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		<title><![CDATA[Latest posts for the thread "Proposed new SM/IG HQ The rogue trader"]]></title>
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				<title>Proposed new SM/IG HQ The rogue trader</title>
				<description><![CDATA[ Hello dakka dakka!<br /> <br /> So i was board and thinking of new <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> for the humans and i thought what about a rogue trader <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>?  so i came up with something like this.<br /> <br /> (based him off the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> chapter master) <br /> <br /> <br /> <br /> Rouge Trader Captain Pts:225<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(149);'>WS</span></b> 7 <b><span class="glossaryitem" onmouseover='gp(14);'>BS</span></b> 4 <b>S</b> 5 <b>T</b> 4 <b>W</b> 2 <b>I</b> 6 <b>A</b> 3 <b><span class="glossaryitem" onmouseover='gp(82);'>LD</span></b> 10 <b>sav</b> 3+<br /> <br /> <b><u>Wargear</u></b><br /> Plasma pistol<br /> PowerSword<br /> Rogue trader coat<br /> frag and krak grenades<br /> <br /> <u><b>Special Rules</b></u><br /> motley crew*<br /> Duelist**<br /> Independent character<br /> <br /> Motley crew:  Traveling across the vast galaxy the rouge trader has made many strange and interesting allies from all walks of life,  and they all have the utmost respect and honor for the captain.  The controlling player may take 2 different allies, that are not <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, chaos demon or nids, These allies are considered battle brothers and do not need to follow the allies force organization chart,  If the Captain dies then the allies will return to their original ally standing with that army.<br /> <br /> Duelist:  The rogue trader as had many close encounters during his travels and trades.  Because of this he has become quite skillful and elegant with a blade.  In close combat if the captain is challenged he may use parry. <br /> <br /> Parry:  If an enemy lands a hit with a weapon that is not unwieldy the captain my attempt to parry the attack.  Roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> On a 5+ the captain blocks the incoming attack, Note parry my only block one incoming melee attack, attacks from pistols can not be parried<br /> <br /> <br /> This has not been super refined or tested just an idea i thought off,  going for the, well pirate kind of thing with out being dark eldar]]></description>
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				<pubDate><![CDATA[Sat, 8 Dec 2012 23:12:10]]> GMT</pubDate>
				<author><![CDATA[ Backspacehacker]]></author>
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				<title>Proposed new SM/IG HQ The rogue trader</title>
				<description><![CDATA[ Why is he <span class="glossaryitem" onmouseover='gp(149);'>ws</span> 7, not even death cult assassins are <span class="glossaryitem" onmouseover='gp(149);'>ws</span> 7.  Combat is not his primary thing he should be around <span class="glossaryitem" onmouseover='gp(149);'>ws</span> 4 with maybe an upgrade to <span class="glossaryitem" onmouseover='gp(149);'>ws</span> 5.  Also why he is he strenght 5 and toughness 4.  His intitive should be around 4 or 5 (rouge traders do have to be fast on their feet but shouldn't be above the highest super humans).  If he is wearing a coat his save should be 5+ and 4+.  Rouge Traders are still human. <br /> <br /> That being said I do like the Motley crew rule.<br /> <br /> I know like I sound like im whining and all but he is human so give him human stats and reduce his point cost.]]></description>
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				<pubDate><![CDATA[Sat, 8 Dec 2012 23:37:17]]> GMT</pubDate>
				<author><![CDATA[ Necrosis]]></author>
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				<title>Re:Proposed new SM/IG HQ The rogue trader</title>
				<description><![CDATA[ I was not sure if fluff wise they are human or stem from the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> genes, thats why i just give them <span class="glossaryitem" onmouseover='gp(119);'>SM</span> stats that being said here is the edited stats.<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 S 4 T 3 W 2 I 5 A 3 <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 10 sav 4+ <br /> <br /> Maybe a bit more balanced then before,  IM still thinking of keeping his point high simply due to the Motley crew rule, which can be a very powerful thing to use.  lets say 200 pts]]></description>
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				<pubDate><![CDATA[Sat, 8 Dec 2012 23:51:32]]> GMT</pubDate>
				<author><![CDATA[ Backspacehacker]]></author>
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				<title>Proposed new SM/IG HQ The rogue trader</title>
				<description><![CDATA[ Rouge Traders are humans.  For more information about rouge trader see fantasy flight <span class="glossaryitem" onmouseover='gp(345);'>rpg</span> rouge trader.  It's a <span class="glossaryitem" onmouseover='gp(3);'>40k</span> roleplaying game where you take the role of a rouge trader.<br /> <br /> Now 200 points is way to much.  Right now his stats is around an Inquisitor (1 higher <span class="glossaryitem" onmouseover='gp(149);'>ws</span>, I, s but 1 less wound)  How many points do you think motley crew is worth?]]></description>
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				<pubDate><![CDATA[Sun, 9 Dec 2012 00:10:31]]> GMT</pubDate>
				<author><![CDATA[ Necrosis]]></author>
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				<title>Proposed new SM/IG HQ The rogue trader</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/cf9d7f6f54d56933236ba706fac0cf4b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/493585/5058839.page"><b>Necrosis wrote:</b></a><br/> How many points do you think motley crew is worth?</div></blockquote><br /> <br /> Motley Crew is a cool idea, I do like it. Although it's not <i>that</i> amazing when you consider that for each ally you have to bring 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and 1 troop choice, your going to fill up fast on crappy units that are mandatory. <br /> Am I right in assuming this would be an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice for <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and <span class="glossaryitem" onmouseover='gp(119);'>SM</span> meaning they'd be the primary contingent?]]></description>
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				<pubDate><![CDATA[Sun, 9 Dec 2012 13:55:38]]> GMT</pubDate>
				<author><![CDATA[ Griddlelol]]></author>
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				<title>Re:Proposed new SM/IG HQ The rogue trader</title>
				<description><![CDATA[ Company commander stats fit pretty well no? I'd just model an alien bodyguard and play it legal.]]></description>
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				<pubDate><![CDATA[Sun, 9 Dec 2012 16:14:51]]> GMT</pubDate>
				<author><![CDATA[ Almarine]]></author>
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				<title>Proposed new SM/IG HQ The rogue trader</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9860d2675742863f828d9d4bbbbd0e6e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/493585/5060133.page"><b>Griddlelol wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/cf9d7f6f54d56933236ba706fac0cf4b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/493585/5058839.page"><b>Necrosis wrote:</b></a><br/> How many points do you think motley crew is worth?</div></blockquote><br /> <br /> Motley Crew is a cool idea, I do like it. Although it's not <i>that</i> amazing when you consider that for each ally you have to bring 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and 1 troop choice, your going to fill up fast on crappy units that are mandatory. <br /> Am I right in assuming this would be an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice for <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and <span class="glossaryitem" onmouseover='gp(119);'>SM</span> meaning they'd be the primary contingent?</div></blockquote><br /> <br /> well the idea with motley crew is that you dont need to bring a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> for your allies, so basically you have pick any troop or elites.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 9 Dec 2012 23:12:54]]> GMT</pubDate>
				<author><![CDATA[ Backspacehacker]]></author>
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