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		<title><![CDATA[Latest posts for the thread "House Rule: Transport Squadron "]]></title>
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				<title>House Rule: Transport Squadron </title>
				<description><![CDATA[ Under the current rules, I know you are not allowed to transport a too-large squad of infantry in more than one vehicle.  My question is not Rules as Written or Rules As It Should Be.  Instead I am looking for pros and cons to a proposed house rule.  Any feed-back is appreciated.<br /> <br /> I was looking through some old books and found the Looted Rhino.  It's a very odd little thing, almost comparable to a Looted Wagon but not quite; one difference being it is only able to transport 10 Orks.  Also, up to three can be taken as 1 Heavy Support slot.  I've concocted a house rule that seems logical, though I am not entirely sure if it's entirely fair.  What do you guys think?<br /> <br /> A squadron of transports may carry carry a squad that would normally be too large for a single transport to carry.  To do this, each vehicle may not exceed its transport capacity, and the total number of models may not exceed the total transport capacity between the entire squadron.  The squadron must remain within unit coherency (possibly infantry coherency?) under all instances, even if a vehicle is unable to move for any reason.  If part of the squad is forced to disembark, the rest of the squad must disembark as soon as possible and in a manner which maintains unit coherency for the squad.  If such coherency is not currently possible, it must disembark and move as quickly as possible to regain unit coherency.]]></description>
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				<pubDate><![CDATA[Tue, 1 Jan 2013 19:47:41]]> GMT</pubDate>
				<author><![CDATA[ ShadowMageAlpha]]></author>
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				<title>House Rule: Transport Squadron </title>
				<description><![CDATA[ This belongs in Proposed Rules section I feel]]></description>
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				<pubDate><![CDATA[Tue, 1 Jan 2013 19:49:14]]> GMT</pubDate>
				<author><![CDATA[ Nathemo]]></author>
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				<title>House Rule: Transport Squadron </title>
				<description><![CDATA[ You're probably right.  Silly me.  Could someone be so kind as to move it there?]]></description>
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				<pubDate><![CDATA[Tue, 1 Jan 2013 19:49:48]]> GMT</pubDate>
				<author><![CDATA[ ShadowMageAlpha]]></author>
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				<title>House Rule: Transport Squadron </title>
				<description><![CDATA[ Proposed rules, aye.<br /> <br /> I'd see nothing wrong in having a squadron of vehicles transport a single troop as long as they're staying together and go in the same direction. It's not exactly uncommon in real life after all. ]]></description>
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				<pubDate><![CDATA[Tue, 1 Jan 2013 20:04:33]]> GMT</pubDate>
				<author><![CDATA[ Spetulhu]]></author>
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				<title>House Rule: Transport Squadron </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/497675/5128515.page"><b>Spetulhu wrote:</b></a><br/>I'd see nothing wrong in having a squadron of vehicles transport a single troop as long as they're staying together and go in the same direction. It's not exactly uncommon in real life after all. </div></blockquote><br /> <br /> This^^<br /> Would actually be pretty interesting in terms of rules and how it would play out. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> be happy enough to try it out if playing against it. ]]></description>
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				<pubDate><![CDATA[Tue, 1 Jan 2013 20:08:22]]> GMT</pubDate>
				<author><![CDATA[ Nathemo]]></author>
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				<title>House Rule: Transport Squadron </title>
				<description><![CDATA[ I almost thought including something about including a clause for part of the squad being destroyed because it <i>must</i> disembark but can't. (Transport surrounded and wrecked/explodes.)  But...It doesn't really seem like anything would HAVE to happen; that part of the squad is dead, so why would the other parts have to jump out?]]></description>
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				<pubDate><![CDATA[Tue, 1 Jan 2013 20:10:36]]> GMT</pubDate>
				<author><![CDATA[ ShadowMageAlpha]]></author>
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				<title>House Rule: Transport Squadron </title>
				<description><![CDATA[ Yeah that makes sense. <br /> The only way to test it would be to play it out in a couple of different scenarios and see if it feels balanced enough to be fair play and if any issue arise that you havent though of. Would this 'convoy' be a heavy support option or dedicated transport option? My only concern is, either way, you could easily have around 90 models in your opponents side of the board.<br /> As i said though, test it out and see how it feels.]]></description>
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				<pubDate><![CDATA[Tue, 1 Jan 2013 20:23:03]]> GMT</pubDate>
				<author><![CDATA[ Nathemo]]></author>
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				<title>House Rule: Transport Squadron </title>
				<description><![CDATA[ It would be whatever the actual unit is.  I would argue that it wouldn't be a Dedicated Transport as that's usually a small expenditure that doesn't cost anything in the <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>.  Part of the downside would be a more expensive transport selection, for a larger total transport.]]></description>
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				<pubDate><![CDATA[Tue, 1 Jan 2013 20:29:29]]> GMT</pubDate>
				<author><![CDATA[ ShadowMageAlpha]]></author>
