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		<title><![CDATA[Latest posts for the thread "Squad of 3x Obliterators or 1x Forgefiend"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Squad of 3x Obliterators or 1x Forgefiend"]]></description>
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				<title>Squad of 3x Obliterators or 1x Forgefiend</title>
				<description><![CDATA[ I am looking to pickup some Heavy Support for my Chaos army and wasn't sure on which to purchase.  Originally I was going to get the 3x Obliterators and either have them in one squad or split them into to squads of 2/1.  Then I looked at the Forgefiend, and he seemed like a descent option as well, but I was wondering can he shoot all 3 hades autocannons/Ectoplasma cannons in the same turn? If not then I think the Oblits might be a better choice for me.  <br /> <br /> My army right now has a squad of Havocs with 4x autocannons and a Defiler. I was just looking for more range.  I have a 2nd Defiler as well, just gotta assemble and paint it.]]></description>
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				<pubDate><![CDATA[Fri, 28 Dec 2012 15:32:08]]> GMT</pubDate>
				<author><![CDATA[ Solomongrundy]]></author>
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				<title>Squad of 3x Obliterators or 1x Forgefiend</title>
				<description><![CDATA[ forgefiends and oblits are not there for range, but for walking firesupport/versitility.  <br /> <br /> Honestly I would try to make all of your <span class="glossaryitem" onmouseover='gp(57);'>HS</span> either vehicles or non vehicles.  2 defilers + 1 forgefined or 2 havoc squads and 1 oblit squad.  ]]></description>
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				<pubDate><![CDATA[Fri, 28 Dec 2012 15:35:52]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Squad of 3x Obliterators or 1x Forgefiend</title>
				<description><![CDATA[ Well I do have 2 Defilers and 1 squad of Havocs already, so I could go either way.  I like the models of both Obliterators and Forgefiend.  Is one more resilient than the other?]]></description>
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				<pubDate><![CDATA[Fri, 28 Dec 2012 17:17:00]]> GMT</pubDate>
				<author><![CDATA[ Solomongrundy]]></author>
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				<title>Re:Squad of 3x Obliterators or 1x Forgefiend</title>
				<description><![CDATA[ from the modeling aspect the forgefiend looks alot cooler.  Always a point of consideration.   <img src="/s/i/a/b3ae9cf68ec71745d6b110374d581299.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 28 Dec 2012 17:54:11]]> GMT</pubDate>
				<author><![CDATA[ Exalbaru]]></author>
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				<title>Re:Squad of 3x Obliterators or 1x Forgefiend</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/496944/5117103.page"><b>Exalbaru wrote:</b></a><br/>from the modeling aspect the forgefiend looks alot cooler.  Always a point of consideration.   <img src="/s/i/a/b3ae9cf68ec71745d6b110374d581299.gif" border="0"></div></blockquote><br /> <br /> That is true...]]></description>
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				<pubDate><![CDATA[Fri, 28 Dec 2012 17:58:54]]> GMT</pubDate>
				<author><![CDATA[ Solomongrundy]]></author>
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				<title>Squad of 3x Obliterators or 1x Forgefiend</title>
				<description><![CDATA[ Oblits with Mark of Nurgle, Forgefiends just plainly suck]]></description>
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				<pubDate><![CDATA[Fri, 28 Dec 2012 18:34:52]]> GMT</pubDate>
				<author><![CDATA[ Valek]]></author>
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				<title>Squad of 3x Obliterators or 1x Forgefiend</title>
				<description><![CDATA[ Well, I'd take the Obliterators. Fiends are too easy to take down by <span class="glossaryitem" onmouseover='gp(661);'>HP</span> stripping.]]></description>
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				<pubDate><![CDATA[Fri, 28 Dec 2012 18:39:18]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:Squad of 3x Obliterators or 1x Forgefiend</title>
				<description><![CDATA[ They really serve different roles. A Forgefiend is a long range fire support platform to engage enemy infantry or light/medium vehicles. Obliterators are a jack-of all-trades unit that can do anything capably but isn't particularly spectacular (for their cost) at any one thing and are generally more useful for engaging 2+<span class="glossaryitem" onmouseover='gp(157);'>sv</span> infantry/<span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s and heavy tanks at close ranges. <br /> <br /> Both however have particular problems in 6E. The Forgefiend is a very expensive mid-<span class="glossaryitem" onmouseover='gp(9);'>AV</span> vehicle in an edition where such vehicles are hilariously easy to kill. Obliterators have the problem in that, while not super-easy to kill, are now as liable to run as guardsmen if you kill one. ]]></description>
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				<pubDate><![CDATA[Fri, 28 Dec 2012 18:40:02]]> GMT</pubDate>
				<author><![CDATA[ Vaktathi]]></author>
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				<title>Squad of 3x Obliterators or 1x Forgefiend</title>
				<description><![CDATA[ Vaktathi has a point if yo run 3 man squad of oblits each time one dies your taking a <span class="glossaryitem" onmouseover='gp(82);'>ld</span> test, i run 2x2xoblits with mark of nurgle so 4 in total, and 5havocs with 3 missile(2flakk) and an autocannon]]></description>
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				<pubDate><![CDATA[Fri, 28 Dec 2012 19:40:44]]> GMT</pubDate>
				<author><![CDATA[ theonlyxaso]]></author>
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				<title>Squad of 3x Obliterators or 1x Forgefiend</title>
				<description><![CDATA[ SolOblits look good to me in my head, not sure about actual game play.<br /> Oblts are just more versitile, the only issue is <span class="glossaryitem" onmouseover='gp(82);'>LD</span> checks, I quite often consider attaching Typhus to a unit to solve that, <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> allows him to deepstrike with them if wanted.<br /> <br /> The question depends on what else you have in your army and your strategies, that would help to understand what role you could do with filling that might be lacking in your list or what just fits better.]]></description>
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				<pubDate><![CDATA[Fri, 28 Dec 2012 23:47:46]]> GMT</pubDate>
				<author><![CDATA[ L0rdF1end]]></author>
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