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		<title><![CDATA[Latest posts for the thread "500 Point Chaos Space Marines"]]></title>
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				<title>500 Point Chaos Space Marines</title>
				<description><![CDATA[ I have renounced my loyalty to the false emperor and decided to make a chaos list so here we go:<br /> <br /> Daemon Prince of Khorne (180)<br /> -power armour<br /> <br /> Chaos Space Marines 10 Man (165)<br /> -Heavy Bolter<br /> -Plasma Gun<br /> <br /> Chaos Space Marines 10 Man (155)<br /> -Plasma Pistol<br /> -Chainswords<br /> <br /> C&C appreciated<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 21 Jan 2013 02:25:37]]> GMT</pubDate>
				<author><![CDATA[ Harkon the Wise]]></author>
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				<title>Re:500 Point Chaos Space Marines</title>
				<description><![CDATA[ For 500, I would drop the deamon prince to take a lord and a rihno. A deamon prince is big, and too many points to use on one model in 500 points.]]></description>
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				<pubDate><![CDATA[Mon, 21 Jan 2013 02:32:50]]> GMT</pubDate>
				<author><![CDATA[ Necron123]]></author>
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				<title>Re:500 Point Chaos Space Marines</title>
				<description><![CDATA[ I've never played such a small point list, but I'd offer these bits...<br /> <br /> A. If you're going to take a Daemon Prince, Get wings.<br /> B. Plasma Pistols aren't worth 15 points<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 21 Jan 2013 02:54:39]]> GMT</pubDate>
				<author><![CDATA[ Eboncrow]]></author>
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				<title>500 Point Chaos Space Marines</title>
				<description><![CDATA[ OK<br /> <br /> A. Ok I'll see if i can make some space<br /> B. Yes they are<br /> <br /> I could do this:<br /> <br /> Daemon Prince of Khorne (220) <br /> -power armour <br /> -wings<br /> <br /> Chaos Space Marines 10 Man (140) <br /> <br /> Chaos Space Marines 10 Man (140) <br /> -Chainswords ]]></description>
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				<pubDate><![CDATA[Mon, 21 Jan 2013 03:44:36]]> GMT</pubDate>
				<author><![CDATA[ Harkon the Wise]]></author>
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				<title>Re:500 Point Chaos Space Marines</title>
				<description><![CDATA[ Your new list makes it so your opponent has to roll 6 to hit your prince after your first turn (hide him behind something if you don't have initiative) You can land and assault whatever you would like after that. <br /> <br /> If they're not shooting at your prince, they're shooting at marines. Which, isn't necessarily all that great, but not bad. <br /> <br /> I'd say run 7 man squads in rhinos instead of 10 mans on foot. you'd save 8 pts, enough for a combi-bolter on both the squad champion that you're not planning on charging with and an extra combi-bolter on the rhino. (you're firing snap shots, but they're twin-linked) A Plasma gun has to roll a 4 or better 3 times (1 if your opponent is really lucky) just to start shooting at your marines, instead of a 2 or better and you're already losing marines. <br /> <br /> My comment about plasma pistols was simply based on my experience with them. They don't bring home the same bang for the buck as a plasma gun that gets 2 shots at close range. The pistols have either failed to kill, or killed and been the reason for a failed charge. Maybe just my luck. I'd just as soon take a plasmagun and wait for my rhino to be blown up before moving out to charge. ]]></description>
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				<pubDate><![CDATA[Mon, 21 Jan 2013 08:08:58]]> GMT</pubDate>
				<author><![CDATA[ Eboncrow]]></author>
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				<title>500 Point Chaos Space Marines</title>
				<description><![CDATA[ Plasma pistol if you are going to assault.<br /> <br /> Plasma gun if you are shooty.<br /> <br /> What you could do instead of the plasma pistol in the second unit is to go for a melta gun on one of the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and either a flamer on an other or give the champion meltabombs.  Meltagun for better anti-vehicle and instant death (okay you lose some <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks) over the p.pistol.<br /> <br /> The problem with demon princes without wings is the model is awesome.  The wings which come with it are too large and make it look a little odd.]]></description>
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				<pubDate><![CDATA[Mon, 21 Jan 2013 08:51:51]]> GMT</pubDate>
				<author><![CDATA[ Jasper]]></author>
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				<title>500 Point Chaos Space Marines</title>
				<description><![CDATA[ Ok how about this list:<br /> <br /> Khorne Daemon Prince (220)<br /> -Power Armour<br /> -Wings<br /> <br /> Chaos Space Marines 6 Man (138)<br /> -Plasma Gun<br /> -Rhino<br /> <br /> Chaos Space Marines 6 Man (138)<br /> -Plasma Gun<br /> -Rhino<br /> <br /> If I want to assault i can just use the bolt pistols they automatically come with.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/502084/5200005.page"><b>Eboncrow wrote:</b></a><br/>My comment about plasma pistols was simply based on my experience with them. They don't bring home the same bang for the buck as a plasma gun that gets 2 shots at close range. The pistols have either failed to kill, or killed and been the reason for a failed charge. Maybe just my luck. I'd just as soon take a plasmagun and wait for my rhino to be blown up before moving out to charge. </div></blockquote><br /> Oh sorry for that i didnt see what you meant earlier<br /> <br /> p.s. Sorry for the double post]]></description>
