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				<title>Grey Knight Help</title>
				<description><![CDATA[ Hey guys, I'm giving up my Necron army for one that I feel suits me better, Grey Knights. I'm planning on building my Grey Knights army slowly and I'm just looking for some advice on what models to start with. I want to run a footslogging list with lots of power armor models with dreadknight support. My friend plays tyranids with lots of hive guard and <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s so if you could give me any advice on how to give him a run for his money then it would be much appreciated... Thanks]]></description>
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				<pubDate><![CDATA[Thu, 27 Dec 2012 03:15:23]]> GMT</pubDate>
				<author><![CDATA[ ryryh1]]></author>
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				<title>Re:Grey Knight Help</title>
				<description><![CDATA[ Couple dreadnights with heavy incinerators and lots of purifiers.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 27 Dec 2012 03:22:32]]> GMT</pubDate>
				<author><![CDATA[ flaming tadpole]]></author>
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				<title>Re:Grey Knight Help</title>
				<description><![CDATA[ Cool thanks, what <span class="glossaryitem" onmouseover='gp(56);'>hq</span> and troops should I take and how do I kill hive guard if they're sitting out of <span class="glossaryitem" onmouseover='gp(85);'>los</span> the whole game...]]></description>
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				<pubDate><![CDATA[Thu, 27 Dec 2012 05:32:25]]> GMT</pubDate>
				<author><![CDATA[ ryryh1]]></author>
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				<title>Re:Grey Knight Help</title>
				<description><![CDATA[ First off, I would not recommend purifiers for a footslogging list.<br /> <br /> <br /> Purifiers are a very high damage unit, but they cost a lot per model (around 30 points or so, with equipment)  However, they still die just as fast as any other Marine.  They really need a transport so they can be protected for a few turn and move into a good position to deal massive damage.<br /> <br /> Strike squads work far better as your <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> on foot.  You want more bodies in a foot list.  Strike squads are not that much worse in the shooting phase than purifiers, but they are significantly cheaper.  They will work very well to form the core of a foot list.<br /> <br /> Also, you have much more freedom with your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice.  Crowe [required for purifier troops] is really bad in a foot list.  You have a single model that is your Warlord and cannot join a unit.  With one <span class="glossaryitem" onmouseover='gp(328);'>ML</span> the enemy can easily get First Blood and Slay the Warlord.  This means you need to hide a 150 pt character in reserves and then behind a building. (in a purifier mech list, there are some things you can do, but not in a foot list)<br /> <br /> <br /> <br /> ========<br /> <br /> So with strike squads as your troops, you need to then take other elements in your list to cover their weaknesses.<br /> <br /> The biggest issue is range.  24" is not bad, but it not amazing.  There are two ways to help with that.  Longer range or Faster movement.<br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> really realy on their vehicles for longer range shooting (mostly Razorbacks and Dreadnoughts), but if you are going for a foot list it is best to try and include no vehicles at all.<br /> <br /> <br /> For fast units you have 3 options<br /> Interceptors<br /> Knights with Teleporters<br /> Storm Ravens<br /> <br /> Again if you want to go for a mass of bodies, footslogging list, then the Storm raven is out, though it can work with this type of list.<br /> <br /> Interceptors (usually 10 of them with psybolt ammo and 2 psycannons) and Tele-Knights (teleporter and heavy Incinerator) are both good units to include.  <br /> Both of these units work very well with a Grand Master as your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice.  With Grand Strategy they can either be made scoring, or be given scout, both very powerful options for them.<br /> <br /> <br /> ======<br /> <br /> What you list might look like:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> At low points probably an inquisitor with Terminator Armor, a Psycannons, and Psyker upgrade (divination lore signature spell is amazing)<br /> At higher points you can include a Grand Master when you have more Interceptors and Knights to take advantage oof Grand Strategy<br /> <br /> Troops<br /> Strike squads.  10 dudes, 2 psycannons, Psybolt ammo.  