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		<title><![CDATA[Latest posts for the thread "Rulebook and FAQ Need Complex Examples"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Rulebook and FAQ Need Complex Examples"]]></description>
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				<title>Rulebook and FAQ Need Complex Examples</title>
				<description><![CDATA[ The best rules are interpreted the same by everyone. The problem is that when a rule is written not everyone may interpret it the same. This leads to <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> to remedy the differing interpretations.  Most of the <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>' answers are one word to a question that is a paragraph in length.  I would like to see the amount of effort in the response be a direct reflection of the commitment to the hobby as their customers have made through their question.  I do applaud the continuous examination of the rules with <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>, as these do address interpretation issues.<br /> <br /> I believe complex examples of implementing the rules is the best method to convey the rules and intent.  These examples can be released in the rulebook <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> and Codex <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>. The cost is the time making the examples as the online access to the .pdf <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> is efficient and cost effective.  ]]></description>
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				<pubDate><![CDATA[Sun, 20 Jan 2013 22:50:35]]> GMT</pubDate>
				<author><![CDATA[ Brian2000]]></author>
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				<title>Rulebook and FAQ Need Complex Examples</title>
				<description><![CDATA[ So what are you proposing?<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 20 Jan 2013 23:08:00]]> GMT</pubDate>
				<author><![CDATA[ Eldercaveman]]></author>
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				<title>Re:Rulebook and FAQ Need Complex Examples</title>
				<description><![CDATA[ Your proposal doesn't fall on deaf ears. Everyone who has seen the <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> wants a clearer, more comprehensive explanation. Why they keep them at such abysmal levels, I'll never understand; as you said, the price is only time.]]></description>
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				<pubDate><![CDATA[Mon, 21 Jan 2013 00:13:00]]> GMT</pubDate>
				<author><![CDATA[ hubbsey]]></author>
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				<title>Rulebook and FAQ Need Complex Examples</title>
				<description><![CDATA[ I propose <span class="glossaryitem" onmouseover='gp(50);'>GW</span> publish detailed rules examples in the Rulebook <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> and Codex <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.  An example in the Rulebook <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> might look like the following:<br /> <br /> Example shooting attack:  A five man squad of space marines, 4 boltguns, 1 heavy bolter fire at 10 orks.  Four orks are within 24" of all the attackers, 4 more are within 36", and one is over 36", and one is not in sight.  All boltguns and the heavy bolter are within range of 1 ork and have <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>.  All hits from the boltguns and heavy bolter are put into the wound pool and will be applied to the 8 orks that are in <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> and within 36".  The 4 orks beyond 24" can receive wounds from the boltguns if the 4 closer orks are removed as casualties....]]></description>
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				<pubDate><![CDATA[Mon, 21 Jan 2013 02:28:27]]> GMT</pubDate>
				<author><![CDATA[ Brian2000]]></author>
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				<title>Rulebook and FAQ Need Complex Examples</title>
				<description><![CDATA[ So what you are after is a mini essay for every <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, yes it would clear stuff up, but I can't see <span class="glossaryitem" onmouseover='gp(50);'>GW</span> investing the time into this. It's just not their mentality towards this game, they even say in their book, ( and I'm para phrasing) It is not a perfect rule set, there are far to many variables in the game to make it so, and sometimes you as the players, will have to make your own calls on the rules. <br /> <br /> This is fine, when the game is played in the same spirit with which it was written, as a fun way of playing with your toy soldiers. However it becomes a problem when it gets added into a competitive setting, as the competitive scene demands a more strict and black and white rule set. ]]></description>
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				<pubDate><![CDATA[Mon, 21 Jan 2013 05:28:22]]> GMT</pubDate>
				<author><![CDATA[ Eldercaveman]]></author>
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