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		<title><![CDATA[Latest posts for the thread "[WHFB]  New FAQs too"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[WHFB]  New FAQs too"]]></description>
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				<title>[WHFB]  New FAQs too</title>
				<description><![CDATA[ Updates to the main book, Daemons, Dwarfs, Empire and Skaven at first glance.  Helpfully, they've put a date next to the document file to assist with keeping track.  Historically though, one of those will be accidentally left unchanged in one update.]]></description>
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				<pubDate><![CDATA[Wed, 16 Jan 2013 14:46:24]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
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				<title>[WHFB]  New FAQs too</title>
				<description><![CDATA[ Yay Horrors affected by wizard tower. Tired of it being ruled different ways at events. ]]></description>
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				<pubDate><![CDATA[Wed, 16 Jan 2013 14:59:07]]> GMT</pubDate>
				<author><![CDATA[ Acardia]]></author>
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				<title>[WHFB]  New FAQs too</title>
				<description><![CDATA[ Dwarf update is just that you can't use the steam drill to delay arrival.<br /> <br /> Daemons (I think) just corrects a typo in the White Dwarf pamphlet that I don't have.<br /> <br /> For Skaven, weirdly, the Grey Seer and his Bell test separately even on spells like Dwellers (not surprised on Pit).<br /> <br /> For Empire- the War Altar doesn't grant stubborn to its rider, though I'm not entirely sure whether that matters.<br /> <br /> And for the main book- there's the point Arcadia's already made above, and a prohibition on voluntarily moving through vortices.  Probably gives Purple Sun an unnecessary boost, but adds an extra tool for some of the other armies out there.  I'm thinking Curse of the Bad Moon in particular, since it can't misfire on top of its own user.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> All in all, a very short update- with most of it being pretty minor things that I'm surprised were "asked frequently".]]></description>
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				<pubDate><![CDATA[Wed, 16 Jan 2013 15:08:08]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
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				<title>[WHFB]  New FAQs too</title>
				<description><![CDATA[ Well the vortices boost is actually stronger for Tomb Kings for 4 reasons.<br /> <br /> 1) Skull storm generally sucks, but better now. even more so on a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1 or 2. <br /> 2) Purple sun is also available for <span class="glossaryitem" onmouseover='gp(418);'>TK</span>. <br /> 3) Tomb Kings can't March and now have an additional control in the movement phase.<br /> 4) don't like there the vortecies end up use the kanopi and keep casting. ]]></description>
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				<pubDate><![CDATA[Wed, 16 Jan 2013 15:20:40]]> GMT</pubDate>
				<author><![CDATA[ Acardia]]></author>
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