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				<title>1500 IG vs DE  Mech on Mech action (completed)</title>
				<description><![CDATA[ I seem to be doing alot of different things vs <span class="glossaryitem" onmouseover='gp(27);'>DE</span> lately <span class="glossaryitem" onmouseover='gp(84);'>lol</span>, anyways.<br /> <br /> 1500 <span class="glossaryitem" onmouseover='gp(69);'>IG</span> -<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> - chimera, lascannon, plasma, melta<br /> Mech Vets - 3 plasma guns, 1 Las Cannon in Chimera<br /> Mech Vets - 3 plasma guns, 1 Las Cannon in Chimera<br /> Mech Vets - 3 melta guns in Chimera (there are no steel legion melta gunners so my stand alone missle launchers are shooting their typical melta missle <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> )<br /> Mech Vets - 3 melta guns hitching a ride in the vendetta<br /> <br /> <span class="glossaryitem" onmouseover='gp(87);'>LR</span> - battle tank with <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, no sponsons (ignore the hull weapons, they aren't there but the sponsons are glued on &gt;.&lt<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <span class="glossaryitem" onmouseover='gp(87);'>LR</span> - exterminator + <span class="glossaryitem" onmouseover='gp(80);'>LC</span> + <span class="glossaryitem" onmouseover='gp(51);'>HB</span> sponsons  (the white basecoated demolisher is proxying as that this game)<br /> <br /> Vendetta<br /> Vendetta<br /> <br /> Ratlings x5<br /> <br /> Aegis defense line with quad gun<br /> <br /> (All Chimeras have <span class="glossaryitem" onmouseover='gp(328);'>ML</span> + <span class="glossaryitem" onmouseover='gp(51);'>HB</span>)<br /> <br /> VS <br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(27);'>DE</span> - <br /> <br /> Imperial Bastion - Quad gun (I didn't have another quad gun so he's borrowing my bastion and lascannon as proxy)<br /> <br /> Archon with shadow field<br /> <br /> 3x Trueborn with 2 dark lances<br /> <br /> 5 Kabalite Warriors in Venom (with night shield and extra splinter cannon and flickerfield)<br /> 5 Kabalite Warriors in Venom (with night shield and extra splinter cannon and flickerfield)<br /> 5 Kabalite Warriors in Venom (with night shield and extra splinter cannon and flickerfield)<br /> <br /> Ravager (flickerfield and night shields)<br /> <br /> Reaver Jetbikes x 5 with caltrops and heat lance and grav talon (combat drugs got a 6, so starts with feel no pain)<br /> <br /> Razorwing with night shields<br /> Voidraven Bomber - night shields<br /> <br /> Scourges 5 man with 2x heat lances<br /> Scourges 5 man with 2x splinter cannon<br /> <br /> Mission - Purge the Alien<br /> Deployment - Dawn of war<br /> No nightfighting<br /> <br /> Psy powers - None<br /> Warlord traits - nothing for either side<br /> <br /> Initiative - <span class="glossaryitem" onmouseover='gp(69);'>IG</span> goes and deploys first:<br /> As of additional note: We don't really play like they recommend for fortifications as our terrain is already set up prior to games so people just deploy their fortifications as they please after picking sides as a house rule<br /> <br /> Pre-game:<br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span>: This is actually my first game as <span class="glossaryitem" onmouseover='gp(69);'>IG</span> in a very long time and in fact I haven't run <span class="glossaryitem" onmouseover='gp(69);'>IG</span> since 6th launched yet <span class="glossaryitem" onmouseover='gp(84);'>lol</span> but it's not too difIGferent than henchmen mech so I'm terribly concerned although our vehicles work far more differently. Neither side has too much of an advantage, both sides have some fort, both are shooty, and both are mech so kill points a plenty. I don't have as much lances as the enemy but I do have a variety of guns of all kinds and Vendettas are probably stronger than his fliers. I'll guess that he'll deploy to the left as the 4+ ruins are over in that area. <br /> <br /> <span class="glossaryitem" onmouseover='gp(27);'>DE</span>: This list is getting alot of playthrough and adjustments over the past few weeks and it's now got alot of different options when it comes down to most games in 6th. Lots of shooting, good <span class="glossaryitem" onmouseover='gp(308);'>MSU</span>, and now 3 heavies and 3 <span class="glossaryitem" onmouseover='gp(35);'>FA</span> means I'll have the ability to score alot in quite a lot more situations. My goal will be to dance around the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> parking lot. he'll be hemmed in by his own aegis and it's gonna come down to the shooting dice to determine a winner. Gotta hide those lances and deny him good targets. All my guys are pretty fast and flat out saves will help alot.