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		<title><![CDATA[Latest posts for the thread "Possessed Marines 6th Edition"]]></title>
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				<title>Possessed Marines 6th Edition</title>
				<description><![CDATA[ So I just 2nd Handed 6 super sexy looking possessed marines for a cheap price and wondering how I can use them.<br /> 6th edition greatly crunches them up but I'm still not convinced cuz ya know how RL can sometimes greatly differ to books. <br /> <br /> Theres also the fact that I only got 6 of them, hardly worth a rhino, and my elite section are sorta already filled with berzerkers, hellbrutes and (soon to be after I'm done converting them) plague marines/thousand sons/noise marines. <br /> So should I disassemble them and use their bitz to spice up my <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> army or should I keep them for the&nbsp;lolz. ]]></description>
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				<pubDate><![CDATA[Fri, 7 Dec 2012 22:30:45]]> GMT</pubDate>
				<author><![CDATA[ Novelist47]]></author>
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				<title>Possessed Marines 6th Edition</title>
				<description><![CDATA[ I have alot of fun with them.... I just run them in a rhino, and kill stuff.  They havent let me down yet]]></description>
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				<pubDate><![CDATA[Fri, 7 Dec 2012 22:43:48]]> GMT</pubDate>
				<author><![CDATA[ DaKKaLAnce]]></author>
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				<title>Possessed Marines 6th Edition</title>
				<description><![CDATA[ Just use them as regular Marines or as your Champions or something.<br /> <br /> To put it simply, in the shooty edition of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, you kind of wonder about the unit with no guns and no dedicated Assault Vehicle who cost 26pts a pop.]]></description>
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				<pubDate><![CDATA[Fri, 7 Dec 2012 22:46:43]]> GMT</pubDate>
				<author><![CDATA[ Godless-Mimicry]]></author>
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				<title>Possessed Marines 6th Edition</title>
				<description><![CDATA[ If you want to run any Cult unit except zerkers (but those really like to be paired up with an <span class="glossaryitem" onmouseover='gp(67);'>IC</span>) consider to make them troops. <span class="glossaryitem" onmouseover='gp(634);'>PMs</span> and <span class="glossaryitem" onmouseover='gp(130);'>TSs</span> are excellent objective holders and really hard to get rid off.<br /> <br /> To the Possessed: I have yet to run them in 6th but with all those nice buffs they got I actually consider taking them again as the models are amazing. But I would not run them in a Rhino, give them <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> or <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> and put them in front of your shooty units and run every turn you are not in charge distance and the enemy has to decide if he shoots them or your big guns.]]></description>
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				<pubDate><![CDATA[Fri, 7 Dec 2012 22:55:13]]> GMT</pubDate>
				<author><![CDATA[ Shadox]]></author>
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				<title>Possessed Marines 6th Edition</title>
				<description><![CDATA[ I'm with Godless-Mimicry. Break them up and  use their  bits  for  unit chapions, Chosen and  other models that actually  carry their weight. ]]></description>
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				<pubDate><![CDATA[Fri, 7 Dec 2012 23:08:07]]> GMT</pubDate>
				<author><![CDATA[ Sephyr]]></author>
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				<title>Possessed Marines 6th Edition</title>
				<description><![CDATA[ Aren't they fleet now? That requires less transporting. <br /> Too bad they only ever get ap2. <br /> <br /> Don't take berserkers as elites. <br /> <br /> Huron will help give lame assault units infiltrate?]]></description>
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				<pubDate><![CDATA[Sat, 8 Dec 2012 02:35:35]]> GMT</pubDate>
				<author><![CDATA[ Lucre]]></author>
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				<title>Re:Possessed Marines 6th Edition</title>
				<description><![CDATA[ Really good (and recent) discussion of Possessed here: <a href="http://www.dakkadakka.com/dakkaforum/posts/list/482835.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/482835.page</a>]]></description>
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				<pubDate><![CDATA[Sat, 8 Dec 2012 10:28:32]]> GMT</pubDate>
				<author><![CDATA[ Tangent]]></author>
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				<title>Possessed Marines 6th Edition</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3564ec5577749982e0a7b4d8b2e12873.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/493401/5056002.page"><b>Godless-Mimicry wrote:</b></a><br/>Just use them as regular Marines or as your Champions or something.<br /> <br /> To put it simply, in the shooty edition of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, you kind of wonder about the unit with no guns and no dedicated Assault Vehicle who cost 26pts a pop.</div></blockquote><br /> This is the point. Use them in a fun game, but in a competitive setting, there is no place for Possessed. Actually, the issues are the same as in the previous edition.]]></description>
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				<pubDate><![CDATA[Sat, 8 Dec 2012 15:10:54]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Possessed Marines 6th Edition</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/907384cdd6e55447221a4729cc4653f1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/493401/5057619.page"><b>wuestenfux wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3564ec5577749982e0a7b4d8b2e12873.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/493401/5056002.page"><b>Godless-Mimicry wrote:</b></a><br/>Just use them as regular Marines or as your Champions or something.<br /> <br /> To put it simply, in the shooty edition of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, you kind of wonder about the unit with no guns and no dedicated Assault Vehicle who cost 26pts a pop.</div></blockquote><br /> This is the point. Use them in a fun game, but in a competitive setting, there is no place for Possessed. Actually, the issues are the same as in the previous edition.</div></blockquote><br /> <br /> Right.  Even if you could make possessed slightly better than marked <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> or cult troops (which really you can't) you still aren't scoring in any missions.  So tactically you lose out on an objective holder.   The <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> or cults in most cases will be almost as powerful in melee, and give you access to heavy/special weapons which are going to be able to take out enemy armor.  Possessed really serve no purpose.  Even as a small cheap throw away unit they lose out to terminators who can deepstrike, shoot melta, and take much more dedicated fire from the enemy to kill.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 9 Dec 2012 01:22:40]]> GMT</pubDate>
				<author><![CDATA[ Kevlar]]></author>
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				<title>Possessed Marines 6th Edition</title>
				<description><![CDATA[ I was thinking to use some in a Tally List with Mark or Nurgle. Any thoughts on that? Shouldn't be an issue since they are daemons, and would benefit from everything but the Feel No Pain buff. ]]></description>
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				<pubDate><![CDATA[Sun, 9 Dec 2012 03:36:58]]> GMT</pubDate>
				<author><![CDATA[ EricBasser]]></author>
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				<title>Possessed Marines 6th Edition</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/493401/5059201.page"><b>EricBasser wrote:</b></a><br/>I was thinking to use some in a Tally List with Mark or Nurgle. Any thoughts on that? Shouldn't be an issue since they are daemons, and would benefit from everything but the Feel No Pain buff. </div></blockquote><br /> <br /> but they still arent any good.  even with their random mutations you are better off using other units. ]]></description>
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				<pubDate><![CDATA[Sun, 9 Dec 2012 04:54:00]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Possessed Marines 6th Edition</title>
				<description><![CDATA[ Convert them back to normal <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> (just mutated)]]></description>
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				<pubDate><![CDATA[Sun, 9 Dec 2012 10:44:19]]> GMT</pubDate>
				<author><![CDATA[ labmouse42]]></author>
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