Maybe a Halberd on the Sarge for Chalaenges, Maybe a Hammer in the Squad for Damage<br /> You want enough of theese units to form a solid scoring core for your list.  <br /> <br /> Fast<br /> Interceptors 10 dudes, 2 psycannons, Psybolt ammo.  Maybe a Halberd on the Sarge for Chalaenges, Maybe a Hammer in the Squad for Damage<br /> <br /> Heavy<br /> Knights Teleporter Incinerator<br /> <br /> <br /> Your first list will probably be 600 points<br /> <br /> Inquisitor with Terminator Armor, Psycannon and Psyker 110<br /> <br /> Strike Squad 10 dudes, 2 Psycannons Psybolt  Halberd Sarge 245,<br /> Strike Squad 10 dudes, 2 Psycannons Psybolt  Halberd Sarge 245,<br /> <br /> =======<br /> <br /> <br /> On your question about hive guard:<br /> <br />  First off the Hive guard are poor at dealing damage to a foot list.  With only a few shots and AP4 vs, 3+ saves, they are not a major threat to your list.  Biovores are the bigger concern for foot units. <br /> If you do feel that you need to take them out, then your interceptors can Shunt behind them and soot them.  Your Knights can shunt near them, Flame any unit screening them, then assault in the following turn.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 27 Dec 2012 09:16:35]]> GMT</pubDate>
				<author><![CDATA[ svendrex]]></author>
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				<title>Re:Grey Knight Help</title>
				<description><![CDATA[ Thanks a lot svendrex that was a lot of info. Just wondering, is a <span class="glossaryitem" onmouseover='gp(305);'>gk</span> foot list one of the more competetive ones out there in 6th or are there others? What is the best way to deal with <span class="glossaryitem" onmouseover='gp(93);'>MC</span> spam? At say about 1500 points, what would my list look like?]]></description>
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				<pubDate><![CDATA[Thu, 27 Dec 2012 09:37:36]]> GMT</pubDate>
				<author><![CDATA[ ryryh1]]></author>
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				<title>Re:Grey Knight Help</title>
				<description><![CDATA[ 1500 pt list to think about.<br /> <br /> <span class="glossaryitem" onmouseover='gp(524);'>GM</span>:  Sword, Psycannon, Rad grendes<br /> <br /> strike squad, psybolt, 2x psycannons, hammer in unit (<span class="glossaryitem" onmouseover='gp(524);'>GM</span> goes here)<br /> strike squad, psybolt, 2x psycannons,<br /> <br /> Interceptors, Psybolt, 2x Psycannons, Halberd on sarge<br /> <br /> Knight, Teleporter Incinerator<br /> Knight, Teleporter Incinerator<br /> <br /> The alternative would be to run an Inquisitor, more Strike squads, and fewer knights.<br /> <br /> <br /> <br /> So far, the 6th edition metagame is very volatile, so it is hard to say what is "BEST" at the moment.  The most powerful tournaments lists at the moment have been Tzeench Daemons and Necron Air. <br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> on Foot will DOMINATE daemons.  If you have the first turn, you are very favored to win with warp quake turn 1.  If you go second, you still have warp quake for later drops, and the firepower to shoot stuff dead.<br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> on foot have an okay chance against necron air, but not great.  You will not be able to kill all of their flyers.  Take cover, hold objectives, go to ground and shoot back.  Hopefully you have enough bodies to survive, and the necrons will not be able to push you off of any objectives easily.<br /> <br /> <br /> Against <span class="glossaryitem" onmouseover='gp(93);'>MC</span> spam, the above list should do pretty well.  You have a lot of S7 rending firepower which will deal damage to <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s.  Also, you have a lot of S5 firepower from your storm bolters.  They will deal some damage as well, more than you might think.  You can move and shoot at 24" so you can play keep away from the big scary monster very easily.<br /> <br /> In combat, the <span class="glossaryitem" onmouseover='gp(524);'>GM</span> will lower the <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s toughness to 5, then with <span class="glossaryitem" onmouseover='gp(320);'>HH</span> from him and from the unit, you are hitting at S6 VS T5, or wounding on a 3+.  Alternatively, you can cast Hammerhand once, and wound on a 4+ and activate force weapons for instant Death.<br /> <br /> Knights have <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5, S10 AP2 force weapons.  Against Daemon <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s you can excommunicate their gifts, neutering their combat power.<br /> <br /> =======<br /> <br /> One of the best things about playing with <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, is that you never have to worry about changing your list.<br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> models are <span class="glossaryitem" onmouseover='gp(305);'>GK</span> models.  If you decide you do not like your list, then you can easily change it without having to buy all new models.  ]]></description>