<br /> <br /> Deployment:<br /> <br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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Linear deployment essentially for <span class="glossaryitem" onmouseover='gp(69);'>IG</span> behind the Aegis kind of as expected<br /> <br /> <img src="http://sphotos-h.ak.fbcdn.net/hphotos-ak-ash4/304604_331223480324872_936370010_n.jpg" border="0" /><br /> <br /> Ratlings hide in some ruins. I noticed that with these models I had initially wanted them to man the Quad gun but they are too short to see over the defense line <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. True <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> works both ways I guess.<br /> <br /> <img src="http://sphotos-b.ak.fbcdn.net/hphotos-ak-snc6/184427_331223470324873_2092675141_n.jpg" border="0" /><br /> <br /> The <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> hides behind in the brown chimera behind the manufactory<br /> <br /> <img src="http://sphotos-d.ak.fbcdn.net/hphotos-ak-ash4/298907_331223456991541_1566813970_n.jpg" border="0" /><br /> <br /> <span class="glossaryitem" onmouseover='gp(27);'>DE</span> go for long range denial by counter deployment behind <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking terrain on the far flank away from the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> parking lot.<br /> <br /> <img src="http://sphotos-e.ak.fbcdn.net/hphotos-ak-prn1/13570_331223506991536_685133909_n.jpg" border="0" /><br /> <br /> He luckily had enough free space on the opposite side to plop his bastion down with the archon and 2 dark lances inside the building along with the ravager behind <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> of the building. Deny the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> shots is key to his strat.<br /> <br /> <img src="http://sphotos-a.ak.fbcdn.net/hphotos-ak-prn1/540873_331223553658198_1746869419_n.jpg" border="0" /><br /> <br /> He fails to steal the initiative and a way we go<br /> 
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</div><br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> turn 1 - <br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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Pretty much everything is out of range or out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> other than 2 jetbikes so the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> tries to move up and engage.<br /> <br /> First turn of movement....<br /> <br /> and the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> exterminator (proxied via the demolisher) immobilizes itself and lose a hull point &gt;.&lt;<br /> <br /> <img src="http://sphotos-c.ak.fbcdn.net/hphotos-ak-ash3/524825_331223523658201_1334138969_n.jpg" border="0" /><br /> <br /> Initially I wanted to move up some and then retreat after the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> got out of hiding hoping to get first blood on something. After the rest of the premeasuring, nothing else I had on that flank can get in range to shoot or would have to snap fire so I decide to stay put. <br /> <br /> The left side russ moves a bit and shoots at the ravager, scattering a bit but hits both the ravager and the building. Amazingly enough <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 ordinance and everything fails to pen even with 2 dice. I think I got like 1, 2, 1, 3 (3 for the building). The heavy bolter snap fires and actually glances the ravager but it makes its flickerfield save. The rest of the army with very limited ranges to the enemy shoots all that can hit at the jet bikes that are slightly exposed and scores about 4 wounds. He fails his armor but makes 3 <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> rolls. <br /> <br /> 3 lascannons shoot at the bastion from the embarked vet teams and fail to pen the bastion.<br /> <br /> After all the shooting from round 1, all he looses is 1 jetbike. <br /> <br /> <img src="http://sphotos-g.ak.fbcdn.net/hphotos-ak-ash3/74563_331223556991531_1151460165_n.jpg" border="0" /><br /> <br /> Terrible turn for <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. I took first turn knowing that there was no night fighting but didn't expect the bastion to be such good <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>.
