <b>Duke Sliscus the Serpent</b> (150)<br /> <br /> <u>Elites - 240</u><br /> <b>7 Kabalite Trueborn</b> (240)<br /> 3× shardcarbine; 2× blaster; 2× splinter cannon; plasma grenades; haywire grenades.<br /> • <b>Raider</b>: disintegrator cannon; night shields.<br /> <br /> <u>Troops - 780</u><br /> <b>10 Kabalite Warriors</b> (195)<br /> blaster; splinter cannon.<br /> • <b>Raider</b>: splinter racks; night shields.<br /> <br /> <b>10 Kabalite Warriors</b> (195)<br /> blaster; splinter cannon.<br /> • <b>Raider</b>: splinter racks; night shields.<br /> <br /> <b>10 Kabalite Warriors</b> (195)<br /> blaster; splinter cannon.<br /> • <b>Raider</b>: splinter racks; night shields.<br /> <br /> <b>10 Kabalite Warriors</b> (195)<br /> blaster; splinter cannon.<br /> • <b>Raider</b>: splinter racks; night shields.<br /> <br /> <u>Fast Attack - 154</u><br /> <b>7 Scourges</b> (154)<br /> <br /> <u>Heavy Support - 425</u><br /> <b>Ravager</b> (115)<br /> night shields.<br /> <br /> <b>Ravager</b> (115)<br /> night shields.<br /> <br /> <b>Voidraven Bomber</b> (195)<br /> 2× neurotoxin missile; 2× implosion missile; night shields.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 4 Dec 2012 14:43:40]]> GMT</pubDate>
				<author><![CDATA[ Benbonney]]></author>
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				<title>Re:1750 dark eldar list</title>
				<description><![CDATA[ For the trueborn squad, if you are going to have the duke, why not take 9 bodies all with poisoned guns. I would drop the blasters and grab more shardcarbines. The grenades are also optional, but not the worst idea.<br /> <br /> Why take scourges without 2 special weapons? A pair of blasters, heat lances or haywire blasters give you more <span class="glossaryitem" onmouseover='gp(482);'>AT</span>. A minimum squad of 5 is probably best. <br /> <br /> On the voidraven, the best missiles are probably the shatterfield. S7 re roll to wound large blasts are incredible, and they can hurt armor if need be. Grab a flickerfield so you dont need to evade and lose the ability to shoot them. ]]></description>
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				<pubDate><![CDATA[Tue, 4 Dec 2012 16:54:22]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Re:1750 dark eldar list</title>
				<description><![CDATA[ looks like a pretty decent list to me.  I do agree with the doctor above me, and also it looks a little light in <span class="glossaryitem" onmouseover='gp(482);'>AT</span> so I would probably drop the scourges and grab a 6 man squad of reavers with 2 <span class="glossaryitem" onmouseover='gp(492);'>HL</span>'s for roughly the same cost. other than that though it looks pretty decent  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 5 Dec 2012 00:35:06]]> GMT</pubDate>
				<author><![CDATA[ flaming tadpole]]></author>
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				<title>1750 dark eldar list</title>
				<description><![CDATA[ Aren't implosion missiles like 30 pts each? I think your bomber is a bit off points wise...otherwise seems pretty good, also statistically duke is best with a mob of 20 warriors on foot but taking him with the trueborn should work fairly well, just know that your troops are all weak as feth and should be kept well outa the way, but sacrifices are acceptable.]]></description>
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				<pubDate><![CDATA[Wed, 5 Dec 2012 03:41:55]]> GMT</pubDate>
				<author><![CDATA[ Barrywise]]></author>
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