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				<pubDate><![CDATA[Mon, 21 Jan 2013 08:55:45]]> GMT</pubDate>
				<author><![CDATA[ Harkon the Wise]]></author>
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				<title>Re:500 Point Chaos Space Marines</title>
				<description><![CDATA[ You could give a squad champ a combi-bolter for 3 of the 4 pts you're not using anyway. Yay twin-linked shots.]]></description>
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				<pubDate><![CDATA[Mon, 21 Jan 2013 19:04:06]]> GMT</pubDate>
				<author><![CDATA[ Eboncrow]]></author>
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				<title>500 Point Chaos Space Marines</title>
				<description><![CDATA[ That sounds good. I think I have come to a final verdict here is my list:<br /> <br /> <br /> Khorne Daemon Prince (220)<br /> -Power Armour<br /> -Wings<br /> <br /> Chaos Space Marines 6 Man (138)<br /> -Plasma Gun<br /> -Rhino<br /> <br /> Chaos Space Marines 6 Man (141)<br /> -Plasma Gun<br /> -Rhino<br /> -Combi-Bolter<br /> <br /> 499]]></description>
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				<pubDate><![CDATA[Mon, 21 Jan 2013 23:41:50]]> GMT</pubDate>
				<author><![CDATA[ Harkon the Wise]]></author>
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				<title>500 Point Chaos Space Marines</title>
				<description><![CDATA[ Or how About this one:<br /> <br /> Huron Blackheart (160)<br /> <br /> Chaos Space Marines 8 Man (169)<br /> -Plasma Gun<br /> -Rhino<br /> -Melta Bombs<br /> <br /> Chaos Space Marines 8 Man (169)<br /> -Plasma Gun<br /> -Rhino<br /> -Melta Bombs<br /> <br /> P.s. sorry bout the double post]]></description>
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				<pubDate><![CDATA[Wed, 23 Jan 2013 04:44:25]]> GMT</pubDate>
				<author><![CDATA[ Harkon the Wise]]></author>
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				<title>Re:500 Point Chaos Space Marines</title>
				<description><![CDATA[ Using Huron, I assume he's going to be in one of the rhinos. That gives your opponent 2 targets to choose from, the Warlord, or the other rhino. I'd shoot at huron's rhino until it popped and I killed him. <br /> <br /> With the <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, you are separate and hard to hit. Do they shoot the flyer and only hit on 6s? or do they try and pop a tank? They have more options there. Without dedicated Anti-air (which is probably noone at this point value) your warlord might be too hard to hit and I'll shoot at the tanks. Leaving the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> to do as he pleases. <br /> <br /> More options generally means a better chance for what you want to happen happening. ]]></description>
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				<pubDate><![CDATA[Wed, 23 Jan 2013 05:39:43]]> GMT</pubDate>
				<author><![CDATA[ Eboncrow]]></author>
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				<title>500 Point Chaos Space Marines</title>
				<description><![CDATA[ I would go with kharn two squads of 6 bezerkers and two rhinos at 500 Zerkers are great and I have never lost with them,  Also kharn is amazing and fun to field ]]></description>
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				<pubDate><![CDATA[Wed, 23 Jan 2013 16:02:50]]> GMT</pubDate>
				<author><![CDATA[ goodriddans2]]></author>
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				<title>Re:500 Point Chaos Space Marines</title>
				<description><![CDATA[ Personally, I don't like taking Characters or any <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> over 100 points in a game this size, the kind of list I would run here is<br /> <br /> <b><u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b></u><br /> Chaos Sorcerer - 60pts<br /> <br /> <b><u>Troops</b></u><br /> 10 man Cultist Squad - 50pts<br /> <br /> 6 Man <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Squad - 88pts<br /> <br /> <b><u>Fast Attack</b></u><br /> Heldrake w/ Baleflamer - 170<br /> <br /> <b><u>Heavy Support</b></u><br /> Havocs w/ 2 x Autocannons 2x Missile Launchers - 125<br /> <br /> Then you should be able to take out most infantry, you have a very strong Flyer (5+ Daemon Save as well as It will not die). Cultists should stay in cover, as for the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad and sorcerer (I would recommend taking Biomancy on the sorcerer), stick them together and see what you can do with them (Also, you have a spare 7 points, feel free to spend them)! However, this does seem to be very different to the kind of list you seem to want to go for... ]]></description>
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				<pubDate><![CDATA[Wed, 23 Jan 2013 18:51:40]]> GMT</pubDate>
				<author><![CDATA[ Aetherbolt]]></author>
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				<title>Re:500 Point Chaos Space Marines</title>
				<description><![CDATA[ My suggestions were going based off what he seemed to want in his list. A Heldrake at this point level would be devastating. definitely an option worth mulling over.]]></description>
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				<pubDate><![CDATA[Wed, 23 Jan 2013 22:36:21]]> GMT</pubDate>
				<author><![CDATA[ Eboncrow]]></author>
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				<title>500 Point Chaos Space Marines</title>
				<description><![CDATA[ The Heldrake is cheap enough to be taken at very low point levels. Which is awesome.]]></description>
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				<pubDate><![CDATA[Thu, 24 Jan 2013 03:51:39]]> GMT</pubDate>
				<author><![CDATA[ McNinja]]></author>
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