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		<title><![CDATA[Latest posts for the thread "Blood Angels: what next?"]]></title>
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				<title>Blood Angels: what next?</title>
				<description><![CDATA[ So I have a bit of Christmas money left, and I was wondering what the heck to add to my Blood Angels army?<br /> <br /> Currently I have:<br /> <br /> Dante<br /> Astorath<br /> Librarian<br /> 2 Sanguinary Priests<br /> 40 Assault Marines<br /> 10 Death Company<br /> 10 Sanguinary Guard<br /> 1 Storm Raven<br /> <br /> So...where do I go from here? I hear "Dreadnoughts are dead!" everywhere I look, so I assume Furiosos are null. I've got a solid amount of troops, so in reality, what else? Termies? Baals? Am I wrong and should grab the Furiosos?<br /> <br /> Thanks]]></description>
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				<pubDate><![CDATA[Sun, 30 Dec 2012 02:14:47]]> GMT</pubDate>
				<author><![CDATA[ scrabblez]]></author>
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				<title>Re:Blood Angels: what next?</title>
				<description><![CDATA[ Well first off, play what you like playing, if that happens to be dreadnoughts than field them and have fun.  As for dreadnoughts being dead i'd partially agree with that sentence, regular <span class="glossaryitem" onmouseover='gp(9);'>av</span> 12 dreadnoughts are too easy to kill these days, but furioso's have <span class="glossaryitem" onmouseover='gp(9);'>av</span> 13 on the front which makes them a way tougher nut to crack.<br /> <br /> As for what to add, you are very infantry heavy which is not a bad thing these days, but if you are looking for some <span class="glossaryitem" onmouseover='gp(9);'>av</span>, baal preds and fast vindi's are never a bad way to go for <span class="glossaryitem" onmouseover='gp(10);'>BA</span> players.]]></description>
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				<pubDate><![CDATA[Sun, 30 Dec 2012 02:30:11]]> GMT</pubDate>
				<author><![CDATA[ Rythem]]></author>
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				<title>Blood Angels: what next?</title>
				<description><![CDATA[ Thanks for the input.<br /> <br /> I was looking at the Furiosos or Baal Preds. Baals seem so...fun. AP3 Flamers or a <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(5);'>AC</span> on a Fast vehicle that can scout? I like the thought.]]></description>
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				<pubDate><![CDATA[Sun, 30 Dec 2012 02:37:38]]> GMT</pubDate>
				<author><![CDATA[ scrabblez]]></author>
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				<title>Re:Blood Angels: what next?</title>
				<description><![CDATA[ Where to go next? Send me 10 of your assault marines. I need one more squad to finish my <span class="glossaryitem" onmouseover='gp(10);'>BA</span>. <span class="glossaryitem" onmouseover='gp(84);'>lol</span>/jk<br /> <br /> <br /> Seriously though, (and like Rythem said), it depends on what you WANT to play. For example, you have Astorath, but only 10 death company. If you want to use the "Big A", he's best used in an army loaded with <span class="glossaryitem" onmouseover='gp(349);'>DC</span>, so in that case, get more <span class="glossaryitem" onmouseover='gp(349);'>DC</span>. <br /> <br /> Since Dante makes Sang guard troops, he would best be used in a army with a lot more than your 10 Sang Gaurd, so in that case, get more of them.<br /> <br /> Some other options - <br /> Personally, I always like to try to have  one Sang Priest with each assault squad. Also, I have to competely agree about the BAAL preds. I almost always use two in any list above 1500 points and they are almost always fantastic. A second Storm Raven can also be fun, but I've found that two in the same list in any game under 2000pts is way over-kill. <span class="glossaryitem" onmouseover='gp(84);'>lol</span> <br /> <br /> For Dreadnaughts- I have found great success so far in this addition with Libby Furiosos. I have two and each one gets attached to its own Marine squad and supports it the entire game like it's just one of the squad members. You can even use Wings of Sanguinius to attach them to jump troops. <br /> <br /> You might also consider a Land Raider and a squad of termies if you have the cash. Since Land Raiders in our codex can Deep Strike, I have a lot of fun dropping Crusaders loaded with Terminators right in the midst of the enemy.  Just my two cents. Either way have fun with your choices!   <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 30 Dec 2012 02:59:27]]> GMT</pubDate>
				<author><![CDATA[ Tycho]]></author>
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				<title>Blood Angels: what next?</title>
				<description><![CDATA[ Well it just so happens my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> has a fresh Baal Pred in. I think maybe I'll be picking that up then <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">.]]></description>
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				<pubDate><![CDATA[Sun, 30 Dec 2012 03:04:07]]> GMT</pubDate>
				<author><![CDATA[ scrabblez]]></author>
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				<title>Re:Blood Angels: what next?</title>
				<description><![CDATA[ If you get the Baal Predator I would consider flame weapons are cool, but if you have all flame on it and you were to get disabled where you cant move that your opponet might choose to ignore you and you have a useless model.  This happened to me first time i fielded it on 5th edition.  Course on 6th you might just die anyways, but it sucks to get hit and immobilized and be able to do anything.  I therefore at least run a mix of loadout on it so i force my opponet to finish it off.  Just a consideration... course you might put magnets on and not worry about too <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.<br /> <br /> Personally with <span class="glossaryitem" onmouseover='gp(10);'>BA</span> i like to field Land Raiders.  I am different than most but, being the codex allows them in so many options and they are assault meaning you can disembark regular marines into close combat is a plus.  I also like the old GodHammer setup to run Elite squad in to add fire support and especially with fliers use twin link las to shoot at them... and then move to support or destroy objective areas in the game with deploying vets when time is good...may or maynot be best tactic but i like it and its worked for me thus far in my limited gaming time <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.]]></description>
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				<pubDate><![CDATA[Sun, 30 Dec 2012 04:08:34]]> GMT</pubDate>
				<author><![CDATA[ Spacewolfoddballz]]></author>
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				<title>Blood Angels: what next?</title>
				<description><![CDATA[ The biggest concern I have with adding a Baal is...well if I get one I need 2, since that way one might actually survive long enough to shoot/move.]]></description>
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				<pubDate><![CDATA[Sun, 30 Dec 2012 04:26:17]]> GMT</pubDate>
				<author><![CDATA[ scrabblez]]></author>
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				<title>Blood Angels: what next?</title>
				<description><![CDATA[ Furioso Dreadnought with Blood Talons.  I rarely run my Baals in 6th so far.  I run my Furioso a lot.  He gets to ride in the Storm Raven (as well as another unit, for me usually <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines), disembarks near an enemy squad that think they have an objective held no problem, assault and thanks to blood talons completely rip face.  Has at times taken out a full Grey Hunter pack in one turn.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 30 Dec 2012 12:26:50]]> GMT</pubDate>
				<author><![CDATA[ cracka]]></author>
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				<title>Blood Angels: what next?</title>
				<description><![CDATA[ So I picked up a Baal Predator. This is by no means the end though. I really wish to add 1 or 2 more of them to my arsenal. I also do think 2 Furiosos will be an excellent addition eventually. And of course, since I have Astorath, I might as well start packing in more <span class="glossaryitem" onmouseover='gp(349);'>DC</span>.]]></description>
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				<pubDate><![CDATA[Sun, 30 Dec 2012 17:36:26]]> GMT</pubDate>
				<author><![CDATA[ scrabblez]]></author>
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