<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "IG allied army"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "IG allied army"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>IG allied army</title>
				<description><![CDATA[ Currently I'm running a 500pt <span class="glossaryitem" onmouseover='gp(69);'>IG</span> mech army, 3 chimeras with vets and <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>.<br /> <br /> I'm looking forward to expanding to a 1000pt army.  Throw in some more chimeras or <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span>, maybe a blob,<br /> <br /> To mix things up, I would like to at times switch out some units with an allied army, as along as it isn't chaos/<span class="glossaryitem" onmouseover='gp(27);'>DE</span>/Daemons/SOB/Necron. (fluff reasons)<br /> <br /> Any advice on which units from other armies would be useful to a mech army?  I was thinking something with some melee capability, or versatility, to help cover some of my guards weaknesses.<br /> <br /> Pardon my vagueness.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/497204/5121011.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/497204/5121011.page</link>
				<pubDate><![CDATA[Sun, 30 Dec 2012 01:28:38]]> GMT</pubDate>
				<author><![CDATA[ Guardsmen Bob]]></author>
			</item>
			<item>
				<title>Re:IG allied army</title>
				<description><![CDATA[ You could try using <span class="glossaryitem" onmouseover='gp(15);'>BT</span> as they are awesome for close combat and you can get them proper cheap and their terminators get land raiders as transports as well so you get the best armored vehicle in the game without losing a heavy support slot. Also you could use <span class="glossaryitem" onmouseover='gp(10);'>BA</span> as they are pretty similar as they have assault marines as troops so you can get plenty of close combat attacks.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/497204/5123498.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/497204/5123498.page</link>
				<pubDate><![CDATA[Mon, 31 Dec 2012 00:06:32]]> GMT</pubDate>
				<author><![CDATA[ Guardsman76]]></author>
			</item>
			<item>
				<title>IG allied army</title>
				<description><![CDATA[ Vanilla Marines, maybe.<br /> Scouts to help holding your objective.<br /> Sternguard in a drop pod,to take whatever combi-weapons you need.<br /> Librarian, with whatever powers help your army (<span class="glossaryitem" onmouseover='gp(427);'>GoI</span> or Null Zone?).]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/497204/5124604.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/497204/5124604.page</link>
				<pubDate><![CDATA[Mon, 31 Dec 2012 12:29:32]]> GMT</pubDate>
				<author><![CDATA[ Skinnereal]]></author>
			</item>
			<item>
				<title>IG allied army</title>
				<description><![CDATA[ Vanilla Marines bring nothing you can't do with guards, except for the libie.<br /> Most people agree that the best <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> ally for <span class="glossaryitem" onmouseover='gp(69);'>IG</span> are Space Wolves with rune priests.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/497204/5124619.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/497204/5124619.page</link>
				<pubDate><![CDATA[Mon, 31 Dec 2012 12:41:28]]> GMT</pubDate>
				<author><![CDATA[ mayfist]]></author>
			</item>
			<item>
				<title>IG allied army</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/244e6b76cb404f1e057b6417e1c7eab5.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/497204/5124619.page"><b>mayfist wrote:</b></a><br/>Vanilla Marines bring nothing you can't do with guards, except for the libie.<br /> Most people agree that the best <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> ally for <span class="glossaryitem" onmouseover='gp(69);'>IG</span> are Space Wolves with rune priests.</div></blockquote><br /> <br /> The <span class="glossaryitem" onmouseover='gp(124);'>SW</span> are probably better than C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span>.<br /> But surely the C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> are better at being <span class="glossaryitem" onmouseover='gp(69);'>IG</span> than <span class="glossaryitem" onmouseover='gp(69);'>IG</span> are? Better stat-line, better armour, and auto-on special rules (<span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>, etc).<br /> If the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> is after a more in-your-face ally, <span class="glossaryitem" onmouseover='gp(119);'>SM</span> have lots of it.<br /> <br /> I was mainly suggesting C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> as an ally to allow for various load-outs later on.<br /> Yes, <span class="glossaryitem" onmouseover='gp(10);'>BA</span> are better at <span class="glossaryitem" onmouseover='gp(19);'>cc</span>, <span class="glossaryitem" onmouseover='gp(15);'>BT</span> probably are, too. But, vanilla have more choice.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/497204/5124627.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/497204/5124627.page</link>
				<pubDate><![CDATA[Mon, 31 Dec 2012 12:47:34]]> GMT</pubDate>
				<author><![CDATA[ Skinnereal]]></author>
			</item>
			<item>
