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		<title><![CDATA[Latest posts for the thread "Deathwatch fandex"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Deathwatch fandex"]]></description>
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				<title>Deathwatch fandex</title>
				<description><![CDATA[ just for fun, come up with deathwatch alike rules and units:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'>cc</span> inquisitor<br /> ranged inquisitor<br /> psyker inquisitor<br /> <br /> captain<br /> librarian<br /> chaplain<br /> <br /> <br /> <br /> Elites<br /> <br /> marine adaptations of xenos races<br /> max. five marines with upgrades from tau, eldar or necrons<br /> <br /> Troops<br /> <br /> tactical squad as per usual(maybe +1 attack), with camo cloak-ish stealth option, option for special issue ammo(sternguard alike) and some xenos weapon options<br /> <br /> scouts, same idea as the above I guess, or maybe with some guard/inquisitorial henchmen feel to it<br /> <br /> Dedicated Transports<br /> <br /> landspeeder storm(maybe a bigger version to transport marines?)<br /> <br /> 'undercover' rhino(looted wagon/trojan horse idea)<br /> <br /> Fast Attack<br /> <br /> valkyrie/vendetta alike option<br /> <br /> stormtalon-ish thing<br /> <br /> just as in elites, some special adapted squads,<br /> max. five marines with upgrades from tyranids, dark eldar and orks<br /> <br /> I was thinking about something like fast attack scouts, with some jumppack equivalent, but because jumppacks aren't stealthy, they are quite the no go in deathwatch I think... help me out here<br /> <br /> Heavy Support<br /> <br /> Stormraven<br /> <br /> dreadnought-sentinel crossbreed(something mecha that look like it can run and hide and stuff) with deepstrike possibility(gliders perhaps?)<br /> <br /> and I was thinking of something with a big gun that can come on the board fast and silent - with chariot rules (how about a dogsled?)<br /> <br /> perhaps some snipering marines(with railguns and other xenos weaponry)<br /> <br /> <br /> then for the special rules and xenos weapons,<br /> <br /> I'd say, per army up to three weapons of each class(pistols - assault, rapid fire - heavy, salvo)<br /> then have some key rules per army(not worked out yet:<br /> <br /> tau<br /> -stealth<br /> eldar<br /> -fleet<br /> dark eldar<br /> -poison ranged<br /> nids<br /> -poison attacks<br /> necrons<br /> -reanimation protocol(regeneration)<br /> orks<br /> -animosity(inflict on others)<br /> <br /> <br /> and some armor-ish specials:<br /> <br /> tau<br /> -stealth suits and jetpacks<br /> eldar<br /> -<br /> dark eldar<br /> -something that adds stealth?<br /> nids<br /> -hardened carapace(or winged rippers bound to their backpacks, that would be hilarious <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">)<br /> necrons<br /> -something that protects against necron weaponry or so(reflection shields?)<br /> orks<br /> -mega armor<br /> <br /> well, this is my first look at it, I hope you like it and can help me further!<br /> my guidelines are to start with a marines codex and give it a navy seal feel together with the xenos waeponry acces<br /> <br /> Humey]]></description>
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				<pubDate><![CDATA[Sat, 26 Jan 2013 12:05:58]]> GMT</pubDate>
				<author><![CDATA[ HumeyKillar]]></author>
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				<title>Deathwatch fandex</title>
				<description><![CDATA[ You didn't really come up with any rules here, just listed out a bunch of things that don't make a whole lot of coherent sense.<br /> <br /> Do you seriously want Marines with Reanimation Protocols? ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/503332/5219779.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/503332/5219779.page</link>
				<pubDate><![CDATA[Sat, 26 Jan 2013 16:12:43]]> GMT</pubDate>
				<author><![CDATA[ curran12]]></author>
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				<title>Deathwatch fandex</title>
				<description><![CDATA[ Um....not quite sure what im looking at to be honest.<br /> <br /> I see a list of units, and some special rules, but no points or stats. Also, do you have fluff reasons for Deathwatch to have Xeno adaptations, for instance? I mean.....would you play against Marine with <span class="glossaryitem" onmouseover='gp(293);'>RP</span>? No, I wouldn't. Bit more thought into why this stuff exists, and if it makes sense, and this is a cool list of ideas.]]></description>
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				<pubDate><![CDATA[Sat, 26 Jan 2013 17:25:55]]> GMT</pubDate>
				<author><![CDATA[ washout77]]></author>
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				<title>Deathwatch fandex</title>
				<description><![CDATA[ See the old deathwatch rules...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/503332/5228180.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/503332/5228180.page</link>
				<pubDate><![CDATA[Tue, 29 Jan 2013 01:08:26]]> GMT</pubDate>
				<author><![CDATA[ livanbard]]></author>
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				<title>Re:Deathwatch fandex</title>
				<description><![CDATA[ if your interested, I was working on a deathwatch codex, if you have any ideas let me know, I'm always trying to adjust it<br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/492131.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/492131.page</a><br /> <br /> most recent iteration of the codex is also the shortest]]></description>
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				<pubDate><![CDATA[Tue, 29 Jan 2013 01:59:47]]> GMT</pubDate>
				<author><![CDATA[ Hive Fleet Lazarus]]></author>
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