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		<title><![CDATA[Latest posts for the thread "1750 Slaanesh Foot List"]]></title>
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				<title>1750 Slaanesh Foot List</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>hq</span>: 80<br /> chaos lord 80 w/ mark of slaanesh (Joins Cultists)<br /> <br /> troop: 924<br /> noise marines x5 125 w/ blastmaster<br /> noise marines x5 125 w/ blastmaster<br /> noise marines x5 125 w/ blastmaster<br /> noise marines x5 125 w/ blastmaster<br /> noise marines x10 252 w/ sonic blasters x9, doom siren, icon of excess<br /> Cultistsx 30 172 w/ heavy stubber x3, autogun x27<br /> <br /> fast attack: 340<br /> helldrake 170 w/ baleflame<br /> helldrake 170 w/ baleflame<br /> <br /> heavy: 228<br /> obliterator x1 76 w/ mark of nurgle<br /> obliterator x1 76 w/ mark of nurgle<br /> obliterator x1 76 w/ mark of nurgle<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>hq</span>: 100<br /> the masque 100<br /> <br /> troops: 75<br /> plaugebearers 75<br /> <br /> TOTAL: 1747<br /> <br /> So the idea is that my obliterators will be either <span class="glossaryitem" onmouseover='gp(471);'>DS</span> or in cover depending on the situation, then the formation of my army would go as follows:<br /> <br /> CCCCCCCC<br /> CCCCCCCC<br /> CCCCCCCC<br /> SSSSSSSSS<br /> BBBB-BBBB<br /> BBBB-BBBB<br /> <br /> C-Cultists<br /> S-Sonic Blaster Squad<br /> B-Blast Master <span class="glossaryitem" onmouseover='gp(308);'>MSUs</span><br /> <br /> Move up as one big block or castle up as one big block, the Cultists would serve as a huge fearless mobile cover, if needed i could deploy the <span class="glossaryitem" onmouseover='gp(308);'>MSU</span>'s somewhere else in cover.<br /> <br /> The Flyers do their thing.<br /> <br /> The herald <span class="glossaryitem" onmouseover='gp(471);'>DS</span>'s in and then paveen the units into blobs for the Blast Master Squads.<br /> <br /> Does this sound workable?]]></description>
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				<pubDate><![CDATA[Wed, 23 Jan 2013 23:28:53]]> GMT</pubDate>
				<author><![CDATA[ revackey]]></author>
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				<title>1750 Slaanesh Foot List</title>
				<description><![CDATA[ Anything?]]></description>
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				<pubDate><![CDATA[Fri, 25 Jan 2013 17:34:09]]> GMT</pubDate>
				<author><![CDATA[ revackey]]></author>
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				<title>1750 Slaanesh Foot List</title>
				<description><![CDATA[ Yeah not legal, need two allied troop choices and this is a very monotone list, I don't like it. You might as well just ally in some orks as a better screen than cultists and a Mek for <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, otherwise yes it could work but watch out for <span class="glossaryitem" onmouseover='gp(19);'>CC</span> armies getting in close and flamers if there's dense terrain for fitting you troops...still don't like it]]></description>
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				<pubDate><![CDATA[Fri, 25 Jan 2013 18:30:19]]> GMT</pubDate>
				<author><![CDATA[ Barrywise]]></author>
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				<title>1750 Slaanesh Foot List</title>
				<description><![CDATA[ Well couple of thoughts:<br /> <br /> - I get the idea of keeping lords cheap but that guy is useless as is. Give him some cheap kit in the form of a powerweapon and an aura to at least let him handle something, anything.<br /> <br /> - Cultists should be the <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>&pistol varients. Add flamers if you want but they are just wasting points on flashlights at the moment for a blob whose sole purpose is to sit on objectives.<br /> <br /> - Your 10 man noise marine squad doesn't know what it wants to do, shoot or assault. If you want a dakka squad go with 8 sonic weapons and 2 blasmaters. If you want a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> squad just give the champ a powerweapon & doomsiren. Don't try to do both.<br /> <br /> - Out of preference I'd consolidate the oblits.<br /> <br /> - Eeek that daemon detachment is pathetic just to get the masque and pavane. Waste of points that could be put back into more <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> units.<br /> <br /> <br /> EDIT: @above poster, no that is not correct, you only need one troop choice for an allied detachment.]]></description>
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				<pubDate><![CDATA[Fri, 25 Jan 2013 18:32:20]]> GMT</pubDate>
				<author><![CDATA[ buddha]]></author>
