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		<title><![CDATA[Latest posts for the thread "2000 points Nids vs. Chaos Marines"]]></title>
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				<title>2000 points Nids vs. Chaos Marines</title>
				<description><![CDATA[ <a href="http://knighthammer40k.blogspot.com/2012/12/121-rtt-game-2-nids-vs-csm-2000.html" target="_new" rel="nofollow">http://knighthammer40k.blogspot.com/2012/12/121-<span class="glossaryitem" onmouseover='gp(238);'>rtt</span>-game-2-nids-vs-<span class="glossaryitem" onmouseover='gp(22);'>csm</span>-2000.html</a><br /> <br /> Hello all! As part of my last <span class="glossaryitem" onmouseover='gp(238);'>RTT</span>, I managed my first game against the new Chaos Space Marines... Still, I feel like I am familiar with them, as I already have the book and my own (untested) army. <br /> <br /> My list: <br /> Flyrant 1 (Warlord, trait not relevant) with 2x Devourers and Hive Commander<br /> Flyrant 2 with 2x Devourers and Old Adversary<br /> 2x5 Ymgarls<br /> 3 Hive Guard<br /> Doom in a Pod<br /> 2x10 gants<br /> 2x Tervigons (Tox/Adrenal) with three powers<br /> 2x Trygons<br /> <br /> My opponents list: <br /> <br /> Chaos Lord Biker with Black Mace (Warlord: Trait useless)<br /> Typhus<br /> 6 Terminators, assorted Power weapons/axes/fists<br /> 34 Zombies<br /> 35 Zombies<br /> Squad of Nurgle Bikers, 6-7 with 2 Meltas. <br /> 5 Havocs with 4 lascannons<br /> 5 Havocs with 4 Autocannons<br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> command squad on foot, 3 plasma guns, a pistol.<br /> 10 <span class="glossaryitem" onmouseover='gp(69);'>IG</span> grunts<br /> Aegis Line with Autocannon<br /> Vendetta<br /> Medusa<br /> <br /> My Psychic Powers: <br /> <br /> Flyrant 1: Endurance, Smite<br /> Flyrant 2: Iron Arm, Smite<br /> Tervigon 1: Enfeeble, Endurance, Smite<br /> Tervigon 2: Iron Arm, Life Leech, Endurance<br /> Doom: Puppet Master<br /> <br /> The Mission: Hammer and Anvil Deployment, the Relic, no Night Fight. <br /> <br /> The Board: I had the short table edge to my right, by the POV I will be describing the battle. The two long table edge are top/bottom, with Top being farther away of the two. The Relic is in the center, there are two large ruin/buildings above and below the Relic. Two more Ruins are to the top and bottom left and there's assorted walls/trees to the right... not too relevant. <br /> <br /> Deployment Tyranids: I have turn 1. I place both Tervigons right up front, for the first turn objective grab. Hive Guard are chilling behind the bottom ruin, gants are hiding behind the Tervigons, and the Flyrants are starting each in terrain. <br /> <br /> Deployment Chaos: Both Zombie squads are right up front, as are the Plasma <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>. Typhus and buds are in between the two Zombie squads, right up front but closer to the bottom. Havocs are each in a ruin, the Aegis is empty except for the Medusa. The <span class="glossaryitem" onmouseover='gp(69);'>IG</span> squad is behind the Zombies. Bikers to the top. <br /> <br /> Turn 1 Nids: I spawn, one doubles out. I get 5 and 14 gants. The 5 gants grab the objective and the 8 gants try to wrap them, but a poor run roll means I'm short. Psychic Powers, and stuff goes off. Both Flyrants advance and targer the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, wiping them out for First Blood. <br /> <br /> Chaos turn 1: Zombies advance. Havocs and Medusa take three wounds off one Tervi and 2 off the other. Terminators shoot and kill the 5 gants on the Relic. The Medusa blast killed a few of the 14 man squad. The Zombies get a 10 on their charge range and one blob hits the gants, only a few are in strikingrane ad I win combat. Crap. I rally wouldn't have minded an extra turn there before they got in assault, but he rolled high on distance.<br /> <br /> Tyranid turn 2: Doom drops in, as do Trygons and Ymgarls. The Doom and a Trygon hit dead center of his lines, wounding Typhus twice, and killing some Vets/zombies. The other Trygon goes after the Auto Havocs but scatters wayback. Ymagarls disembark one each from two bordering ruins, and I slam the Zombie squad with them. +1 A for both, and I spawn more gants to go assault, doubling out.. The Zombies lose a bunch but are still around. Doom tries to puppet master the Medusa but misses... it would have been brutal if I'd rolled a 3 to hit, Typhus and co. were bunched up... The two Flyrants detroy the Medusa, and kill the Sarge and 2 lascannon havocs. <br /> <br /> Turn 2 Chaos: Bikers are moving up the top flank, and assault and kill 10 gants I'd been using as a screen.  