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		<title><![CDATA[Latest posts for the thread "doubles tourny allies combo (some type of marines + CSM)"]]></title>
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				<title>doubles tourny allies combo (some type of marines + CSM)</title>
				<description><![CDATA[ Greetings all,<br /> <br /> I'm back on the boards after about a year away from <span class="glossaryitem" onmouseover='gp(3);'>40k</span> to get some help with an upcoming doubles tournament. Went last year with a poorly painted and poorly planned <span class="glossaryitem" onmouseover='gp(305);'>GK</span> + <span class="glossaryitem" onmouseover='gp(10);'>BA</span> team with my friend and overall didn't feel great about our preformace. <br /> <br /> This year, we're planning well in advance (we've got 4 months before the event) to put together a strong force with a unified paint scheme we can be proud of. <br /> As I haven't played in a long time I've got a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> force that has been collecting dust, while my friend has switched over to <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> (his armies have always looked like chaos when he paints them and he has been accused of running chaos models as other armies before so this is definitely the best fit for him).<br /> <br /> The tournament we're playing in is doubles with each player getting 1000 points to make their own list. No allied units allowed and teammates may not share special rules or transports between their separate lists (so there are also no restrictions on which armies you can run together). <br /> <br /> Our only personsal restriction is that at least 1 army is going to be <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and the other must be a <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> type (as we have probably 4500 points of <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> units between us). Anything goes for us to plan and build so long as its <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> + marine army (double <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> is an option too). <br /> <br /> So what do you think is the best <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> double marines combo we can run that includes <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>? Feel free to post unit ideas and and strategies if you'd like to start a discussion on them.<br /> <br /> Thanks in advance dakka.]]></description>
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				<pubDate><![CDATA[Sun, 9 Dec 2012 20:40:30]]> GMT</pubDate>
				<author><![CDATA[ Bruteboss]]></author>
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				<title>doubles tourny allies combo (some type of marines + CSM)</title>
				<description><![CDATA[ For Chaos;<br /> 15 Spawn<br /> 3 Mauler Fiends<br /> Typhus<br /> Lots of Zombies<br /> <br /> Then just fill the gaps with your other army.]]></description>
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				<pubDate><![CDATA[Sun, 9 Dec 2012 21:13:38]]> GMT</pubDate>
				<author><![CDATA[ L0rdF1end]]></author>
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				<title>Re:doubles tourny allies combo (some type of marines + CSM)</title>
				<description><![CDATA[ I guess it's worth mentioning that we can't build an army like that due to tournament restrictions. Wasn't going to go into every detail to keep the post shorter but it might be worth mentioning.<br /> List restrictions are as follows (per player):<br /> <br /> 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> 0-1 elites<br /> 1-3 troops<br /> 0-1 fast attack<br /> 0-1 heavy support<br /> <br /> <u>shared unit restrictions</u><br /> between <b>both</b> players, we can bring the following extra units:<br /> <br /> 0-3 troops<br /> 0-1 elite<br /> 0-1 fast attack<br /> 0-1 heavy support<br /> <br /> What this means is that we have these extra list slots open to us as a team, but any slot I use restricts what my teammate can take. <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> its actually a really cool rule that adds extra challenge to the list building part of the game that I enjoy. ]]></description>
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				<pubDate><![CDATA[Sun, 9 Dec 2012 22:23:53]]> GMT</pubDate>
				<author><![CDATA[ Bruteboss]]></author>
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				<title>doubles tourny allies combo (some type of marines + CSM)</title>
				<description><![CDATA[ Looks like you need to field something which can really take advantage of the troop choices and work around the lack of <span class="glossaryitem" onmouseover='gp(57);'>HS</span>/<span class="glossaryitem" onmouseover='gp(35);'>FA</span>/Elite slots.<br /> <br /> <span class="glossaryitem" onmouseover='gp(124);'>SW</span> would be a good army for this - pack the troops out with <span class="glossaryitem" onmouseover='gp(390);'>GHs</span> for cheap 3+ spam and the <span class="glossaryitem" onmouseover='gp(57);'>HS</span> can be filled with <span class="glossaryitem" onmouseover='gp(450);'>LFs</span> which will work great when you take into account split fire - effectively making them 4 <span class="glossaryitem" onmouseover='gp(57);'>HS</span> slots...sorta.<br /> <br /> Or you could team up with mech vet guard (I know you said marines but still...) which have great troop choices too and would be able to fill your gaps in special weapons. Again, they're another list that can take advantage of the limited <span class="glossaryitem" onmouseover='gp(57);'>HS</span> slots by squadroning artillery or <span class="glossaryitem" onmouseover='gp(89);'>LRBTs</span> - 2 Basilisks and a Manticore with a chimera spam would work really well with chaos <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> <br /> Both of those would open up the extra <span class="glossaryitem" onmouseover='gp(35);'>FA</span> and Elite slot for you, the chaos player. Which means helturkeys!<br /> <br /> If you wanted to use the <span class="glossaryitem" onmouseover='gp(57);'>HS</span> slot for chaos since they have great <span class="glossaryitem" onmouseover='gp(57);'>HS</span> if I remember rightly, then maybe <span class="glossaryitem" onmouseover='gp(390);'>GHs</span>. I'm not as familiar with their codex though.<br /> <br />  Maybe mech <span class="glossaryitem" onmouseover='gp(10);'>BA</span> could work. 2 Baal preds for <span class="glossaryitem" onmouseover='gp(35);'>FA</span>, Vindicator for <span class="glossaryitem" onmouseover='gp(57);'>HS</span> and another vindicator and pred from the Chaos would be a fearsome <span class="glossaryitem" onmouseover='gp(9);'>AV</span>:13 wall to allow rhinos and razor backs to move forward.]]></description>
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				<pubDate><![CDATA[Sun, 9 Dec 2012 23:18:01]]> GMT</pubDate>
				<author><![CDATA[ Griddlelol]]></author>
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