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		<title><![CDATA[Latest posts for the thread "Monstrous creatures"]]></title>
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				<title>Monstrous creatures</title>
				<description><![CDATA[ So me and my buddy were looking over the Monstrous creature rules. And we noticed their <span class="glossaryitem" onmouseover='gp(19);'>CC</span> rules. And we had a hard time deciding if monstrous creatures were all ways <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> or only when they smash. Because for Nids they have a weapon (Bone sword) that allows them to become <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, but obviously this came out before the 6th edition rules came out. So if this is true I figured people just used the Bone sword/whip, just for the whip. ]]></description>
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				<pubDate><![CDATA[Wed, 16 Jan 2013 20:13:59]]> GMT</pubDate>
				<author><![CDATA[ Elmothegreat]]></author>
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				<title>Re:Monstrous creatures</title>
				<description><![CDATA[ Smash rule makes them <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2 all hits + they can devide hits for other bounuses]]></description>
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				<pubDate><![CDATA[Wed, 16 Jan 2013 20:17:19]]> GMT</pubDate>
				<author><![CDATA[ captain-crud]]></author>
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				<title>Monstrous creatures</title>
				<description><![CDATA[ I am not sure I fully understand what you were saying, but I think what you are saying is Smash = <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2, Normal attacks are <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3?]]></description>
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				<pubDate><![CDATA[Wed, 16 Jan 2013 20:19:35]]> GMT</pubDate>
				<author><![CDATA[ Elmothegreat]]></author>
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				<title>Re:Monstrous creatures</title>
				<description><![CDATA[ Just having Smash as a rule you are AP2 all the time in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  In addition it can be "activated" to x2 <span class="glossaryitem" onmouseover='gp(123);'>str</span> and half attacks.]]></description>
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				<pubDate><![CDATA[Wed, 16 Jan 2013 20:22:06]]> GMT</pubDate>
				<author><![CDATA[ Goat]]></author>
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				<title>Re:Monstrous creatures</title>
				<description><![CDATA[ Read the Smash rule carefully.<br /> <br /> It says a model with this rule's melee attacks are always AP2, unless a weapon would make them AP1, and that the model has the option to half their base attack characteristic to double their Strength.<br /> <br /> Its quite clear that its always AP2, regardless of if the model decides to 'Smash' or not.]]></description>
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				<pubDate><![CDATA[Wed, 16 Jan 2013 20:22:50]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Monstrous creatures</title>
				<description><![CDATA[ All right thanks. Thats the conclusion we came to, but I thought I would double check. ]]></description>
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				<pubDate><![CDATA[Wed, 16 Jan 2013 20:28:54]]> GMT</pubDate>
				<author><![CDATA[ Elmothegreat]]></author>
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				<title>Monstrous creatures</title>
				<description><![CDATA[ I'm not quite sure what captain-crud means by the second half of his post either, but Smash does make all attacks AP2. The rule itself states that all close combat attacks gain AP2 (unless a weapon would give them AP1) and <i>in addition</i> the model may elect to make a Smash Attack  which has other effects.<br /> <br /> In regards to the Bonesword, it actually doesn't confer AP2 but simply ignores armor. And yes, on the Tyrant it is generally kept purely for the Lash Whip half of the weapon combo, though on the infantry units that can take them (Tyrant Guard, Warriors/Shrikes) the ignore armor effect is valuable.<br /> <br /> <b>Edit</b>: Drat. Beat me to it... ]]></description>
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				<pubDate><![CDATA[Wed, 16 Jan 2013 20:31:03]]> GMT</pubDate>
				<author><![CDATA[ Strat_N8]]></author>
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