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		<title><![CDATA[Latest posts for the thread "Ripper Swarm Semi-Competative List"]]></title>
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				<title>Ripper Swarm Semi-Competative List</title>
				<description><![CDATA[ So, I decided to come up with a list for semi competative play, and also for the sheer fun of it. I know this won't do much to some lists, however, it does have use against <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 11 lists and armies that run mostly on foot.<br /> <br /> Parasite of Mortrex<br /> 6x Rippers with Spinefist<br /> 2x Hive Guard<br /> 10x Genestealers<br /> <br /> Thats a 500 pt list, and now for the 1k list<br /> <br /> Parasite of Mortrex<br /> 9x Rippers with Spinefist<br /> 9x Rippers with Spinefist<br /> 1x Broodlord<br /> 15x Genestealers<br /> 3x Hive Guard<br /> 3x Hive Guard<br /> <br /> The whole idea is to hide the parasite inside the rippers for the extra wounds and march them across the board, while the genestealers outflank and hive guard pop anything that seems to cause too much trouble. Then, pop the parasite out prior to assualting, and let the rippers open fire. The twin linked shots should work well on standard infantry, and there are plenty of shots. Then, launch in the parasite to mop up and spawn more bases, and assualt the rippers, and work to maul over whatever they can, without getting tied up in combat for long. The genestealers also work to capture fire from the enemy as the rippers run up to close combat. For the 1k variant, the idea was to outflank the genestealers, then have the parasite fly up to join them. Using the broodlord to cast whatever biomancy he can, they should survive into close combat while the main force moves in. I would love to hear your advice on this. I can't help but imagine a horde of rippers eventually absorbing the field.]]></description>
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				<pubDate><![CDATA[Sun, 23 Dec 2012 01:17:04]]> GMT</pubDate>
				<author><![CDATA[ Unyielding Hunger]]></author>
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				<title>Re:Ripper Swarm Semi-Competative List</title>
				<description><![CDATA[ Spinefists are S3, you can't even glance AV10.<br /> <br /> I would suggest adding a Tyrant with old aversary, armoured shell and probably some guard so you can for a fire target away from the rippers and give preferred enemy to the rippers. Genestealers aren't helping the list, ymgarls are better though.]]></description>
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				<pubDate><![CDATA[Sun, 23 Dec 2012 09:43:29]]> GMT</pubDate>
				<author><![CDATA[ lord_bobbington]]></author>
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				<title>Ripper Swarm Semi-Competative List</title>
				<description><![CDATA[ Are ripper swarms beasts now?  If not keep the parasite with gargoyles to take advantage of it's speed.<br /> <br /> Also how many ripper bases do you have?  Need to save some for generated rippers.]]></description>
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				<pubDate><![CDATA[Sun, 23 Dec 2012 17:37:09]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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				<title>Re:Ripper Swarm Semi-Competative List</title>
				<description><![CDATA[ Yea...just noticed my math was off on spinefists. So, rather than running them at tanks, run them at infantry, and use the hive guard and parasite for popping armor. As for ripper swarm bases, I am working to grow them to roughly 60+.]]></description>
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				<pubDate><![CDATA[Sun, 23 Dec 2012 19:20:19]]> GMT</pubDate>
				<author><![CDATA[ Unyielding Hunger]]></author>
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				<title>Ripper Swarm Semi-Competative List</title>
				<description><![CDATA[ Big nasty issue with this list is that if you pop the Parasite, the list quite literally dies off do to lack of synapse. Other issue is your whole list is going to be slowed to 6" move thanks to having to keep the <span class="glossaryitem" onmouseover='gp(337);'>HG</span> in Synapse to get the advantages of the impaler cannon. No synapse and they start to require <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> again.<br /> <br /> Sticking the Parasite with the rippers will make it T3 for wounding do to majority toughness and any blast or template is going to hurt thanks to wound doubling. ]]></description>
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				<pubDate><![CDATA[Mon, 24 Dec 2012 15:16:52]]> GMT</pubDate>
				<author><![CDATA[ barnowl]]></author>
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				<title>Ripper Swarm Semi-Competative List</title>
				<description><![CDATA[ why is this here? shouldn't it be in Army lists? <br /> <br /> Also, Rippers are fething useless. In fact, I would rather forfeit a game against them than have to be insulted by a person actually spamming them. <br /> <br /> In writing this list, did you do any math? I hear a lot of "should" and "Probably", but very little "this will work because of"<br /> <br /> Infantry don't die because you will them to, they die because you use the right amount of firepower on them. Do some math, realise how terrible rippers are for their points and come back.<br /> <br /> As barnowl said, This army has 0 synapse. you'll find those <span class="glossaryitem" onmouseover='gp(337);'>HG</span> failing tests and hiding out of range of enemies, and they'll be a colossal waste of points. ]]></description>
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				<pubDate><![CDATA[Mon, 24 Dec 2012 15:59:19]]> GMT</pubDate>
				<author><![CDATA[ Scipio Africanus]]></author>
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				<title>Re:Ripper Swarm Semi-Competative List</title>
				<description><![CDATA[ I like the idea but the comments are right and you are jus waisting parasite sticking him in a unit of rippers gargoyles do it so much better and if you can afford shrikes that would be great, try this list should work a bit better.<br /> <br /> Parasite of mortrex  160<br /> <br /> Prime 80<br /> <br /> 2 hive guard <br /> 2 hive guard 200<br /> 10 Ymgarlstealers 230<br /> <br /> <br /> 3 ripper bases <br /> tunnel swarm<br /> 3 ripper bases <br /> tunnel swarm<br /> 3 ripper bases <br /> tunnel swarm     108<br /> 3 warriors <br /> <br /> 3 shrikes, <span class="glossaryitem" onmouseover='gp(156);'>RC</span> 120<br /> <br /> Something like this would be more suited as you have more synapse, take advantage of parasites synapse range for the rippers 24" deep strike them to block line of sight if you choose your targets properley you will find soon enough that parasite will be producing more than enough rippers, you just need to hide your army well enough in the first turn.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 24 Dec 2012 18:51:36]]> GMT</pubDate>
				<author><![CDATA[ Daemonic_soul1990]]></author>
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