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		<title><![CDATA[Latest posts for the thread "[Homebrew] Technarch Republic v2, soon"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[Homebrew] Technarch Republic v2, soon"]]></description>
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				<title>[Homebrew] Technarch Republic v2, soon</title>
				<description><![CDATA[ I'll upload my still-beta Codex of my Technarch Republic faction soon. Just thought I'd give you guys a heads up on what is coming:<br /> <br /> - a human-based faction that isn't religious or (totally) xenophobic<br /> - science and technology are there weapons<br /> - no psykers, due to a catastrophe that happened in their past, and the resulting "anti-serum" discovery that sterilizes psychic potential to zero<br /> - moderate-heavy use of drone intellect (not true AI as such, but something like a "machine spirit")<br /> - staple troops that are "<span class="glossaryitem" onmouseover='gp(69);'>IG</span> stormtroopers with pulse rifles"<br /> - robot formations inspired by the Novus Ohm robots from UAW:EA<br /> - warriors that are "a nightmare for Psykers"<br /> - robots that are equipped with "acid and microwave weapons"<br /> - "mosquito" flyers that "zoom around in squadrons firing off missiles"<br /> - large bombers that are "semi-immune to Skyfire" due to the altitude they operate at<br /> - "hover Rhinos"<br /> - melee robots with "Canoptek Wraith Whipcoils" and "AP3 Rending melee weapons"<br /> - a heavy tank that "puts the Tau Hammerhead to shame"<br /> <br /> More to come soon. Stay tuned <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 26 Dec 2012 13:17:19]]> GMT</pubDate>
				<author><![CDATA[ NeoAigaion]]></author>
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