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				<title>1750 Slaanesh Foot List</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a1e06dcef115098d3fc5db11a966f657.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/502777/5216642.page"><b>buddha wrote:</b></a><br/>Well couple of thoughts:<br /> <br /> - I get the idea of keeping lords cheap but that guy is useless as is. Give him some cheap kit in the form of a powerweapon and an aura to at least let him handle something, anything.<br /> <br /> - Cultists should be the <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>&pistol varients. Add flamers if you want but they are just wasting points on flashlights at the moment for a blob whose sole purpose is to sit on objectives.<br /> <br /> - Your 10 man noise marine squad doesn't know what it wants to do, shoot or assault. If you want a dakka squad go with 8 sonic weapons and 2 blasmaters. If you want a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> squad just give the champ a powerweapon & doomsiren. Don't try to do both.<br /> <br /> - Out of preference I'd consolidate the oblits.<br /> <br /> - Eeek that daemon detachment is pathetic just to get the masque and pavane. Waste of points that could be put back into more <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> units.<br /> <br /> <br /> EDIT: @above poster, no that is not correct, you only need one troop choice for an allied detachment.</div></blockquote><br /> <br /> Advice taken! Dropping the Deamons, and autoguns, will free up points for Blastmasters and a <span class="glossaryitem" onmouseover='gp(486);'>PW</span>.<br /> <br /> Why would you choose to consolidate the oblits? I figured 3 targets is better than one, sacrificing 2 <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s.<br /> <br /> I'm looking to get <span class="glossaryitem" onmouseover='gp(805);'>AA</span> power in this list, any suggestions? I've been trying to find a way to fit in a Defense Line.]]></description>
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				<pubDate><![CDATA[Fri, 25 Jan 2013 18:47:54]]> GMT</pubDate>
				<author><![CDATA[ revackey]]></author>
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				<title>1750 Slaanesh Foot List</title>
				<description><![CDATA[ I have a similar list idea, except spamming any and all blast markers. Of course I haven't play tested it out yet so <span class="glossaryitem" onmouseover='gp(793);'>IDK</span> how well it works. But this is my theory/ideas<br /> <br /> - for the lord, give him something. May as well take advantage of the I6 in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Personally I'd just take Lucius, having a <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> Lord w/ <span class="glossaryitem" onmouseover='gp(80);'>LC</span> and BBoS is comparable but without the special rules.<br /> <br /> - if you run oblits, max them. 9 plasma/las/assault cannons are just over the top awsome. They really fill a good multi-purpose roll in this list. And if you run into some new fancy Deathwing army the Baledrakes aren't gonna cut it, so you'll want a backup plan.<br /> <br /> -drop the cultists, they're too many points. I understand the idea of keeping them back and scoring, however there are better options. Also their shooting is crap and if anything gets close enough to assault them then they're already dead. Just my opinion however.<br /> <br /> - If you're gonna take deamons then also take flamers. Yeah you only get one squad of them as allies, but then why take deamon allies if you aren't gonna utilize their best unit. On that note as well, take the blue scribes instead of the Masque. They know pavane as well (<span class="glossaryitem" onmouseover='gp(70);'>iirc</span>) and can give you a better and biger base to put your flamers next to.<br /> <br /> - you dont need to use the Masque to get good results from this list. Lash was all fun a good last edition, but it took away a good asset us <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> players have. See if your opponent is too busy spacing out their models and is focused on trying to reduce your blastmasters, then they will most likely mess up something else.<br /> <br /> - if you want <span class="glossaryitem" onmouseover='gp(805);'>AA</span>, either add a Aegis for cheap or invest one of you heavies into havocs. I know people have strong opinions on them, but give it a whirl. If you give them Autocannons they'll get alot of shots. If you give them Flak missiles they're more expensive but have skyfire and still the ability to lend anit-tank and anit-horde weaponry to your army.<br /> <br /> These are just some opinions. Take them with a grain of salt. Lemme know how they work out for you too. And <span class="glossaryitem" onmouseover='gp(380);'>GL</span>.]]></description>
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				<pubDate><![CDATA[Fri, 25 Jan 2013 22:06:49]]> GMT</pubDate>
				<author><![CDATA[ Billie_Joe]]></author>
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