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</div><br /> <br /> <span class="glossaryitem" onmouseover='gp(27);'>DE</span> turn 1 <br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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The start of turn for the <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, essentially everything is camped in the corner. Yet another tactical mistake here. I got greedy trying to get first blood that my <span class="glossaryitem" onmouseover='gp(87);'>LR</span> is in the open on the closer board edge. Also I thought for some reason that dark lances are 48' when they are actually just 36' so my tank was too close to the enemy &gt;.&lt;<br /> <br /> <img src="http://sphotos-h.ak.fbcdn.net/hphotos-ak-ash3/540961_331223573658196_1129441369_n.jpg" border="0" /><br /> He goes onto frag the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> with 5 dark lances with good rolls. (eventually wrecks from a pen but didn't explode, just died to hull points - 3 from the ravager and 2 from the trueborn in the bastion fire points) His 2++ invul <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> goes to the top floor and shoots at some side armor of the chimera but I make my Aegis cover saves. He gets first blood at this point, neuters my ordinance, and an extra <span class="glossaryitem" onmouseover='gp(140);'>VP</span> from the mission.<br /> <br /> <span class="glossaryitem" onmouseover='gp(27);'>DE</span> venoms and jetbikes forgo shooting at tanks and go flat out to get into better <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> denying cover. Jetbikes also use their eldar jetbike assault move to cross the entire board in one movement essentially. Those things are crazy fast.<br /> I think the ratlings are gonna die <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> <img src="http://sphotos-e.ak.fbcdn.net/hphotos-ak-prn1/75051_331223636991523_400108210_n.jpg" border="0" />
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</div><br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> turn 2<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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Ok time for some payback. Neither flier shows up but I try to move my melta vets chimera out and plan to frag me some venoms. That way it'll clea <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to the <span class="glossaryitem" onmouseover='gp(51);'>HB</span> sponson on the now immobilized exterminator. Move for difficult terrain... and... blam, immobilized again  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"><br /> <br /> <img src="http://sphotos-b.ak.fbcdn.net/hphotos-ak-prn1/64529_331223633658190_1697513237_n.jpg" border="0" /><br /> <br /> all I can do now is just rotate the plasma vets chimera to get some shots off but they are too far still to go just 6' and plasma fire so I don't move them. The melta vets can only get some turret shots on the jetbikes at their angle. The <span class="glossaryitem" onmouseover='gp(51);'>HB</span> sponson is blocked and the Las cannon hull mount is pointed at nothing. (technically he's got scourages in the ruins facing the turret weapon but they are hidden out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>.  I have very bad angle with some auto cannon shots and essentially my own vehicles are giving him cover at this point along with the <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> ruins. <br /> <br /> All the shooting on the right flank still scores about 5 pens and like 2 glances on the first venom between the aegis quad gun, multi-laser, Heavy bolter, exterminator cannon, and a las cannon from the vets. He then proceeds to make all of his 3+ cover saves as he's very obscured and I can at most see 25% of the vehicle. (alot of 3's rolled)  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"><br /> <br /> The craziness continues as the jetbikes take all of the ratlings and multi-laser and lasguns from the melta vets inside and makes a bunch of 3+ flatout jetbike saves along with <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> to survive with 2 guys left.<br /> <br /> <img src="http://sphotos-c.ak.fbcdn.net/hphotos-ak-prn1/36522_331223640324856_1166511967_n.jpg" border="0" /><br /> <br /> The 2 other lascannons on the left flank fail to get past the ravager's jink save and fail to pen the bastion yet again.  My dice are failing me pretty hard here while he's making practically all of his saves. 3 squishy jetbikes killed after 2 turns of shooting is just miserable.
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</div><br /> <br /> <span class="glossaryitem" onmouseover='gp(27);'>DE</span> turn 2<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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Top of the turn... ya, this is gonna hurt. <br /> <br /> <img src="http://sphotos-a.ak.fbcdn.net/hphotos-ak-prn1/16668_331223696991517_1778597779_n.jpg" border="0" /><br /> <br /> He luckily doesn't get his fliers either but does alot better for his movement and shooting. The venom he reserved had arrived but he plays it safe and leaves it behind his nearly invincible bastion <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> <img src="http://sphotos-f.ak.fbcdn.net/hphotos-ak-ash4/406752_331223706991516_689585838_n.jpg" border="0" /><br /> <br /> First off, he flies closer to the ratlings with the jetbikes and the venoms move over to further use the <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> against my immobilized tanks's side arc's. His warlord with the quad gun gets side armor shots on the melta chimera as I immobilize against the aegis so now it's exposed and proceeds to explode it with some good rolling. I of course fail all my 4+ Aegis cover saves. Ensuing explosion kills just 1 trooper. <br /> <br /> On the other flank, with 5 dark lances fully operational, he blows up the plasma vets's chimera easily and the explosion kills practically everyone. All that is left is 1 wound on the lascannon team and 2 squad members. All the plasma guns and the sarge are killed.  