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		<title><![CDATA[Latest posts for the thread "Warp jump near a planet"]]></title>
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				<title>Warp jump near a planet</title>
				<description><![CDATA[ How close can you be to a planet to be able to do an emergency warp jump? <br /> <br /> Majority rules, what people say the most will become fact unless someone has a bit of fluff to hand of corse.]]></description>
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				<pubDate><![CDATA[Tue, 8 Jan 2013 20:59:39]]> GMT</pubDate>
				<author><![CDATA[ Themanwiththeplan]]></author>
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				<title>Warp jump near a planet</title>
				<description><![CDATA[ Are you talking about the residual fallout of daemons and warp entities from the jump, or if it would destroy the planet from kinetic force?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 8 Jan 2013 21:07:14]]> GMT</pubDate>
				<author><![CDATA[ Arcsquad12]]></author>
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				<title>Warp jump near a planet</title>
				<description><![CDATA[ Sorry let me clarify, I just meant what is the closest you can be to a planet to make a safe transistion into the warp for all, planet included.]]></description>
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				<pubDate><![CDATA[Tue, 8 Jan 2013 21:13:54]]> GMT</pubDate>
				<author><![CDATA[ Themanwiththeplan]]></author>
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				<title>Warp jump near a planet</title>
				<description><![CDATA[ I'd stay on the safe side and head for the edge of the system. Warp Storms can engulf huge swathes of space, a Warp jump near a planet might be catastrophic.]]></description>
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				<pubDate><![CDATA[Tue, 8 Jan 2013 21:33:20]]> GMT</pubDate>
				<author><![CDATA[ Arcsquad12]]></author>
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				<title>Warp jump near a planet</title>
				<description><![CDATA[ The fluff states you must be safely out side the gravity well of the sun.]]></description>
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				<pubDate><![CDATA[Tue, 8 Jan 2013 21:41:00]]> GMT</pubDate>
				<author><![CDATA[ Cultiststeve]]></author>
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				<title>Warp jump near a planet</title>
				<description><![CDATA[ But doesn't a sun's .gravity well extend to the outer edges of a solar system? ]]></description>
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				<pubDate><![CDATA[Tue, 8 Jan 2013 21:55:56]]> GMT</pubDate>
				<author><![CDATA[ Themanwiththeplan]]></author>
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				<title>Warp jump near a planet</title>
				<description><![CDATA[ Yeah it does, as everything in system dances to the suns gravity. system edge is what I would say as well.]]></description>
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				<pubDate><![CDATA[Tue, 8 Jan 2013 22:06:27]]> GMT</pubDate>
				<author><![CDATA[ Hunterindarkness]]></author>
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				<title>Warp jump near a planet</title>
				<description><![CDATA[ Generally from the fluff ships try to jump in/out of the edge the system as there is less chance of appearing in the wrong place or in debris or planetary body, there is no exact "safe" distance for warp jumps. and technically the sun's gravity effects everything in the universe just as an vastly diminishing rate]]></description>
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				<pubDate><![CDATA[Tue, 8 Jan 2013 22:07:31]]> GMT</pubDate>
				<author><![CDATA[ Hlaine Larkin mk2]]></author>
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				<title>Warp jump near a planet</title>
				<description><![CDATA[ Heh, that is far, far more technical then <span class="glossaryitem" onmouseover='gp(3);'>40k</span> ever gets man.]]></description>
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				<pubDate><![CDATA[Tue, 8 Jan 2013 22:12:27]]> GMT</pubDate>
				<author><![CDATA[ Hunterindarkness]]></author>
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				<title>Warp jump near a planet</title>
				<description><![CDATA[ The main issue with conducting a (departure) warp jump near to a planetary body, if I am not mistaken (and not confusing my sci-fis...) are due to the gravity wells of stellar bodies such as the sun and planets as they affect the translation into the warp. I recall reading this somewhere, I think it might have been either in the <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> book or one of the Gothic War novels.<br /> <br /> Arrival-wise, clearly you want to avoid jumping into the sun or a planet...]]></description>
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				<pubDate><![CDATA[Tue, 8 Jan 2013 22:15:52]]> GMT</pubDate>
				<author><![CDATA[ Enigwolf]]></author>
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				<title>Warp jump near a planet</title>
