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		<title><![CDATA[Latest posts for the thread "1500 IG vs SM"]]></title>
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				<title>1500 IG vs SM</title>
				<description><![CDATA[ In the interests of time we chose <span class="glossaryitem" onmouseover='gp(24);'>D6</span>+3 objectives and rolled for long/short table edges and decided no night fighting. 5 obj were placed, 3 his end, 2 mine. I would have to either take out his troops or get over to contest.  <br /> <br /> We rolled long table and he deployed first, a psyche battle squad each side in full cover, a manticore and colossus in each rear corner, his demolisher in cover with a vet squad and primaries psycher in chimera on my left, the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>/<span class="glossaryitem" onmouseover='gp(331);'>PCS</span> (?) with psyches on my right. <br /> <br /> I put vindicator, speeder and melta squad in rhino on my left, 7 sternguard with libby in rhino on my right, whirlwind a rear in heavy cover, plasma squad on objective in ruin with the dread and <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> in ruin’s top for great fire lines. Terms I kept in reserve to deep strike. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 21 Jan 2013 09:55:31]]> GMT</pubDate>
				<author><![CDATA[ Loricatus Aurora]]></author>
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				<title>Re:1500 IG vs SM</title>
				<description><![CDATA[ His turn 1 <br /> His psyker battle squad to my left moves 2 guys out as does the squad on the right while the rest stay hidden. His demolisher rumbles forward. <br /> <br /> Demolisher pens vindicator and rhino on my left although I make both cover saves. His lascannon snap shots a hull point off my vindicator. <br /> His manticore fires one shot knocking a hullpoint off my left rhino. <br /> Colossos misses scouts. <br /> First psyker squad drops my scout <span class="glossaryitem" onmouseover='gp(82);'>LD</span> to 5 then hits them with soulstorm causing 4 wounds, killing 1. <br /> His autocannon in the command squad kills a second scout. Scouts run 2, regroup back to original position. <br /> <br /> My turn 1 <br /> My vindicator misses his demolisher <br /> My speeder jumps into heavy cover, not in 12 of his demolisher so it hides out of sight. <br /> My quad kills 2 exposed psykers on my right, he goes to ground and saves 1 with a 6. His Command squad is right behind to get them back up. <br /> My whirlwind lands a hit on his command squad / right psyker squad, killing the autocannon, a psyker and a plasmagun – huzzar! <br /> My sternguard gun down another psyker from the fire points in the rhino and my <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> kills another psyker on the right – the right psyker squad has not been whittled down from 6 to 2. Happy with that. <br /> <br /> His 2 <br /> Marbo, vendetta and vets in chimera all come on (+1 reserve rolls from a dude in his command squad) <br /> Marbo appears on the building roof right above my sternguard rhino. Hmm.. <br /> Meltavets facing my <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad and vindicator roll forward 6 and deploy 6 then explode my rhino killing 1. <br /> My quad takes a hullpoint off his vendetta (one pen but only rolls 1 on vehicle damage, damn!) <br /> Detta then explodes my sternguard rhino, landing 2 of the 3 snapfires from its lascannons getting 2 pens. The explosion kills a sternguard. <br /> Marbo then throws his bomb into my sternguard, killing all 6 of the survivors from the explosion. Librarian escapes via 3 look our sir rolls onto sternguard but he is now alone. <br /> His left psyker squad puts weaken resolve onto my squad freshly exploded out of their rhino dropping their <span class="glossaryitem" onmouseover='gp(82);'>LD</span> to 5. <br /> He has separated out his primaris psyker who then hits them with psychic shriek killing 6 and leaving only the multimelta alive. <br /> His demolisher kills my vindicator. <br /> His colossus kills another scout, leaving me with the SGT on the quad and the heavy bolter. <br /> Manticore turns my whirlwind into a statue (weapon destroyed and immob) <br /> <br /> My 2 <br /> My terminators deepstrike in accurately way back in the far right of his deployment zone, between his command squad and the chimera mounted vets (on objective) with manticore – I have the multimelta who can run to my second objective, my unmolested plasma squad on a second objective, he has squads sitting on the other three – if I can chase one off then I can draw and maybe even win. <br /> <br /> My terminator <span class="glossaryitem" onmouseover='gp(417);'>CMLs</span> hit the chimera side, only taking off a hull point and the <span class="glossaryitem" onmouseover='gp(213);'>SBs</span> only take another hull point! Damn. <br /> My dread puts 3 hits on his vendetta which does nothing <br /> My speeder destroys his demolisher <br /> My <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> opens up on the melta troop that exploded my <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad rhino killing 6, including all 3 meltagunners. <br /> My two remaining scouts then look at the primaries in cover – the heavy bolter fires normal rounds putting down 2 wounds and then the sniper blows his head off – all cover saves are failed! Warlord dead. <br /> My libby has moved next to Rambo, er sorry marbo, and hits him with avenger but rolls 1 to wound. My plasma squad finished the job and bolters him down. <br /> <br /> His 3 <br /> His vendetta now moves across the board and immobilises my speeder <br /> The chimera on my left moves a vet squad from left rear objective to take on my terms – the chimera puts down 7 