Since I am rolling so poorly with almost nothing but 1's and 3's, I pass pinning and morale.<br /> <br /> As the melta squad bails out, they are essentially right in the path of some nice caltrops along with the ratlings. He scores some 6 hits on the ratlings and then 11 hits on the melta vets. The ratlings still get cover and only lose 2. (still a morale check) and the vets luckily makes like 3 saves but does lose a melta gun. The venoms then tries to mop up the remaining 3 ratlings and here I decide <span class="glossaryitem" onmouseover='gp(387);'>wth</span>, and go to ground as I didn't think I can survive some 24 splinter cannon and another 24 rifle shots. His rolls finally are somewhat normal for once and eventhough they are T2, he still wounds on 4+, and puts another 7-8 wounds on them. With a 2+ cover, I lose just 1.<br /> <br /> As my dice are still cursed, I go on to make my morale checks easily even for the ratlings as I roll a combined 4, 5, 7 for the different squads. (4 for the ratlings, and vet squads).<br /> <br /> The game is basically his at this point but I play on anyway.<br /> <br /> <img src="http://sphotos-g.ak.fbcdn.net/hphotos-ak-snc6/184579_331223710324849_1739006959_n.jpg" border="0" />
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</div><br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> turn 3<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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My vendetta with the melta guns inside show up finally and I essentially have no good targets. If I flew up on the far corner away from the quad gun, I'd have no good <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to any targets. (He moved his venoms up specifically for that as they are hugging the board at around 18's or so) If I flew the other side, I'd basically risk quad guns. I decide to go for the quad gun straight on essentially flying straight at the bastion. He of course intercepts and gets a pen and a glance which I jink save both finally getting some 5's.<br /> <br /> <img src="http://sphotos-b.ak.fbcdn.net/hphotos-ak-snc7/407938_331223756991511_1612475299_n.jpg" border="0" /><br /> <br /> I try to move out with the remaining plasma vets inside their chimera and AGAIN, IMMOBILIZES myself on the Aegis defense line.  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"><br /> There is no other mobility left to me so I just go ahead and line up what shots I got. The above vendetta shoots all the twin linked lascannons now snap firing at the ravager and actially get a hit! It glances and he finally fails a save on one of his vehicles. First glance rawr. I shoot ouf of my remaining tanks with the las cannons at the bastion and again fail to pen. The dismounted survivors of the melta squad and plasma squad combine fire with a palsy <span class="glossaryitem" onmouseover='gp(371);'>FRFSRF</span> on like 2 guys,  manages to kill the 2 surviving jet bikers despite their cover and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>. Go Go Lascannon <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. The ratlings snap fired too and got a hit also but failed to wound.<br /> <br /> <img src="http://sphotos-d.ak.fbcdn.net/hphotos-ak-ash3/734066_331223740324846_1010098226_n.jpg" border="0" /><br /> <br /> My first <span class="glossaryitem" onmouseover='gp(140);'>VP</span> <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. He's not even using a venom and still hiding 2  squad of scourages. I've essentially lost all momentum and has no <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to essentially anything while he's barely using half his army.
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</div><br /> <br /> <span class="glossaryitem" onmouseover='gp(27);'>DE</span> turn 3 <br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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He's pretty much just mopping up at this point. He picks out the one lane that my quad gun has no <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to since it's blocked by the factory and flies right through there with the anti-infantry jet fighter denying me shots again. His ravager moves up a bit to get better angles at the remaining tanks. He dismounts some of the warriors via the venom moving up 6's and dismounting directly onto the 2nd floor with the 2 surviving ratlings trying to pick off the rest of my units.<br /> <br /> Shooting, his venoms pick off the 3 men surviving from the plasma squad. The other venom and the fighter gun down another 3 vets from the depleted melta squad despite decent cover saves. I of course pass morale as I roll nothing but 1's and 2's <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. There's only the sarge, 1 lasrifle, and 1 melta left in the squad. The Ravager and the darklances in the bastion strip off another hull point from the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>. It's down to 1 now.<br /> <br /> <img src="http://sphotos-h.ak.fbcdn.net/hphotos-ak-snc6/735149_331223753658178_691759100_n.jpg" border="0" /><br /> <br /> Well it took 3 turns but his dice are finally cooling down a bit. I may make a game still of this. I think he's still not using all of his stuff as he's not sure he wants his scourages out in the open as they are pretty fragile but I don't have much that can deal with him either so it's anyone's guess what he should be doing.<br /> 