				<description><![CDATA[ My chapter fleet got into a rukus and need to do an imeadiate emergency warp jump from in-system. what I gather your saying is it's very dangerous but not impossible?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> My chapter fleet got into a rukus and need to do an imeadiate emergency warp jump from in-system. what I gather your saying is it's very dangerous but not impossible?]]></description>
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				<pubDate><![CDATA[Tue, 8 Jan 2013 22:31:02]]> GMT</pubDate>
				<author><![CDATA[ Themanwiththeplan]]></author>
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				<title>Warp jump near a planet</title>
				<description><![CDATA[ Nothing is impossible with the warp. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> Whether you make it out at the other end, of course, is a completely different story.]]></description>
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				<pubDate><![CDATA[Tue, 8 Jan 2013 22:33:48]]> GMT</pubDate>
				<author><![CDATA[ Enigwolf]]></author>
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				<title>Warp jump near a planet</title>
				<description><![CDATA[ Its possible, but very, very bad. Likely to leave the ship damaged or ya know..inside a star.]]></description>
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				<pubDate><![CDATA[Tue, 8 Jan 2013 22:39:25]]> GMT</pubDate>
				<author><![CDATA[ Hunterindarkness]]></author>
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				<title>Warp jump near a planet</title>
				<description><![CDATA[ Cheers, I think they can live with a badly damaged ship instead of surtain death if they stay put. Plus it will give me a reason for them to be off the radar for a bit while they effect repairs for a do or die mission. <br /> <br /> Thanks dakka, this was very helpful.]]></description>
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				<pubDate><![CDATA[Tue, 8 Jan 2013 22:57:58]]> GMT</pubDate>
				<author><![CDATA[ Themanwiththeplan]]></author>
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				<title>Warp jump near a planet</title>
				<description><![CDATA[ By badly damaged, we mean more or less a space hulk man. Death in battle be more merciful. ]]></description>
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				<pubDate><![CDATA[Tue, 8 Jan 2013 23:07:17]]> GMT</pubDate>
				<author><![CDATA[ Hunterindarkness]]></author>
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				<title>Warp jump near a planet</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f7a360744439e214eaf3d71e80931921.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/499139/5152573.page"><b>Hunterindarkness wrote:</b></a><br/>By badly damaged, we mean more or less a space hulk man. Death in battle be more merciful. </div></blockquote><br /> <br /> I can't imagine how pleasant it might be to have a planet's gravity well damage your ship's Geller Field as you enter the immaterium... Death in battle certainly beats daemonic possession...]]></description>
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				<pubDate><![CDATA[Tue, 8 Jan 2013 23:11:00]]> GMT</pubDate>
				<author><![CDATA[ Enigwolf]]></author>
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				<title>Warp jump near a planet</title>
				<description><![CDATA[ Oh yes, an breached  warp core is also very possible and not, I repeat Not a good idea for you and anything in say 100'000 km or so.]]></description>
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				<pubDate><![CDATA[Tue, 8 Jan 2013 23:15:13]]> GMT</pubDate>
				<author><![CDATA[ Hunterindarkness]]></author>
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				<title>Warp jump near a planet</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c0e2bbd3a58cf4eed93a61ce5e820836.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/499139/5152589.page"><b>Enigwolf wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f7a360744439e214eaf3d71e80931921.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/499139/5152573.page"><b>Hunterindarkness wrote:</b></a><br/>By badly damaged, we mean more or less a space hulk man. Death in battle be more merciful. </div></blockquote><br /> <br /> I can't imagine how pleasant it might be to have a planet's gravity well damage your ship's Geller Field as you enter the immaterium... Death in battle certainly beats daemonic possession...</div></blockquote><br /> <br /> Also the momentum and sudden introduction of planetary bodies and their gravity fields upon the ship could cause some tears in the hull, sucks if you're in that compartment]]></description>
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				<pubDate><![CDATA[Tue, 8 Jan 2013 23:27:02]]> GMT</pubDate>
				<author><![CDATA[ Hlaine Larkin mk2]]></author>
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				<title>Warp jump near a planet</title>
				<description><![CDATA[ I would worry more over damage to the warp or or plasma drive, either of which dooms you. But yeah jumping even in the face of death from within a system is almost certainly a bad, bad death.]]></description>
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				<pubDate><![CDATA[Tue, 8 Jan 2013 23:38:59]]> GMT</pubDate>
				<author><![CDATA[ Hunterindarkness]]></author>
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				<title>Warp jump near a planet</title>