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				<pubDate><![CDATA[Thu, 27 Dec 2012 10:51:37]]> GMT</pubDate>
				<author><![CDATA[ svendrex]]></author>
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				<title>Grey Knight Help</title>
				<description><![CDATA[ svendrex is right on the money. He usually gives excellent advice and is essentially spot on with his suggestions. Also check out his signature block. Excellent henchemen builds in there (I tested them myself a few times too).<br /> <br /> I'd also recommend trying out a few games and find out what you are weakest against. Personally I struggle against alot of shadow in the warp <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s and has made me get some drop pods and rune priests for a space wolf allies detatchment but that has problems and such too though nothing that is crippling as far as I can tell with proper positioning since they could cancel your own powers too.<br /> <br /> While <span class="glossaryitem" onmouseover='gp(514);'>DK</span> and foot lists are pretty good, I'm in a air power heavy meta so I almost never go out without some storm raven and aegis/quad gun or icaris lascannon support. I'm hoping to be able to add in some terminators once cyclone missles get an update and can shoot flakk. (here's hoping dark angels geta better codex upgrade)]]></description>
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				<pubDate><![CDATA[Thu, 27 Dec 2012 11:21:22]]> GMT</pubDate>
				<author><![CDATA[ sudojoe]]></author>
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				<title>Re:Grey Knight Help</title>
				<description><![CDATA[ Alternative 1500 pt list (more anti-air version)<br /> <br /> <br /> Inquisitor: Terminator Armor, Psycannon, Psyker<br /> <br /> <br /> strike squad 10 dudes, psybolt, 2x psycannons, halberd sarge, hammer in unit<br /> <br /> strike squad, 10 dudes psybolt, 2x psycannons, halberd sarge, hammer in unit<br /> <br /> strike squad, 10 dudes psybolt, 2x psycannons, halberd sarge, hammer in unit<br /> <br /> <br /> Interceptors 10 dudes, Psybolt, 2x Psycannons, Halberd on sarge<br /> <br /> Knight, Teleporter Incinerator<br /> <br /> <br /> Aegis Line with Icarus Lascannon.<br /> <br /> <br /> <br /> With the re-roll to hit from the inquisitor and the gun and cover save from the Aegis line, this version is way better against flyers.  It might just be the better version overall.<br /> <br /> You trade scoring knights and interceptors for Cover, more bodies, more psycannons, and re-roll to hit in the shooting and assault phase.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 27 Dec 2012 12:02:54]]> GMT</pubDate>
				<author><![CDATA[ svendrex]]></author>
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				<title>Re:Grey Knight Help</title>
				<description><![CDATA[ Wow thanks a lot guys for all the info. You really went out of your way to help me out and I now have an idea of a list. Thanks a lot once again.]]></description>
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				<pubDate><![CDATA[Thu, 27 Dec 2012 19:06:03]]> GMT</pubDate>
				<author><![CDATA[ ryryh1]]></author>
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				<title>Grey Knight Help</title>
				<description><![CDATA[ Grey Knights really like the other units in the army, Interceptors, Vindicare Assassin, Psyfleman Dreads, Dreadknights, Purifiers.<br /> <br /> With this in mind I highly recommend a Grand Master as an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice, his ability to make more units scoring as needed is invaluable.<br /> <br /> I run with a 10man strike squad, 5 man termies, grand master, stormraven, dreadknight, purifiers, vindicare, psyfleman and interceptors as the base of my army, getting to turn almost any of those into scoring depending on the missing is a huge help.]]></description>
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				<pubDate><![CDATA[Fri, 28 Dec 2012 00:22:53]]> GMT</pubDate>
				<author><![CDATA[ CrashCanuck]]></author>
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				<title>Re:Grey Knight Help</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2059c51ff22fb8419fc519dc7904b427.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/496694/5113411.page"><b>svendrex wrote:</b></a><br/>Strike squads are not that much worse in the shooting phase than purifiers</div></blockquote><br /> <br /> Point of order: 10 Purifiers with 4 Psycannon is only 40 points more than 10 Strikes with 2 Psycannon and Psybolts. It's really not enough to make much of a difference. You'd have to swap three squads of Purifiers for Strike Squads before you'd save enough points to buy even a minimum sized Strike squad.]]></description>
