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				<title>Eldar vs Orks 1500 purge the alien</title>
				<description><![CDATA[ I have finally found a gaming club close enough to get to and this is my first game there. Finally my variety of opponents can increase! The first guy i played was nice enough and i played against his orks, a kind of green tide list. Its been a very long time since i played orks last (with out being them i mean) so it was a good chance.<br /> <br /> <a href="http://skulkers-surprise.blogspot.co.uk/2013/01/green-tide-eldar-vs-orks-1500.html" target="_blank" rel="nofollow">http://skulkers-surprise.blogspot.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/2013/01/green-tide-eldar-vs-orks-1500.html</a><br /> <br /> Comments always more than welcome.]]></description>
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				<pubDate><![CDATA[Fri, 25 Jan 2013 08:36:19]]> GMT</pubDate>
				<author><![CDATA[ Malduran]]></author>
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				<title>Eldar vs Orks 1500 purge the alien</title>
				<description><![CDATA[ Very cool!<br /> <br /> You mentioned the strong right hook with your army, I have been wondering about trying a "swingwing" in footdar. Wraith/walker/guardians can provide the shooty aspect, while keeping the castle away from the enemy.<br /> <br /> Unusual ork list, but green tides can be a pain. I try and neutralize their shooty aspect(you did a good job on that) while kiting their assault potential. <br /> <br /> Have not seen a falcon in a battle for a long while. Nice to see one earn some mileage!<br /> <br /> Looking forward to the other reports. Based on your potential enemies, runes of warding and shooting should keep you in the clear!]]></description>
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				<pubDate><![CDATA[Wed, 6 Feb 2013 06:32:11]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Eldar vs Orks 1500 purge the alien</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c126c15efc2da152a9cbac56bdd44807.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/503089/5256575.page"><b>Dr. Serling wrote:</b></a><br/>Very cool!<br /> <br /> You mentioned the strong right hook with your army, I have been wondering about trying a "swingwing" in footdar. Wraith/walker/guardians can provide the shooty aspect, while keeping the castle away from the enemy.</div></blockquote><br /> <br /> I just mentioned a right hook as an off comment but now that you mention it, it could be possible with eldar. I might have to try it out. use the&nbsp;wraith/walkers/guardians to hold the center while transports and tanks boost down a flank. Might work. defiantly have to try it out.]]></description>
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				<pubDate><![CDATA[Thu, 7 Feb 2013 17:12:26]]> GMT</pubDate>
				<author><![CDATA[ Malduran]]></author>
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				<title>Eldar vs Orks 1500 purge the alien</title>
				<description><![CDATA[ Great Report! Good to see you getting out there and meeting fellow War Gamers <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Hopefully you'll keep hold of your notes next time.<br /> <br /> Peace!]]></description>
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				<pubDate><![CDATA[Wed, 13 Feb 2013 18:03:59]]> GMT</pubDate>
				<author><![CDATA[ RubberJonny]]></author>
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				<title>Eldar vs Orks 1500 purge the alien</title>
				<description><![CDATA[ Sounded like a great game. Those fire dragons really did a number on the war boss <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. ]]></description>
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				<pubDate><![CDATA[Thu, 14 Feb 2013 02:41:40]]> GMT</pubDate>
				<author><![CDATA[ coganaut]]></author>
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				<title>Eldar vs Orks 1500 purge the alien</title>
				<description><![CDATA[ Good report. I've been playing Eldar a long time now. (Since 3rd) and I have to say, that except in a very limited set of circumstances the Wraithguard aren't actually worth it.<br /> <br /> A small squad of Dire avengers on foot are going to get blasted away too. Very easily and won't put out much damage. <br /> <br /> Guardian bikers are a good choice but don't expect them to EVER do any damage. Just contest objectives or annoy people. <br /> <br /> 10 Guardians with a weapons platform is a pretty good, I leave Warlocks out because right now they don't add enough to the squad. Coupled with the Avatar making them fearless is a good choice.<br /> <br /> Also a good choice is a Seer council on a bike, a few warlocks with destructor, enhance, embolden. Farseers with a few choice powers ect, very hard to kill and pretty killy themselves.<br /> <br /> A local player of mine runs 2 Farseers on bikes, 10 Warlocks on bikes and a dark eldar person sometimes for an added 2++ save with a re-roll if he's up front.<br /> <br /> In all the games I've played against him and seen him played it has never been eliminated. He routinely finishes in first place at tourneys. ]]></description>
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				<pubDate><![CDATA[Thu, 14 Feb 2013 07:13:41]]> GMT</pubDate>
				<author><![CDATA[ Celtic Strike]]></author>
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