				<description><![CDATA[ Doh! thanks guys for saving me <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> Has anybody got a rough safeish distance I could work with please, but it has to be in-system.]]></description>
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				<pubDate><![CDATA[Wed, 9 Jan 2013 01:25:51]]> GMT</pubDate>
				<author><![CDATA[ Themanwiththeplan]]></author>
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				<title>Warp jump near a planet</title>
				<description><![CDATA[ If they are trying to bug out fast, at least have them speeding for the system edge. When time runs out, jump. ]]></description>
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				<pubDate><![CDATA[Wed, 9 Jan 2013 01:42:02]]> GMT</pubDate>
				<author><![CDATA[ Arcsquad12]]></author>
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				<title>Warp jump near a planet</title>
				<description><![CDATA[ The Emperor protects, do it! ]]></description>
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				<pubDate><![CDATA[Wed, 9 Jan 2013 01:53:25]]> GMT</pubDate>
				<author><![CDATA[ Barrywise]]></author>
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				<title>Warp jump near a planet</title>
				<description><![CDATA[ In system is more or less death. The closer you are to the edge the less damage you may inflict, but good chance any in system jump will be that ships last without  years in a dockyard. You are gonna cripple it at lest and lose a good amount of crew, if you do not kill everyone on the ship. <br /> <br /> It is a gamble and a bad one any how you look at it.]]></description>
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				<pubDate><![CDATA[Wed, 9 Jan 2013 02:10:58]]> GMT</pubDate>
				<author><![CDATA[ Hunterindarkness]]></author>
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				<title>Warp jump near a planet</title>
				<description><![CDATA[ I'm going to have them unwillingly pushed away from orbit and go with what arcsquad said. <br /> <br /> Sorry Barrywise but my lads don't believe the big E is a god, they rely on their bolter's to do that.<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> But you can bet the crew will be praying like fek that he does. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 9 Jan 2013 02:19:10]]> GMT</pubDate>
				<author><![CDATA[ Themanwiththeplan]]></author>
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				<title>Re:Warp jump near a planet</title>
				<description><![CDATA[ The closest 'safe'  jump with an Imperial ship was 2.3 million kilometres (Savage Scars) although it was an Inquisitorial vessel.   A few sources (like Bleeding Chalice) have hinted at closer but no specific distances have been mentioned) <br /> <br /> Next closest explicitly stated distance was tens of millions of miles as per the old 'Eye of Terror' novel, but that isn't terribly precise.<br /> <br /> The Ravenor novels and a few others (like Rogue Star) have starships emerging 1-2 AU from the nearest habitable planet.<br /> <br /> By and large, though, the bulk seem to favor billions of km (Chaos Child by Ian Watson, Space Fleet/Rogue Trader, Execution Hour, and a few others.)  which seems to be te 'typical' distance for the vast majority of Imperial starships (particularily civilian) so it leads me <span class="glossaryitem" onmouseover='gp(415);'>ot</span> believe some billions of km is the closest 'safe' distance. <br /> <br /> If you have a good navigator (<span class="glossaryitem" onmouseover='gp(500);'>CF</span> Wolfblade) and good technology (again Savage Scars) you can of course get closer.<br /> <br /> Other races like the Orks have made closer warp jumps - in Rynn's World (which reproduced the events in the Index Astartes entry for the Crimson Fists) the Orks dropped out of the warp within 10 planetary diameters (about half a light second) to attack... but many of their ships were destroyed in the translation.  <br /> <br /> Based on that and my own vague guess, I'd say 1 AU of a planet is perhaps the closest you want to try entering/exiting the warp.]]></description>
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				<pubDate><![CDATA[Wed, 9 Jan 2013 04:36:21]]> GMT</pubDate>
				<author><![CDATA[ Connor MacLeod]]></author>
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				<title>Re:Warp jump near a planet</title>
				<description><![CDATA[ I believe it has to do with the gravity of the star effecting the opening of the warp rift. Gravity is theorized to be able to rip through dimensions, Black Holes possably having an exit point in another dimension due to the massive gravity, bla bla bla...<br /> <br /> Plus the gravity could pull all sorts of nasty warp stuff into realspace.<br /> <br /> <br /> Thats not to say you couldn't make a Warp jump in the middle of a system. it would just be an act of desperation or something like that.]]></description>
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				<pubDate><![CDATA[Wed, 9 Jan 2013 06:23:40]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Warp jump near a planet</title>
