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		<title><![CDATA[Latest posts for the thread "Imperial guard OP teams"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Imperial guard OP teams"]]></description>
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				<title>Imperial guard OP teams</title>
				<description><![CDATA[ I think you should be able to upgrade an artillery battery to have a two man <span class="glossaryitem" onmouseover='gp(280);'>op</span> team which has a box caster and one spotter. Before firing the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> team can try and issue and order to their artillery battery to fire on his target, and if the do so the shot has the ballistic skill if three subtracted if the <span class="glossaryitem" onmouseover='gp(280);'>op</span> team have line of sight ti the target.<br /> Haven't thought if a points cost but they will have the same profile as normal guardsmen but leave the board if the battery is destroyed]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/501311/5187844.page</guid>
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				<pubDate><![CDATA[Thu, 17 Jan 2013 17:13:52]]> GMT</pubDate>
				<author><![CDATA[ FenWulf29]]></author>
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				<title>Imperial guard OP teams</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/acfac2494c251e6e1bacdb961e06dcd5.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/501311/5187844.page"><b>FenWulf29 wrote:</b></a><br/>I think you should be able to upgrade an artillery battery to have a two man <span class="glossaryitem" onmouseover='gp(280);'>op</span> team which has a box caster and one spotter. Before firing the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> team can try and issue and order to their artillery battery to fire on his target, and if the do so the shot has the ballistic skill if three subtracted if the <span class="glossaryitem" onmouseover='gp(280);'>op</span> team have line of sight ti the target.<br /> Haven't thought if a points cost but they will have the same profile as normal guardsmen but leave the board if the battery is destroyed</div></blockquote><br /> <br /> You've put so little thought into this so far.. why bother?]]></description>
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				<pubDate><![CDATA[Sun, 20 Jan 2013 01:57:03]]> GMT</pubDate>
				<author><![CDATA[ Scipio Africanus]]></author>
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				<title>Imperial guard OP teams</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/acfac2494c251e6e1bacdb961e06dcd5.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/501311/5187844.page"><b>FenWulf29 wrote:</b></a><br/>I think you should be able to upgrade an artillery battery to have a two man <span class="glossaryitem" onmouseover='gp(280);'>op</span> team which has a vox caster and one spotter. Before firing the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> team can try and issue an order to their artillery battery to fire on his target, and if they do so the shot has the ballistic skill of three subtracted if the <span class="glossaryitem" onmouseover='gp(280);'>op</span> team has line of sight to the target.<br /> Haven't thought of a points cost but they will have the same profile as normal guardsmen but leave the board if the battery is destroyed</div></blockquote><br /> <br /> Im a tad bit confused on what this...is....so I pay extra for 2 guardsmen that can issue a single Fire On My Target order to the artillery battery (which, since their vehicles, can't even get orders issued to them). If the order passes, which is impossible because vehicles can't get orders without modifying the rule, then the shot has 3 inches (from the BS3 part...I think...) subtracted from the scatter if the "<span class="glossaryitem" onmouseover='gp(280);'>OP</span>" team (what does that even mean?) has <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>.<br /> <br /> So....2 guardsmen? That's it? We're talking about stuff that a single bolter can wipe off the board, and 1 wound will cause them to flee (basically a <span class="glossaryitem" onmouseover='gp(638);'>HWT</span> without the heavy weapon). I don't see this as having much use. The rule is a cool idea, I always thought it would make sense for artillery to have spotters which could make them more accurate, but the execution is poor here. <br /> <br /> If you want to run the 2 guardsmen thing, don't make them normal guardsmen. I assure you they will be killed or routed before they be of any use (because in order for true spotters to be of any effect, they have to be close enough to the action to be able to accurately relay positions to arty. So these guys will be mid-field.). I would suggest giving them rules that increase their durability at least a tiny bit before I would consider them. Even then, all it takes is 1 wound. 1 wound, and the other guy takes a moral check that he is most likely gonna fail at LD7. ]]></description>
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				<pubDate><![CDATA[Sun, 20 Jan 2013 04:00:12]]> GMT</pubDate>
				<author><![CDATA[ washout77]]></author>
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				<title>Imperial guard OP teams</title>
				<description><![CDATA[ I like the idea. What they could be instead of an upgrade to a indirect tank is a stand alone elite choice. They could be some kind of recon team with infiltrate, stealth or shrouded or all of them. It would be cool if they could adjust the chance of precsion strikes from Sniper Rifles as well and maybe some other weapons as well. You could even give one of the guys in the team a Sniper Rifle and make him like a less awsome vindicare.]]></description>
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				<pubDate><![CDATA[Mon, 21 Jan 2013 06:03:35]]> GMT</pubDate>
				<author><![CDATA[ Sinji]]></author>
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