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		<title><![CDATA[Latest posts for the thread "Salamander Tactic question"]]></title>
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				<title>Salamander Tactic question</title>
				<description><![CDATA[ I'm pretty new to the game and I am playing Salamanders. Any good strategy's for running them?]]></description>
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				<pubDate><![CDATA[Fri, 28 Dec 2012 16:27:46]]> GMT</pubDate>
				<author><![CDATA[ tomvazquez]]></author>
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				<title>Salamander Tactic question</title>
				<description><![CDATA[ Aren't these guys just regular <span class="glossaryitem" onmouseover='gp(119);'>SM</span> painted green? ]]></description>
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				<pubDate><![CDATA[Fri, 28 Dec 2012 16:39:45]]> GMT</pubDate>
				<author><![CDATA[ g0atsticks]]></author>
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				<title>Re:Salamander Tactic question</title>
				<description><![CDATA[ If you're running salamanders, you should run Vulkan. Drop pods work well with salamanders, as you get into melta and flamer range right away. The key here is to have some empty pods so that all the drop pods you want come in on the first turn.]]></description>
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				<pubDate><![CDATA[Fri, 28 Dec 2012 16:56:26]]> GMT</pubDate>
				<author><![CDATA[ Armadeus]]></author>
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				<title>Salamander Tactic question</title>
				<description><![CDATA[ Salamander lists are usually defined by lots of melta and flamers.  Often with Vulcan, but not required.  Both these weapons require getting close to your opponent.  Drop pods work very will for this, as do rhinos.  You need some sort of transport for everything.<br /> <br /> Sone Salamander lists focus more on the techmarines, so you see the <span class="glossaryitem" onmouseover='gp(384);'>MotF</span> or some <span class="glossaryitem" onmouseover='gp(420);'>TFCs</span>.  These work better in a gun line.  If you combine this with the aggressive burning part, you have a nice balance.  Half you army sits back, covering home objectives, and projects fire across the table.  The other half moves up/drops down on your foe, and burns him out.<br /> <br /> As with any list based on the basic codex, there are many ways you can build an army.  Just run with what sounds cool to you.]]></description>
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				<pubDate><![CDATA[Sat, 29 Dec 2012 14:07:40]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Salamander Tactic question</title>
				<description><![CDATA[ <br /> Salamanders are a cool army  variant  but  can lack a bit  of  long-range firepower. You'll need to advance proiperly and support  units with other troops, so you're  not  staring  a  mass  of charging beats  in the face after your  melta shots.<br /> <br /> Vulkan is a very good <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. He  has amazing saves and good  offensive  power. He won't do much against  2+ armor, but  that's what his  terminator guard with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> is there for. He  makes their  hammers  master-crafted, too!<br /> <br /> A Land Raider with the flamer sponsons  is also a good calls from his unit. Get a  multi-melta for  it and  it'll become twin-linkwd and help you crack vehicles for the  passengers to assault. <br /> <br /> Sallies -really-  do well with Land Speeders of the <span class="glossaryitem" onmouseover='gp(336);'>HF</span>/<span class="glossaryitem" onmouseover='gp(330);'>MM</span> kind, as  it  makes both weapons twin-linked and works  both against  mech and  hordes. It's  unfluffy as they are not supposed to have any, but...eh. It's  not  like they bothered to write a full codex for the  chapter so go wild.<br /> <br /> Stern guard  in a drop pod is also very good.  Getting 2 combi-flamers, 3 combi-meltas and 2 combi-plasmas gives you a  unit that can  land anywhere and  threaten absolutely everything  in the game for a decent  price.<br /> <br /> As stated, the  main issue with the army  is that  is  can lack lascannons and  missile  launchers to cracks the big stuff from far away; you best weapons (the  ones  buffed by Vulkan) are all rather close range. There are two ways to mitigate this:<br /> <br /> -Predators and Drop Pods:  Predators are not expensive and their guns  hace very good range.  Find a  place where you can  prop one withgood fire  lanes and  unleash  lascannons and autocannons on whatever  needs to be cracked, starting with rhinos and working your way up; Drop pod  melta units are better for AV14, but that  usually  means sacrificing the  unit  inside, so be sure to nab a  Land Raider, Monolith or Hive Tyrant. <br /> <br /> -Brute Force. Who needs  range? Just advance and  focus multiple  units on each threat with overwhelming close-range firepower. Get a couple  of  Vindicators and see  if the enemy will care to stick around close when you can  pulverize anything from 24 inches and closer with demolishers, multi-meltas, meltaguns and flamers.]]></description>
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				<pubDate><![CDATA[Sat, 29 Dec 2012 15:37:51]]> GMT</pubDate>
				<author><![CDATA[ Sephyr]]></author>
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				<title>Salamander Tactic question</title>
				<description><![CDATA[ Wow good stuff, I am probably going to pick up some drop pods in the future!]]></description>
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				<pubDate><![CDATA[Sun, 30 Dec 2012 03:18:13]]> GMT</pubDate>
				<author><![CDATA[ tomvazquez]]></author>
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				<title>Salamander Tactic question</title>
				<description><![CDATA[ A fun little tactic I will throw out there, simply because a friend of mine who happens to play Salamanders pointed it out:<br /> <br /> Use Rhinos as mobile pillboxes. Park them at a vital spot on the battlefield and have the passengers fire powerful weapons out of the top hatch. It's fairly viable and often unexpected.<br /> <br /> Not Salamander-specific, but still not too bad. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 30 Dec 2012 06:05:57]]> GMT</pubDate>
				<author><![CDATA[ themeremortal]]></author>
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				<title>Salamander Tactic question</title>
				<description><![CDATA[ just one more thing, if you're thinking about running assault terminators, you probably want to run a mechanized army, this will play in a pretty straightforward way. you have terms in a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> crusader, you have 2 vindicators, then buncha guys in rhinos and razorbacks. You the drive forward and kill as much as you can, thereby protecting your scoring units. <br /> <br /> the other option is to go pods. If you do this, then I'd suggest locator beacons so that you can also pull down <span class="glossaryitem" onmouseover='gp(336);'>HF</span>/<span class="glossaryitem" onmouseover='gp(330);'>MM</span> speeders with accuracy. Also, ironclads and sternguard both can work great in a vulkan list, okay... not totally sure about the iron clad, but certainly the sternguard. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 30 Dec 2012 09:40:43]]> GMT</pubDate>
				<author><![CDATA[ Lord PoPo]]></author>
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