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		<title><![CDATA[Latest posts for the thread "Blood Angels Specific Camapign rules"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Blood Angels Specific Camapign rules"]]></description>
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				<title>Blood Angels Specific Camapign rules</title>
				<description><![CDATA[ Enclosed is a short treatise describing realistic management of an entire blood angels company (Plus half the first and tenth companies). <br /> <br /> I have tried to go into detail about how Red Thirst impacts company over the course of a campaign and how the black rage is actually a <i>bad</i> thing. <br /> <br /> In addition, I've gone into depth about how a single company may field vehicles, their supporting staff and officers as well as how attricion affects the ranks of a company. <br /> <br /> I was hoping to include something to do with dwindling supplies, but I felt that this was already enough. <br /> <br /> Please, have a read. Pick up on things that aren't clear and don't make sense. Tell me what you like and what you think is unnecessary (It's for campaign play, so it's not meant to be competitive.)<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/501738/5194748.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/501738/5194748.page</link>
				<pubDate><![CDATA[Sat, 19 Jan 2013 14:57:47]]> GMT</pubDate>
				<author><![CDATA[ Scipio Africanus]]></author>
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