				<title>IG allied army</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fc3952da6ffdafbbc0eec0e8c0023b92.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/497204/5124627.page"><b>Skinnereal wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/244e6b76cb404f1e057b6417e1c7eab5.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/497204/5124619.page"><b>mayfist wrote:</b></a><br/>Vanilla Marines bring nothing you can't do with guards, except for the libie.<br /> Most people agree that the best <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> ally for <span class="glossaryitem" onmouseover='gp(69);'>IG</span> are Space Wolves with rune priests.</div></blockquote><br /> <br /> The <span class="glossaryitem" onmouseover='gp(124);'>SW</span> are probably better than C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span>.<br /> But surely the C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> are better at being <span class="glossaryitem" onmouseover='gp(69);'>IG</span> than <span class="glossaryitem" onmouseover='gp(69);'>IG</span> are? Better stat-line, better armour, and auto-on special rules (<span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>, etc).<br /> If the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> is after a more in-your-face ally, <span class="glossaryitem" onmouseover='gp(119);'>SM</span> have lots of it.<br /> <br /> I was mainly suggesting C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> as an ally to allow for various load-outs later on.<br /> Yes, <span class="glossaryitem" onmouseover='gp(10);'>BA</span> are better at <span class="glossaryitem" onmouseover='gp(19);'>cc</span>, <span class="glossaryitem" onmouseover='gp(15);'>BT</span> probably are, too. But, vanilla have more choice.</div></blockquote><br /> <br /> Holding objectives ?<br /> Scouts with camo are good, but a platoon gone to ground is better and cheaper.<br /> Sternguard metla <span class="glossaryitem" onmouseover='gp(471);'>DS</span>? Stormies do it better for cheaper.<br /> <br /> The only real weakness the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> has is lack of decent psychers, and rune priests are perfect to fill the void. <br /> On top of that Grey hunters are one of the best troop choices in the game, are cheaper then vanilla marines and have better stats ( extra attack and counter assault )<br /> <br /> I'm not saying Vanilla is bad, but wolves are way more in-your-face.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/497204/5124665.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/497204/5124665.page</link>
				<pubDate><![CDATA[Mon, 31 Dec 2012 13:14:40]]> GMT</pubDate>
				<author><![CDATA[ mayfist]]></author>
			</item>
			<item>
				<title>IG allied army</title>
				<description><![CDATA[ Space wolves or Dark Angels. <br /> <br /> When the new <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex comes out I'd be surprised if they weren't the new "go to" allies for everyone. Currently <span class="glossaryitem" onmouseover='gp(124);'>SW</span> are amazing with a 100pt Rune Priest.<br /> <br /> However, I don't find mech works well with allies. With a blob <span class="glossaryitem" onmouseover='gp(124);'>SW</span> are great, but when everything is nicely tucked away in chimerae just adding more fire-power would be more helpful. Think about some artillery or Russes before you start getting allies.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/497204/5124675.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/497204/5124675.page</link>
				<pubDate><![CDATA[Mon, 31 Dec 2012 13:18:29]]> GMT</pubDate>
				<author><![CDATA[ Griddlelol]]></author>
			</item>
			<item>
				<title>IG allied army</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9860d2675742863f828d9d4bbbbd0e6e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/497204/5124675.page"><b>Griddlelol wrote:</b></a><br/>Space wolves or Dark Angels. <br /> <br /> When the new <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex comes out I'd be surprised if they weren't the new "go to" allies for everyone. Currently <span class="glossaryitem" onmouseover='gp(124);'>SW</span> are amazing with a 100pt Rune Priest.<br /> <br /> However, I don't find mech works well with allies. With a blob <span class="glossaryitem" onmouseover='gp(124);'>SW</span> are great, but when everything is nicely tucked away in chimerae just adding more fire-power would be more helpful. Think about some artillery or Russes before you start getting allies.</div></blockquote><br /> <br /> I have to agree with him here.<br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> is an exelent codex, and before getting allies try and build your main force with guard elements. Once thats done try messing around with allies.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/497204/5124678.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/497204/5124678.page</link>
				<pubDate><![CDATA[Mon, 31 Dec 2012 13:20:06]]> GMT</pubDate>
				<author><![CDATA[ mayfist]]></author>
			</item>
			<item>
				<title>Re:IG allied army</title>
				<description><![CDATA[ Thanks for all the advice.  I'll take all this into consideration.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/497204/5126516.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/497204/5126516.page</link>
				<pubDate><![CDATA[Tue, 1 Jan 2013 00:19:06]]> GMT</pubDate>
				<author><![CDATA[ Guardsmen Bob]]></author>
			</item>
			<item>
				<title>Re:IG allied army</title>
				<description><![CDATA[ As a note, Codex Marines DO offer something to an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army that <span class="glossaryitem" onmouseover='gp(124);'>SW</span> don't, mainly fast scoring units (Scoring Bikes) and the utility powers on Codex Librarians.  The big three are Null Zone, Dome, and Gate.  Null Zone forces opponents to re-roll successful Invulerable saves, which is useful on low <span class="glossaryitem" onmouseover='gp(6);'>AP</span> weapons and against certain armies (mainly Daemons), Dome can give a blob a 5++ save, which while not amazing is better than the paper armor they have (and if your Guard blob takes 1/3 fewer casualties, it can mean the difference between taking a morale check), and gate allows you to play around with redeployment shenanigans.  I'm not saying that it is better than a Rune Priest (Divination is probably tied with Biomancy for the most powerful school), but it is something to consider.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/497204/5127189.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/497204/5127189.page</link>
				<pubDate><![CDATA[Tue, 1 Jan 2013 06:53:12]]> GMT</pubDate>
				<author><![CDATA[ RegalPhantom]]></author>
			</item>
	</channel>
</rss>