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		<title><![CDATA[Latest posts for the thread "1500pt foot Guard "]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1500pt foot Guard "]]></description>
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				<title>1500pt foot Guard </title>
				<description><![CDATA[ hey guys well im trying to make a foot guard base around straken and try to get the best out of him.. its more for fun but i want it too be competitive too so here is the list and let me know what do you guys think i should change and how are some ways too get the best out of him...<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>ccs</span></span> <br /> straken, <br /> medic, camo cloak, 4x las-pistol <br /> =195<br /> <br /> lord commissar <br /> <span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> =85<br /> <br /> Ministorum priest <br /> eviscerator, shotgun<br /> =60 <br /> <br /> Ministorum priest <br /> eviscerator, shotgun<br /> =60 <br /> <br /> troops<br /> <br /> infantry platoon <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> (in the vendetta )<br /> 4x meltagun<br /> <br /> 3x infantry Squad<br />     3x Autocannon , 3x plasma, 3x power axe<br /> =325<br /> <br /> Infantry platoon <br /> <span class="glossaryitem" onmouseover='gp(331);'>pcs</span> (in vendetta) <br /> 4x meltagun <br /> <br /> 4x infantry squad <br />       commissar , 4x melta-gun 5x Power-axe  4x meltabomb<br /> <br /> fast attack <br /> <br /> Vendetta <br /> =130<br /> <br /> Vendetta <br /> =130<br /> <br /> Aegis deff line <br /> Quad-gun <br /> =100<br /> <br /> the tactic is have the 30 men blob with the lord commissar stay back behind the aegis and lay fire power into there army and the another power blob march up from the side with straken and one priest join straken and the second too the power blob army <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 9 Dec 2012 03:27:42]]> GMT</pubDate>
				<author><![CDATA[ Ofernandez]]></author>
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				<title>Re:1500pt foot Guard </title>
				<description><![CDATA[ Don't put heavy weapons in a <span class="glossaryitem" onmouseover='gp(19);'>cc</span> dedicated blob. <br /> Everything in guard should be singular in its purpose, respectively. So for your blobs, decide - will they chop, or will they shoot?]]></description>
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				<pubDate><![CDATA[Sun, 9 Dec 2012 04:03:53]]> GMT</pubDate>
				<author><![CDATA[ lizardwolf19]]></author>
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				<title>1500pt foot Guard </title>
				<description><![CDATA[ Yep, drop the power axes in the shooty dedicated blob. Put those points into something else.<br /> <br /> Camo cloaks are worthless on the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> if you are packing straken. Drop that and put on carapace and with the 30 points saved from the shooty blob, you pack 2 guards into the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>.]]></description>
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				<pubDate><![CDATA[Sun, 9 Dec 2012 04:19:38]]> GMT</pubDate>
				<author><![CDATA[ BunkerBob]]></author>
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				<title>1500pt foot Guard </title>
				<description><![CDATA[ Beside that anything else I should change ]]></description>
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				<pubDate><![CDATA[Sun, 9 Dec 2012 04:43:36]]> GMT</pubDate>
				<author><![CDATA[ Ofernandez]]></author>
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				<title>1500pt foot Guard </title>
				<description><![CDATA[ I don't see a need for a second priest honestly as you only have 1 <span class="glossaryitem" onmouseover='gp(19);'>cc</span> blob. I would drop that priest and either get marbo with 5 more points or buy another shooty platoon and give it an autocannon. The squad will not have a special weapon but those extra lasguns can add up to 21 more lasgun shots.]]></description>
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				<pubDate><![CDATA[Sun, 9 Dec 2012 05:30:03]]> GMT</pubDate>
				<author><![CDATA[ BunkerBob]]></author>
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				<title>1500pt foot Guard </title>
				<description><![CDATA[ I'd imagine he's got camo cloaks on Straken so they can walk up behind the blob and have a +4 cover save instead of +5.]]></description>
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				<pubDate><![CDATA[Sun, 9 Dec 2012 06:44:44]]> GMT</pubDate>
				<author><![CDATA[ MrMoustaffa]]></author>
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				<title>1500pt foot Guard </title>
				<description><![CDATA[ Infantry platoons count as a single unit for the purposes of reserves. You can't put just the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> in reserves while you leave the rest of the platoon on the board. As such, the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> in vendetta idea is a bad one. If you want to do this, you're going to want to take a platoon where the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> and an <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> weapon up and go in a ride and use the rest of the platoon in a counterattack role.<br /> <br /> Also, I'm not going to lie, this seems a teeny bit light on troops for a foot horde. I mean, 70 guardsmen starting on the table with a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> might sound like a lot, but I've lost that many guardsmen in two turns before. If we were talking about carapace vets, or respawning conscripts, it might be a different story, but as is, I don't know... feels a little light.<br /> <br /> I do agree, though, that a blob shouldn't have any close combat weapon upgrades unless there's a commissar. You can keep one axe blob for the lord commissar to chill out in, but I wouldn't bother for the other one.<br /> <br /> Points lost from here could give the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> carapace, or could be spent in conjunction with dropping the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> in favor of a third vendetta.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 9 Dec 2012 07:48:54]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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