wounds and I lose a term. <br /> The chimera the terms shot at puts another 5 wounds on them and I lose a second term <br /> His command squads shooting bounces off them <br /> His vet squad however kills 2 more, leaving only a standard <span class="glossaryitem" onmouseover='gp(167);'>tac</span> termi alone. His remaining 2 psyker battle squad take his <span class="glossaryitem" onmouseover='gp(82);'>LD</span> to 8 but he passes because he is epic. <br /> <br /> My turn 3 <br /> My term bolters the vets that dismounted near the objective and kills 1 <br /> My <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> kills another 4 – I really needed this <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> round to work for me to have a hope of chasing the guys off the board but alas 2 of the 4 airburst scattered off their target, including a wound off the terminator! <br /> I then try and charge my terminator into the remainder of the vet squad – if he can win combat and they fail morale they could easily run off the board. <br /> I roll my charge distance, through cover, and I roll three 1s. <br /> <br /> We call it here. My plasma squad is stuck where it is to hold an objective <br /> My speeder cannot move <br /> My librarian is hiding behind a building to avoid the massive open area killzone between him and the guard <br /> My dread and <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> can cause damage and its possible I could still win the game however with the store closing in 30mins I concede and call it a loss. <br /> <br /> Post game analysis <br /> Wow indirect fire is excellent. The whirlwind proved its value – a better target, particularly hordes, and this piece of kit would be MVP alongside the <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>. Benefit being you cannot hide from the <span class="glossaryitem" onmouseover='gp(477);'>WW</span>. <br /> Terminators again were awesome. A large part of his list reoriented to take down 4 of them and had my shooting of been more effective (exploding the chimera) or even my charge better, they could have still won the game for me. As it was they gave most of my army a turns breathing space. <br /> The <span class="glossaryitem" onmouseover='gp(330);'>MM</span> speeder was excellent. He is a true glass hammer however at 80pts the damage he can inflict makes it worth the <span class="glossaryitem" onmouseover='gp(316);'>KP</span>. Aside from pod sternguard with combi and <span class="glossaryitem" onmouseover='gp(330);'>MM</span> Abs I think the twin <span class="glossaryitem" onmouseover='gp(330);'>MM</span> speeder is up there for vehicle hunting in our arsenal. <br /> Marbo is just amazing. I need to chew over how to combat him going forward – his AP2 bomb which he can throw 6, and reliably appear anywhere within 3 of your unit means he could take down honour guard, terminators, sternguard, just about any elites really – all he needs is them all huddled up, so an exploded vehicle is perfect. I would have been better walking spread out. <br /> The psyker battle squads are nasty. Their special rules make for a tough matchup – if the guard player was able to force the fall back after the <span class="glossaryitem" onmouseover='gp(82);'>LD</span>, removing my ability to rally, these guys plus some shooting could have walked whole units off the board. As for psychic shriek, that is absurd, especially combined with Psy battle squad. <br /> <br /> This is my first game vs guard and I found them a touch match up. Ideally I needed to be able to hit armour hard, ie the demolisher (<span class="glossaryitem" onmouseover='gp(330);'>MM</span> speeders/pred destructor/<span class="glossaryitem" onmouseover='gp(87);'>LR</span> phobos), take down fliers (quad/storm talon), project force onto the colossus/manticore (conversion beamer/<span class="glossaryitem" onmouseover='gp(328);'>ML</span> <span class="glossaryitem" onmouseover='gp(29);'>devs</span>/pred destructor or <span class="glossaryitem" onmouseover='gp(87);'>LR</span> phobos, pod sternguard with melta, rifleman dread when not tasked with antiflier backup) plus take marbo (?) and rain fire on copious grunts (whirlwind, <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>, sternguard, <span class="glossaryitem" onmouseover='gp(336);'>HF</span> speeders) <br /> <br /> All in all the perfect antiguard <span class="glossaryitem" onmouseover='gp(119);'>SM</span> list starts to feel something like this <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> <span class="glossaryitem" onmouseover='gp(384);'>MoTF</span> with beamer <br /> <br /> Elites <br /> Sternguard in pod<br /> <br /> Fast Attack <br /> <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(330);'>MM</span> speeder <br /> <span class="glossaryitem" onmouseover='gp(336);'>HF</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> speeder <br /> Storm talon <br /> <br /> Heavy Support <br /> <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> <br /> <span class="glossaryitem" onmouseover='gp(477);'>WW</span> <br /> Pred destructor <br /> <br /> Fortifications <br /> Something with skyfire, I like quad due to interceptor <br /> <br /> I actually think this thinking has some merit – would require doing away with the termies, and the vindi (thus you need your AP2 in the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads via <span class="glossaryitem" onmouseover='gp(331);'>PCs</span> or from other sources) however a list built around these units I think would be reasonably solid. <br /> <br /> Would welcome thoughts on this?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 21 Jan 2013 09:59:36]]> GMT</pubDate>
				<author><![CDATA[ Loricatus Aurora]]></author>
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