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		<title><![CDATA[Latest posts for the thread "Self-destructing?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Self-destructing?"]]></description>
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				<title>Self-destructing?</title>
				<description><![CDATA[ Don't think this is a rule, but I was wondering if you could blow up your own vehicles?  Using your shooting turn to cause your vehicle to explode as if it had rolled 6 on a penetrating blow.  example:  the crew attached frag/krak/ over charge the engine to cause the explosion?  I mean, in <u>some</u> situations a vehicle may be more useful as a bomb.  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 15 Dec 2012 03:26:56]]> GMT</pubDate>
				<author><![CDATA[ Guardsmen Bob]]></author>
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				<title>Re:Self-destructing?</title>
				<description><![CDATA[ It might be more effective as an one-shot upgrade<br /> <br /> <br /> "Blast shield"<br /> <br /> The vehicle crew, in fear of being overwhelmed, active an omi-directional mine, blasting shrapnel in all directions, but the powerful explosives are unstable and are jury rigged on a hair trigger...<br /> <br /> <br /> Once per game the vehicle may choose detonate the blast shield; roll a <span class="glossaryitem" onmouseover='gp(24);'>d6</span>. <br /> <br /> <br /> If 2-5 is rolled center the ordinance blast over the model. All models under the blast suffer an automatic S3 AP4 hit.  <br /> <br /> On a roll of 1 the Blast shield malfunctions and is lost<br /> <br /> On a roll of 6, the Ord. blast counts as S6, AP1<br /> <br /> Additionally, whenever the vehicle travels thru difficult or dangerous terrain, roll a <span class="glossaryitem" onmouseover='gp(24);'>d6</span> to see if the device accidental triggers.<br /> <br /> <br /> <br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Sat, 15 Dec 2012 05:22:55]]> GMT</pubDate>
				<author><![CDATA[ Bloody Adair]]></author>
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				<title>Re:Self-destructing?</title>
				<description><![CDATA[ I think what he's looking for is blowing up the vehicle to use it as a bomb, something like this:  <br /> <br /> Critical Overload:  Under dire circumstances, this vehicles weapons/power system can be purposefully overloaded by the crew, causing it to detonate in the midst of the enemy lines.  During your turn instead of shooting with a vehicle you may choose to attempt to active the critical overload.  Roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span>.  On a roll of a 1, nothing happens, the overload either failed, or the crew were unable to bring themselves to detonate the vehicle.  On a 2+, the vehicle immediately suffers a vehicle explodes result according to the vehicle damage table.  On a roll of a 6, the explosion instead affects all units within <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> of the tank, and is now S6 AP4.  ]]></description>
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				<pubDate><![CDATA[Sat, 15 Dec 2012 06:56:57]]> GMT</pubDate>
				<author><![CDATA[ RegalPhantom]]></author>
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