				<description><![CDATA[ This thread did make me want to dig up what Rogue trader <span class="glossaryitem" onmouseover='gp(345);'>RPG</span> says on the topic( as it deals with ships heavily). <br /> <br /> p. 318 <span class="glossaryitem" onmouseover='gp(115);'>RT</span> <br /> The safe point is indeed the edge of the star system. Activating the warp drives before hand if one is lucky just knocks you a 1000 or so light years off course  . Most common result is the total destruction of the ship as it is torn apart by an unstable warp transit.<br /> <br /> <br /> In other words never try it.]]></description>
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				<pubDate><![CDATA[Wed, 9 Jan 2013 07:54:31]]> GMT</pubDate>
				<author><![CDATA[ Hunterindarkness]]></author>
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				<description><![CDATA[ That just adds to the fun though! 1% chance of success or fiery death?]]></description>
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				<pubDate><![CDATA[Wed, 9 Jan 2013 07:55:52]]> GMT</pubDate>
				<author><![CDATA[ Arcsquad12]]></author>
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				<title>Warp jump near a planet</title>
				<description><![CDATA[ 1% might be on the high end. But ripped apart by the warp..does not sound like a fast death.]]></description>
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				<pubDate><![CDATA[Wed, 9 Jan 2013 08:08:26]]> GMT</pubDate>
				<author><![CDATA[ Hunterindarkness]]></author>
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				<title>Warp jump near a planet</title>
				<description><![CDATA[ Certainty of death or a 1% chance to live...I like those odd. I'l just have to figure a way to get them as close to the edge as possible before the jump, still going to be dangerous though. <br /> <br /> Didn't the einstien do an in system jump. She was badly damaged before hand, but she made it. Was it luck, a good navigator or fluff armour do you think?]]></description>
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				<pubDate><![CDATA[Wed, 9 Jan 2013 09:30:26]]> GMT</pubDate>
				<author><![CDATA[ Themanwiththeplan]]></author>
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				<title>Warp jump near a planet</title>
				<description><![CDATA[ Navigator will not help if you jump early. Its the warp field and entering the warp itself you mess with, not navigation.<br /> <br /> That ship if I recall ran and ran a long long way being chased the whole time before it jumped.]]></description>
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				<pubDate><![CDATA[Wed, 9 Jan 2013 10:16:33]]> GMT</pubDate>
				<author><![CDATA[ Hunterindarkness]]></author>
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				<title>Warp jump near a planet</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/08f0bfb01c76ef3b39cfa00b445bf25a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/499139/5154191.page"><b>Themanwiththeplan wrote:</b></a><br/>Certainty of death or a 1% chance to live...I like those odd. I'l just have to figure a way to get them as close to the edge as possible before the jump, still going to be dangerous though. <br /> <br /> Didn't the einstien do an in system jump. She was badly damaged before hand, but she made it. Was it luck, a good navigator or fluff armour do you think?</div></blockquote><br /> <br /> Plot armour, I believe the navigator wasn't anything special on that ship.<br /> <br /> One thing you could say is that they attempted a warp jump at one of the system's lagrange points.  The space there is relatively 'flat' but it's a moving point and 'small' I guess you could say, so that could give you the wiggle room to let them get away with an in-system jump, while also explaining any damage that would result.  Plus it gives a chance to show off tricky smarts and mad piloting skills.]]></description>
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				<pubDate><![CDATA[Wed, 9 Jan 2013 15:34:29]]> GMT</pubDate>
				<author><![CDATA[ daveNYC]]></author>
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				<title>Warp jump near a planet</title>
				<description><![CDATA[ Thanks dave but I'm going to keep it relitively simple as while I do like a bit of science, most people just want to read a story with out breaking off and reading a thesis to understand it. Thanks for your imput though, it reminds me why I ask these questions on dakka. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 9 Jan 2013 16:15:54]]> GMT</pubDate>
				<author><![CDATA[ Themanwiththeplan]]></author>
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				<title>Warp jump near a planet</title>
				<description><![CDATA[ Anyone ever read the books The Mirrored Heavens or The Burning Skies by Homeworld/2 writer David J. Williams? I had a crash course in orbital physics because of them. <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.]]></description>
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				<pubDate><![CDATA[Wed, 9 Jan 2013 16:37:09]]> GMT</pubDate>
				<author><![CDATA[ Enigwolf]]></author>
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				<title>Re:Warp jump near a planet</title>