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				<title>House Rule: Transport Squadron </title>
				<description><![CDATA[ I am not sure how I feel about this...at quick thought i think my Black Tide would find it helpful....<br /> <br /> but then again the transports are used to speed up smaller units of whomever they are transporting as to not make an unfair advantage by speeding up an entire full squad.<br /> <br /> The Greater Good part of me mostly fears 30 ork boys getting to me before I  have a chance to thin their numbers]]></description>
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				<pubDate><![CDATA[Tue, 1 Jan 2013 22:50:34]]> GMT</pubDate>
				<author><![CDATA[ Vladamyr]]></author>
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				<title>House Rule: Transport Squadron </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0514ecd32e51a1df2cc1e2329ced5033.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/497675/5128919.page"><b>Vladamyr wrote:</b></a><br/>The Greater Good part of me mostly fears 30 ork boys getting to me before I  have a chance to thin their numbers</div></blockquote><br /> <br /> Except, with my rules as written, you could just pop one of of the vehicles and effectively get a 3-for.  One truck, wagon, whatever would be wrecked/exploded, forcing ALL of the occupants of ALL the transports out. (Unless, of course, the orks riding in the unfortunate wagon all died a firey burning death.)  Not to mention the added expense of the models and the cost in the <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>.<br /> Though your comment does bring pause to my thoughts; do the penalities/risks truly out-weigh the benefits?]]></description>
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				<pubDate><![CDATA[Tue, 1 Jan 2013 23:06:48]]> GMT</pubDate>
				<author><![CDATA[ ShadowMageAlpha]]></author>
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				<title>House Rule: Transport Squadron </title>
				<description><![CDATA[ With the way vehicles work in 6e, I see no problem with this. I can't think of any horrible, horrible exploits that'd kill the game based on allowing larger units to move in a vehicle squadron; you'd have to address how it'd interact with Dedicated Transports, but that's easy enough to do.]]></description>
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				<pubDate><![CDATA[Wed, 2 Jan 2013 02:36:22]]> GMT</pubDate>
				<author><![CDATA[ AnomanderRake]]></author>
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				<title>House Rule: Transport Squadron </title>
				<description><![CDATA[ Go for it.  We have already house-ruled it that way.  If fact we allow up to 3 units in a transport if they fit as well.  Hasn't broken anything and it does add some tactical choices.<br /> <br /> We allow for multiple vehicle transports to stay within 4" as long as they transport the same squad (vehicle coherency) but like you, if one transport is stopped the other must remain nearby until they disembark.   ]]></description>
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				<pubDate><![CDATA[Mon, 7 Jan 2013 18:01:49]]> GMT</pubDate>
				<author><![CDATA[ amanita]]></author>
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				<title>Re:House Rule: Transport Squadron </title>
				<description><![CDATA[ Yeah I cant see any reason this wouldnt work. Its not unbalanced at all. As long as the transports have a certain coherency to maintain, and all have to be moved in the same way (unless terrain etc forces them to move differently) it should be fine.]]></description>
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				<pubDate><![CDATA[Thu, 10 Jan 2013 12:11:53]]> GMT</pubDate>
				<author><![CDATA[ HerbaciousT]]></author>
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				<title>Re:House Rule: Transport Squadron </title>
				<description><![CDATA[ ForgeWorld already revived this older Rule and called them big trakks...squad 1-3 (base cost 50 points each) + options ....transport up to 12 units per vehicle ..<br /> gee looks just right to carry a 30 man assult group of boyz and a boss ..so as a house rule since it was acceptable onceupon a time and is acceptable within official sanctioned add on rules (Forgeworld codex add ons) I see no reason not to.  I would most assuradly not bat an eye at Orks or <span class="glossaryitem" onmouseover='gp(69);'>IG</span> running a blobby mob up in a squadron of transports...]]></description>
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				<pubDate><![CDATA[Thu, 10 Jan 2013 21:46:12]]> GMT</pubDate>
				<author><![CDATA[ morfydd]]></author>
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				<title>Re:House Rule: Transport Squadron </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/497675/5160934.page"><b>morfydd wrote:</b></a><br/>ForgeWorld already revived this older Rule and called them big trakks...squad 1-3 (base cost 50 points each) + options ....transport up to 12 units per vehicle ..<br /> gee looks just right to carry a 30 man assult group of boyz and a boss ..so as a house rule since it was acceptable onceupon a time and is acceptable within official sanctioned add on rules (Forgeworld codex add ons) I see no reason not to.  I would most assuradly not bat an eye at Orks or <span class="glossaryitem" onmouseover='gp(69);'>IG</span> running a blobby mob up in a squadron of transports...</div></blockquote><br /> That's actually what prompted me to come up with house rule.  I'm a huuuuge fan of big trakks, but I don't know of anywhere where it says one unit can spread across a whole squadron.  And I've pretty much read <span class="glossaryitem" onmouseover='gp(749);'>IA8</span> from cover-to-cover.]]></description>
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				<pubDate><![CDATA[Thu, 10 Jan 2013 22:48:11]]> GMT</pubDate>
				<author><![CDATA[ ShadowMageAlpha]]></author>
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