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		<title><![CDATA[Latest posts for the thread "Getting back to the game : 1500/2000 tyranids advice needed :)"]]></title>
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				<title>Getting back to the game : 1500/2000 tyranids advice needed :)</title>
				<description><![CDATA[ So, last tiem I played was in 5th ed with the 4th codex, go figure what stuff manages to cut on someone free time.<br /> Anyhow, I'm back in the game! I've got the new codex and the new big book, I've read a bit of what's what here and there so here are two proto list of what I'd like to play and everything I currently own, advices are well welcome.<br /> My current models count:<br /> 1 winged tyrant with magnetized arms<br /> 1 tyrant with magnetized arms<br /> 3xcarnifex with magnetized arms.<br /> arms for the above available: just about anything but mostly a plethora of <span class="glossaryitem" onmouseover='gp(126);'>TL</span> devourers<br /> 2x zoanthropes<br /> 2x lictors<br /> 9x raveners<br /> 1x red terror (guess I'll proxy a trigon)<br /> 1x old one eye ( you know that SMALL very old model)<br /> 4x biovores<br /> 4x tyrant guard<br /> 2x hive guard ( bought not yet mounted)<br /> 2x tervigons/tirannofex sprues<br /> 2x trygons/mawloc sprues<br /> 40 or so hormagaunt<br /> 40 or so gaunts with various weapon attached ( almost never played <span class="glossaryitem" onmouseover='gp(150);'>WYSIWYG</span> around here)<br /> 12 warriors most of them with twin linked deathspitter( why aren't you a small pie anymore :( ) some with twin linked barbed strangler<br /> 1 broodlord<br /> 24 genestealer.<br /> <br /> That said, here is my first attempted list for 1500/2000 points<br />  1500pt<br /> QG: winged tyrant with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> devourers, toxin sacs 270pt<br /> QG: tervigon with catalys 175 pt<br /> Troops: 1x10 termagants 50 pt<br /> Troops: 1 tervigon with catalyst 175pt<br /> elite: 1x2 hive guards 100pt<br /> elite: 2x1 zoanthropes, 120 pt<br /> Heavy: 2x1 trygon (400 pt)<br /> fast: 2x 15 gargoyles with toxin sacs 210 pt (will proxy the hormagaunts until I buy them)<br /> 2000 pt:<br /> same as above except:<br /> elites:<br /> 1x3 hive guards 150 pt<br /> 2x3 zoanthropes 360pt<br /> fast: 3x20 gargoyles with toxin sacs 420pt.<br /> <br /> Tactics-wise that's the rough idea of how I think of rolling:<br /> <br /> The general will be QG tervigon, most likely with strategic traits.<br /> the flying tyrant will be with biomancy powers, I'm thinking I'll hold him in reserve especially if I'm going second ( which I almost always chose to if I win the dice roll), I'm unsure about deep striking him or just entering from the border with that juicy 24" movement he now has. ( QUESTION: can he use psy powers the turn it enters from the reserve if it's a bless or a curse?).<br /> The tervigons are to stay back and spawn troops for scoring, use catalyst on either themself or the trygons, possibly the tyrant, might consider rolling biomancy on them too IF I roll resistance on the tyrant/, but honestly I hope to get iron arm on it, or the better life leech<br /> the trigons will not be held in reserve, they are to advance with the gargoyles to provide target saturation.<br /> Zoanthropes, I'll most likely roll biomancy on them too for enfeeble/resistance if I'm against a bio army, otherwise they'll stay with their codex power for tank busting.Might even go for the default telepathy power against mass bio, especially low D ones, <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> averages mostly on 9-10-11-12 which sounds like at least 2 NO SAVES wounds x turn x zoanthropes, feels much better than the small blast which might just  scatter away, range seems a problem however :( (QUESTION: does a squad of 3 zoanthropes roll powers for each of them individually, or do I roll once per squad and the whole squad have the same powers?)<br /> Gargoyles: so much better than the 4th edition ones, I was thinking of going hormagaunts first for more scoring potential, but the gargoyles are so much faster for 1 point less per model I just couldn't justify it, I hope 2xtervigons will be enough troops.<br /> So, thoughts?]]></description>
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				<pubDate><![CDATA[Mon, 31 Dec 2012 17:53:09]]> GMT</pubDate>
				<author><![CDATA[ ciopo]]></author>
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				<title>Re:Getting back to the game : 1500/2000 tyranids advice needed :)</title>
				<description><![CDATA[ The zoanathropes will roll separately, and can roll on different tables or even have some keep codex powers and others get powers from the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>. Dont know about using a curse or bless coming on from reserve.<br /> <br /> If you have bad rolls with your tervigons you will have problems with troops. Gargoyles are pretty good with both <span class="glossaryitem" onmouseover='gp(130);'>TS</span> and <span class="glossaryitem" onmouseover='gp(160);'>AG</span>, but <span class="glossaryitem" onmouseover='gp(160);'>AG</span> arent necessary.<br /> <br /> The single zoans will probably be gunned down without being able to do something since their pretty slow.]]></description>
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				<pubDate><![CDATA[Tue, 1 Jan 2013 05:47:39]]> GMT</pubDate>
				<author><![CDATA[ Dius Rex]]></author>
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