				<description><![CDATA[ You could maybe have them running for the closest Lagrange Point and doing an emergency jump from there to minimize the risk.<br /> In basic layman terms a point between the planet and the star where the gravity 'pulls' from them cancel each other out. (More precisely, the Lagrange Points mark positions where the gravitational pull of the two large masses precisely cancels the centripetal acceleration required to rotate with them, but meh.)<br /> <br /> Basic diagram here  <a href="http://hyperphysics.phy-astr.gsu.edu/hbase/mechanics/lagpt.html" target="_new" rel="nofollow">http://hyperphysics.phy-astr.gsu.edu/hbase/mechanics/lagpt.html</a><br /> <br /> <br /> edit: Just noticed someone else suggested this previously  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 9 Jan 2013 16:39:35]]> GMT</pubDate>
				<author><![CDATA[ Daedricbob]]></author>
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				<title>Warp jump near a planet</title>
				<description><![CDATA[ Yes Deadricbob, but you just saved me a looong read, and gave me a way to simply and a little technically explain it to readers. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> cheers <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> Sorry Dave, your orginal point and sergestion is still valid, it's just I'm feeling lazy today to do more than I.....<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 9 Jan 2013 16:58:32]]> GMT</pubDate>
				<author><![CDATA[ Themanwiththeplan]]></author>
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				<title>Warp jump near a planet</title>
				<description><![CDATA[ No worries, laziness is it's own reward.]]></description>
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				<pubDate><![CDATA[Wed, 9 Jan 2013 20:31:58]]> GMT</pubDate>
				<author><![CDATA[ daveNYC]]></author>
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				<title>Warp jump near a planet</title>
				<description><![CDATA[ Candy?]]></description>
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				<pubDate><![CDATA[Wed, 9 Jan 2013 23:28:35]]> GMT</pubDate>
				<author><![CDATA[ Themanwiththeplan]]></author>
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				<title>Warp jump near a planet</title>
				<description><![CDATA[ Well I am not sure what they have got into they can not outrun or outfight. But if they 100% must jump I would let em, but twist the hell out of the Hull, take mass deaths and make sure they understand it some-thing they should never, ever try again.]]></description>
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				<pubDate><![CDATA[Thu, 10 Jan 2013 00:48:41]]> GMT</pubDate>
				<author><![CDATA[ Hunterindarkness]]></author>
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				<title>Warp jump near a planet</title>
				<description><![CDATA[ A space hulk and a sizable ork fleet that got the jump on them and after a space battle not going their way it's the only option to escape alive. <br /> <br /> I'm going to get them to do a emergency lagrange point jump to minimize the damage done though. I still need them to fight later but need them out the picture for a while until they do some repairs.]]></description>
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				<pubDate><![CDATA[Thu, 10 Jan 2013 02:28:14]]> GMT</pubDate>
				<author><![CDATA[ Themanwiththeplan]]></author>
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				<title>Warp jump near a planet</title>
				<description><![CDATA[ Certainty of death, small chance of success...What are you waiting for?]]></description>
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				<pubDate><![CDATA[Thu, 10 Jan 2013 02:38:41]]> GMT</pubDate>
				<author><![CDATA[ Barrywise]]></author>
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				<title>Warp jump near a planet</title>
				<description><![CDATA[ They should be able to outrun the hulk with ease. Some of the smaller ork ships will be fast enough to catch them but anything they can not out fight and not catch them.]]></description>
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				<pubDate><![CDATA[Thu, 10 Jan 2013 02:41:55]]> GMT</pubDate>
				<author><![CDATA[ Hunterindarkness]]></author>
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				<title>Warp jump near a planet</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f7a360744439e214eaf3d71e80931921.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/499139/5157769.page"><b>Hunterindarkness wrote:</b></a><br/>They should be able to outrun the hulk with ease. Some of the smaller ork ships will be fast enough to catch them but anything they can not out fight and not catch them.</div></blockquote><br /> <br /> Exactly. If they can't outrun it, they can outfight it. Just use the speed measurements from <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> to see what they can and can't outrun/outfight.]]></description>
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				<pubDate><![CDATA[Thu, 10 Jan 2013 09:28:31]]> GMT</pubDate>
				<author><![CDATA[ Enigwolf]]></author>
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				<title>Warp jump near a planet</title>
				<description><![CDATA[ I believe there was a ship that jumped out of the warp in The Emperor's Gift, it was badly damaged because of it, but I think it was relatively "safe"]]></description>
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				<pubDate><![CDATA[Thu, 10 Jan 2013 15:07:34]]> GMT</pubDate>
				<author><![CDATA[ Alfndrate]]></author>
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