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		<title><![CDATA[Latest posts for the thread "Weathering/Mud Effect"]]></title>
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				<title>Weathering/Mud Effect</title>
				<description><![CDATA[ I have just started an Pre-heresy World eaters army, i love the white and blue but find it to be rather plain, i was wondering the best way to muddy them up and give them some wear on their armor any help?]]></description>
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				<pubDate><![CDATA[Mon, 31 Dec 2012 05:47:42]]> GMT</pubDate>
				<author><![CDATA[ Pwn'd You]]></author>
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				<title>Weathering/Mud Effect</title>
				<description><![CDATA[ Quick and cheap way is drybrush/stipple some browns around areas that would see wear. Various companies (Forge World, Tamiya, MIG, AK, etc) make powders that you can apply in a similar way. Military modellers use the second one for realism, but it is more expensive and has the effort of learning how to use them.]]></description>
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				<pubDate><![CDATA[Mon, 31 Dec 2012 06:19:08]]> GMT</pubDate>
				<author><![CDATA[ Dheneb]]></author>
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				<title>Weathering/Mud Effect</title>
				<description><![CDATA[ <a href="http://www.youtube.com/watch?v=xbwuGeBEERI&list=UUA0NEQ_88sLZc_ZnC0tx3PQ&index=121" target="_blank" rel="nofollow">http://www.youtube.com/watch?v=xbwuGeBEERI&list=UUA0NEQ_88sLZc_ZnC0tx3PQ&index=121</a> That might help, I know it's for tanks, but I'm sure it'd work if you just scaled it down <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 31 Dec 2012 09:42:37]]> GMT</pubDate>
				<author><![CDATA[ Fatty_Tuna]]></author>
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				<title>Re:Weathering/Mud Effect</title>
				<description><![CDATA[ Whilst weathering powders are the best, a wash & a multi-hued drybrush can easily produce quite good results with some effort.<br /> <br /> Begin with a heavy wash or ink over the area you plan to muddy. I prefer agrax earthshade followed by seraphim sepia. Then begin drybrushing your deepest tone from your basing colors on, followed by your lighter colors, using less paint as you get lighter. Try to apply them while the last layer is still a bit wet to blend the tones. Also, this effect should be heaviest on boots & greaves & more sparse as you go higher. Obviously on less mobile models like devastators it's not unreasonable too see heavier concentrations of mud on places such as knees as well. Dry mud would have a very flat, chalky texture best achieved with a very tiny amount of white applied after matte varnish. While wet mud I'd recommend a heavy ink layer & a gloss varnish in any lower or recessed spots on the base & satin varnish on the raised textures.<br /> <br /> I'd also suggest a pumice gel for the bases & for adding mud to tracks ]]></description>
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				<pubDate><![CDATA[Wed, 2 Jan 2013 09:25:48]]> GMT</pubDate>
				<author><![CDATA[ Red_Starrise]]></author>
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