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</div><br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> turn 4<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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The last vendetta comes in automatically and has a target and is outside of quad gun range so gets ready to shoot down the dark eldar flyer.<br /> <br /> <img src="http://sphotos-g.ak.fbcdn.net/hphotos-ak-ash4/429036_331223770324843_662028680_n.jpg" border="0" /><br /> <br /> The other vendetta has nothing within range and even if turns 90', can't land 18' away as he strategically placed the ravager there. Clever! Going past that, I have no good targets other than some distant scourages in 4+ cover ruins so I decide to fly it off the table to come in turn 5. Before the vendetta leaves the table however... they drop off the melta vets via grav chute.<br /> <br /> I go super ballsy as I figure I have nothing left to lose and deep strike about 3 inches from the bastion, board edge and 6' from the venom and 9' from the other board edge. They get a direct hit! (no one has to take dangerous terrain <span class="glossaryitem" onmouseover='gp(84);'>lol</span>) <br /> Skipping ahead to the shooting phase, the melta vets actually hit with all 3 meltas and get 2 pens on the bastion cause I hate it so much <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. They actually get a 6 and 7 on the damage result table  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> The resulting explosion was insane as <span class="glossaryitem" onmouseover='gp(4);'>4d6</span> <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 hits scored some 11 hits on the true born inside. It also killed his <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> as he finally gets some 1's on the saves for the building explosion wounds. It also killed a guardsman but man was it worth it.  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"><br /> <br /> <img src="http://sphotos-a.ak.fbcdn.net/hphotos-ak-ash3/537771_331223790324841_757790839_n.jpg" border="0" /><br /> <br /> while we're not sure if it should be played this way, we counted the building and quad gun as one thing and the quad gun went away with the building. We also counted the building as a victory point for the mission but didn't count the quad gun. Probably some better way to figure out the legalities of it but we decided to make it so. So in one fell swoop, I got slay the warlord, a building <span class="glossaryitem" onmouseover='gp(140);'>VP</span>, true born squad <span class="glossaryitem" onmouseover='gp(140);'>VP</span>, and <span class="glossaryitem" onmouseover='gp(140);'>VP</span> for his <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> again! 4 <span class="glossaryitem" onmouseover='gp(140);'>vp</span>'s from one unit was pretty insane. I claim the morale victory here if nothing else <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> The rest of the shooting was kind of meh. The vendetta shooting at the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> flyer gets 2 hits and a pen and a glance. He nightshields/jink I can't remember the pen but takes a glance though is still airborne.<br /> The 3 man surviving melta squad goes to avenge their honor as well and marches up to one of the venoms and blows it up with their melta wmahahahaha. Unfortunately due to positioning, they couldn't get a good <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> on the venom with warriors still inside so pop the dismounted one anyway. Yay! another <span class="glossaryitem" onmouseover='gp(140);'>VP</span>. Unfortuantely, they will probably die gloriously next turn at least they score another morale victory.
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</div><br /> <br /> <span class="glossaryitem" onmouseover='gp(27);'>DE</span> turn 4 <br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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His bomber arrives as well on the far corner and tries to snipe at my vendetta with lances but only does 1 glance. I take the glance and don't jink. The anti-infantry jetfighter zooms off the table. His remaining venom and warriors easily kill off my 3 melta vets on the right flank. His ravager moves up and also shoots at the disabled <span class="glossaryitem" onmouseover='gp(87);'>LR</span> exterminator and gets a weapon destroyed only through. Randomly assigning weapons, with 4 choices, he gets lucky and takes off the autocannon. The rest of the guns are essentially stuck doing nothing but the tank survives with 1 hull point.<br /> <br /> <img src="http://sphotos-d.ak.fbcdn.net/hphotos-ak-ash4/307233_331223796991507_57931600_n.jpg" border="0" /><br /> <br /> On the other side, the venom with 5 guys inside all open fire on the suicide melta vets that blew up the bastion hoping to get an easy <span class="glossaryitem" onmouseover='gp(140);'>VP</span> here. Now his dice fail a bit and only manages to kill 1 after I make some 3 armor saves  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> Unfortunately the one was a melta gun but it could have been worse.<br /> <br /> <img src="http://sphotos-h.ak.fbcdn.net/hphotos-ak-ash4/423261_331223823658171_1284282950_n.jpg" border="0" /><br /> <br /> Currently he has 7 <span class="glossaryitem" onmouseover='gp(140);'>VP</span>'s, I've got 6. It's kind of close again!