Zombies advance and assault one of the Ymgarl broods, who had been seperated from combat due to mass casualties there. I go +1 toughness, kill a few and lose a model. Typhus and Terminators assault the Doom and a Trygon. In assault, I fail to hurt Typhus with the Doom (in a challenge) while the Trygon kills the Terminators, bar one with power axe who whiffs. Vendetta comes in, wounds a Tervigon. <br /> <br /> Turn 3 Nids: One Flyrant downs the Vendetta, the other kills the last LasHavocs. The Dooms Spirit Leech kills Typhus and the Terminator, and because they are now freed up the Doom assaults the Zombie blob that is with the lone Ymgarl brood. Both Trygons fail the roll to assault the AutoHavocs. The Nurgle Bikers are enfeebled. shooting then kills 2. A Tervigon with Iron Arm assaults in, and in a challenge faces the Chaos Lord with Black Mace. He can't hurt me, I Smash and instant kill him. He falls back. The other Tervigon joins in the assault with the Zombie blob and Ymgarls, they finally finish the Zombies and consolidate onto the objective.<br /> <br /> Turn 3 Chaos: Bikers run off the board, Zombies cant finish the Ymgarls, the Doom is sucking, and AutoHavocs bounce off the Tervigon. <br /> <br /> Due to Time, the game is over! I call the <span class="glossaryitem" onmouseover='gp(421);'>TO</span> over, and despite 3 units sitting on it, I do not claim the relic... Here's how that works. I have to pick it up in a movement phase, and there were Zombies in base with it during my last movement phase. Although I had been in base with it for several phases during the big assault, his Zombies were also there for a few turn so no one picked it up... I do, however have all three secondary objectives and may have had a tabling by turn 4, he had 5 havocs and some locked Zombies left, no more. I wouldve just assaulted those with a Trygon and thrown everything else into the Zombies. <br /> <br /> FINAL: TYRANID VICTORY! (3-0) First Blood, Linebreaker, warlord. <br /> <br /> Thanks for reading! Comments always appreciated! For more batreps and tactics, follow the link at the top of the post, or in my signature! ]]></description>
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				<pubDate><![CDATA[Wed, 5 Dec 2012 23:27:23]]> GMT</pubDate>
				<author><![CDATA[ jifel]]></author>
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				<title>Re:2000 points Nids vs. Chaos Marines</title>
				<description><![CDATA[  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> The Chaos army was obliterated!  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> <br /> <br /> I guess spamming hordes of paper armored troop choices can really back fire!!!<br /> <br /> Thank you for the battle report!]]></description>
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				<pubDate><![CDATA[Thu, 6 Dec 2012 04:57:50]]> GMT</pubDate>
				<author><![CDATA[ Grey Therion]]></author>
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				<title>Re:2000 points Nids vs. Chaos Marines</title>
				<description><![CDATA[ And Chaos fails again.<br /> <br /> This is the seventh batrep in a row that I've seen Chaos lose in. Can I get an eighth?!]]></description>
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				<pubDate><![CDATA[Thu, 6 Dec 2012 05:14:28]]> GMT</pubDate>
				<author><![CDATA[ BlaxicanX]]></author>
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				<title>Re:2000 points Nids vs. Chaos Marines</title>
				<description><![CDATA[ <blockquote><div><cite>Grey Therion wrote:</cite> <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> The Chaos army was obliterated!  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> <br /> <br /> I guess spamming hordes of paper armored troop choices can really back fire!!!<br /> <br /> Thank you for the battle report!</div></blockquote><br /> <br /> Obliterate may be a bit strong... He got too close (a necessity of The Relic) and then I jumped his shooting units. I also had the favor of the dice gods in this one. Zombies are way, way, tougher than I expected. A squad was in Doom range for two rounds, took 10 Ymgarls, 20 something poison/<span class="glossaryitem" onmouseover='gp(397);'>FC</span> gants and associated shooting to the face, and I had to charge a Tervigon in to finish them off... Zombies are good. <br /> <br /> <blockquote><div><cite>BlaxicanX wrote:</cite>And Chaos fails again.<br /> <br /> This is the 7th batrep with <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> in it in a row in which the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> player lost. Can I get an eight??</div></blockquote><br /> <br /> I ended up playing <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> round 3... time will tell. ]]></description>
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				<pubDate><![CDATA[Thu, 6 Dec 2012 05:17:12]]> GMT</pubDate>
				<author><![CDATA[ jifel]]></author>
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				<title>2000 points Nids vs. Chaos Marines</title>
				<description><![CDATA[ Black Mace always wounds on a 2+... So Biker Lord should have gotten attacks before instant death smash. ]]></description>
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				<pubDate><![CDATA[Thu, 6 Dec 2012 23:06:09]]> GMT</pubDate>
				<author><![CDATA[ Waaaaagh]]></author>
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