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				<pubDate><![CDATA[Fri, 28 Dec 2012 07:31:46]]> GMT</pubDate>
				<author><![CDATA[ Kaldor]]></author>
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				<title>Re:Grey Knight Help</title>
				<description><![CDATA[ While fearlessness has its uses, being able to go to ground and have alot of <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 shots as opposed to 40 more points and some 8 to 4 more <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 hits is kind of a wash when you consider <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> as well as using things like a 2+ cover save if so desired. <br /> <br /> Personally I feel like they really do different roles now a days. I'd almost always leave strike squads with swords and psybolt but I'd almost never take psybolts for purifiers yet I get psycannons along with alot of halberds/hammers.]]></description>
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				<pubDate><![CDATA[Fri, 28 Dec 2012 09:47:29]]> GMT</pubDate>
				<author><![CDATA[ sudojoe]]></author>
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				<title>Re:Grey Knight Help</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d8ae26e15d270441fddb6e883e0f8981.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/496694/5116125.page"><b>Kaldor wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2059c51ff22fb8419fc519dc7904b427.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/496694/5113411.page"><b>svendrex wrote:</b></a><br/>Strike squads are not that much worse in the shooting phase than purifiers</div></blockquote><br /> <br /> Point of order: 10 Purifiers with 4 Psycannon is only 40 points more than 10 Strikes with 2 Psycannon and Psybolts. It's really not enough to make much of a difference. You'd have to swap three squads of Purifiers for Strike Squads before you'd save enough points to buy even a minimum sized Strike squad.</div></blockquote><br /> <br /> Few things to think about:<br /> <br /> 1) People usually do not run their purifier units with nothing but 4 psycannons.  Most people go for Halberds and a Hammer on a 10 man unit, putting the price at 295 instead of 280.  Not a huge increase, but something to think about.<br /> <br /> Or 4 purifier units is the same cost as 5 strike squads.<br /> <br /> <br /> 2) S5 is a very important value for Strength<br /> <br /> S5 means you can glance AV11, which is probably the most common armor value in the game.<br /> Rhinos and the like (2/3 of all vehicles you see right there), Ork and Necron Flyers, ect.<br /> <br /> Against AV10 or T6, S5 deals 2 times the damage that S4 deals.  (going from damage on a 6 to damage on a 5 or a 6, statistically twice as much)<br /> <br /> S5 can wound T8 where S4 cannot.<br /> <br /> <br /> <br /> 3) Go to ground + Aegies line = Hard counter to flyers.<br /> <br /> You get a 2+ cover save, and you loose nothing in the shooting phase against flyers.  With a lot of S5 shots that can glance those flyers.<br /> <br /> <br /> 4) <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> is kinda better than Fearless.<br /> <br /> You can flee from a combat you are loosing (if you roll well) so that your shooting army can shoot the assaulting unit to pieces.<br /> Purifiers never run, so they have to win combat, hence the need for better Nemesis weapon in the unit.<br /> <br /> Your fleeing unit then auto-regroups and get free extra movement as well (9" instead of 6")<br /> <br /> The only time <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> is bad is if you are hugging the back board edge.<br /> <br /> <br /> ======<br /> <br /> Purifiers really shine in a <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> mech role.<br /> <br /> Cleansing Flame is amazing in a <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> unit.  the more small units you have, the more damage it will deal.  Horde unit will loose a ton of models from the front, so they will have limited models able to swing back at you.<br /> <br /> Also you can only shoot 2 psycannons out of a rhino, so 5 man purier units make a lot of sense in rhinos.  <br /> <br /> INT 6 halberds and cleansing flame means that even as small unit, if you are assaulted, you will put out some damage, maybe more than the enemy wants to take.<br /> <br /> Lastly, crowe is just bad in a non-mech list.  In a mech list, you can have him steal a transport, and be protected and possibly do something.]]></description>
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				<pubDate><![CDATA[Fri, 28 Dec 2012 10:57:53]]> GMT</pubDate>
				<author><![CDATA[ svendrex]]></author>
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