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</div> <br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> turn 5<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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<img src="http://sphotos-f.ak.fbcdn.net/hphotos-ak-ash3/23382_331223806991506_783303826_n.jpg" border="0" /><br /> <br /> Top of the turn but essentially looks like this at the end too. My other Vendetta comes on and I try to kill his bomber with it but he makes his jink saves luckily. The other Vendetta tries to blow up the ravager and again fails to pen with one hit and the other hit he jinks again. His 5+ jinks are just on fire all game.<br /> <br /> I shoot his venom next to the ruins of the bastion with my one melta gun and actually kill it and killing 1 guy.  I charge in with my vets as they just fired one assault melta since the lasguns can't hurt the vehicle. I have some combined 17 attacks on the charge but only do 3 wounds after he went ahead and failed his hits. He luckily makes his saves and we're locked in combat <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> Nothing else can do much shooting so it's technically kind of a tie game again.
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</div><br /> <br /> <span class="glossaryitem" onmouseover='gp(27);'>DE</span> turn 5 <br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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Unfortunately, he has other ideas as his still alive ( I make all my jink saves like a boss) ravager kills off the wounded <span class="glossaryitem" onmouseover='gp(87);'>LR</span>. His bomber tries to dogfight the vendetta but this time I make some saves and nothing happens. He mobilies out osme of his scourages but they are too far away to do anything. His fighter having no good targets as things are either metal boxes or in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, flies off the table.<br /> <br /> He's up essentially up 9 to 8 at this point and we roll to see if the game goes on...... <img src="/s/i/a/e71aa962fff659e9080a67a88b63e356.gif" border="0"><br /> <br /> <font color='violet'><span style="font-size: 24px; line-height: normal;">Dark Eldar victory!</span></font><br /> <br /> GG overall. We played it out for another turn just to see what would have happened. The melta vets would have stayed locked in combat with the surviving warriors. The scourages would not make it in time to help out. I would have killed the ravager by next turn with the vendettas and he'd have failed to damage my vendetta with his bomber. It would have ended up as a draw on turn 6 if it had ended then. Still overall very fun game.<br /> <br /> I totally played my <span class="glossaryitem" onmouseover='gp(87);'>LR</span> wrong and forgot that dark lances are 36' only. Also My aegis deployment was bad though I was trying to keep the quad gun alive to shoot at his planes and to keep out of the range of 4+ wounding venom spam on the T7 gun. Getting those massive number of immobilizes really sucked. I practically lost the game on the movement phase for him <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. He was being a bit too conservative in some estimates on his scourages and could have possibly deep struck them in closer but was afraid of the quad gun I think. They may have helped somewhat as he had heat lances on some of them. I'm surprised at how well ratlings can hold up to venom splinter cannon fire honestly. That was entirely unexpected. Ratlings being too small to see over the aegis line also sucked.<br /> <br /> In future games, I'd probably do more of a denied flank aegis deployment and kept the quad gun out as bait to get better <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>. I may also try some guardsmen with cammo capes or the like behind the aegis, not sure if that'd help. Simply put, the obscene numbers of 1's I rolled combined with him making every jink save on a vehicle up until turn 3 (and then it was just a glance) sealed his victory though it did come close at the end. Still for future games and house rules, we'll still have to work out how to count fortifications and gun emplacement kill points. With how effective they are and how powerful some of these things turn out to be, we'll probably assign them to be worth <span class="glossaryitem" onmouseover='gp(140);'>VP</span>'s especially as we don't deploy by the rule book anyway for tournaments as the terrain is already on the table. For things that you can't destroy, I'm leaning towards counting any guns you buy to count as a <span class="glossaryitem" onmouseover='gp(140);'>VP</span> while a bastion and the gun is worth 1 <span class="glossaryitem" onmouseover='gp(140);'>vp</span> together. The skyshield is generally too big and as you can see, there's a fair amount of terrain. I think for local tourny may rule that if you can't find a place for your fortification (i.e. landing pad) you automatically lose it and the points you spent for your list with it are also lost so take at your own risk.
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				<pubDate><![CDATA[Sat, 5 Jan 2013 11:20:05]]> GMT</pubDate>
				<author><![CDATA[ sudojoe]]></author>
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				<title>1500 IG vs DE  Mech on Mech action (completed)</title>
				<description><![CDATA[ Great Report!]]></description>
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				<pubDate><![CDATA[Tue, 8 Jan 2013 15:10:25]]> GMT</pubDate>
				<author><![CDATA[ Archon Illabus]]></author>
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