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				<title>According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ Hey guys, just wanted to let all you Tyranid players in on what Forgeworld wrote me and others in my gaming group about the Hierophant. <br /> <br /> This is what I wrote:<br /> <br /> My gaming group and I are in a heavy dispute about the hierophant. Now I have the rules, however, in 6th edition things have changed greatly.<br />  <br /> 1. Does the hierophant have a 5+ invul save granted through the old rules of does it get the new warp field granted from the 5th edition codex?<br />  <br /> 2. Is the hierophant still a physic character? If so what mastery level is it and what powers would it have access to?<br />  <br /> Please help me. I just bought this hierophant model and I dont even want to use it as it s causing too many problems at my gaming group.  <br /> <br /> Thank you for your time.<br />  Justin <br /> <br /> <br /> This is their answer:<br /> <br /> <br /> Hi,<br /> <br /> <br /> <br /> <br /> Thanks for your e-mail. As with all units, the most recent Codex applies to any special rules or abilities that appear on a unit's profile. As such the Codex version of Warp Field applies to the bio-titan rules printed in Warhammer 40,000 Apocalypse. Note that we cannot make adjustments or issue erratas for Games Workshop publications.<br />  <br /> The Heirphant is not a psyker; Warp Field in this case is essentially a 'passive' effect that the creature does not have to attempt to 'cast'.<br />  <br /> If there is anything further we can do to assist you, or if you have any queries about the information we have requested or provided, please telephone us.<br />  <br /> Regards,<br /> <br /> Forge World<br /> <br /> <br /> <br /> <br /> <br /> <br /> If you have a query about your order, please call<br /> <br /> 0115 900 4995 within the <span class="glossaryitem" onmouseover='gp(134);'>UK</span><br /> 011 44 115 900 4995 from the US and Canada<br />  00 44 115 900 4995 from much of Europe<br /> <br /> <br /> <br /> <br /> Our office hours are:<br /> <br />  0930 – 1800 (GMT) Monday to Friday<br /> 0930 – 1700 (GMT) Saturday<br /> <br /> <br /> <br /> Information in this email and any attachments is confidential, subject to copyright and must not be<br /> <br /> used or disclosed except for the purpose it has been sent, unless required by law.<br /> <br /> <br /> <br /> <br /> Games Workshop Limited, registered in England and Wales, under company number 1467092, and<br /> <br /> registered at Games Workshop, Willow Road, Lenton, Nottingham NG7 2WS.<br /> <br /> <br /> As we can all see the Hierophant is no longer a phychic character and it has a 3++ invul now through wargear granted in the codex. Hope this helps you all.]]></description>
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				<pubDate><![CDATA[Fri, 1 Feb 2013 21:46:50]]> GMT</pubDate>
				<author><![CDATA[ Gray1378]]></author>
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				<title>According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ This sould be in you make da call]]></description>
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				<pubDate><![CDATA[Fri, 1 Feb 2013 22:01:21]]> GMT</pubDate>
				<author><![CDATA[ wargey]]></author>
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				<title>According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ Warp field was never a "psycher" ability in the first place. It has always been a passive always on ability.   Why would you think it might be a psycher? As far as I can recall it has never had any kind of psychic ability.]]></description>
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				<pubDate><![CDATA[Fri, 1 Feb 2013 22:24:15]]> GMT</pubDate>
				<author><![CDATA[ barnowl]]></author>
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				<title>According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/504769/5242002.page"><b>barnowl wrote:</b></a><br/>Warp field was never a "psycher" ability in the first place. It has always been a passive always on ability.   Why would you think it might be a psycher? As far as I can recall it has never had any kind of psychic ability.</div></blockquote><br /> <br /> In the previous codex, Warp Field was a psychic ability that was 'always on', but it was still a psychic power. But back then it just provided a 5+ invulnerable save.<br /> <br /> In the new codex, a Warp Field is not a psychic power, but now provides a 3+ Invulnerable save.<br /> <br /> However, the Hierophant rules still say that the creature has the Warp Field 'psychic power' (which no longer exists).<br /> <br /> <br /> So the response from Forgeworld is incorrect here if they are saying they are unwilling/unable to 'change' these rules. Because as we've seen from <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s 6th edition <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>, when a special rule that no longer makes sense gets brought into a current rules set this does not automatically mean you 'fill the logic gaps' to make rule work...by default a rule that doesn't seem to have any use simply doesn't have any use and <span class="glossaryitem" onmouseover='gp(50);'>GW</span> needs to make the effort to actually fix that problem in their <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> before it does have clear <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 1 Feb 2013 23:13:20]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
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				<title>Re:According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ If you find anyone willing to play against a 3++ Hierophant, more power to you. The thing's monstrously powerful as it is.]]></description>
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				<pubDate><![CDATA[Fri, 1 Feb 2013 23:23:05]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ With all the D weapons I'm used to seeing in <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span>, they tend to go down pretty quickly with only a 5++. But still, a 3++ is frightening.]]></description>
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				<pubDate><![CDATA[Fri, 1 Feb 2013 23:51:34]]> GMT</pubDate>
				<author><![CDATA[ Andilus Greatsword]]></author>
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				<title>According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/234e265bd29170db2ea6f46b3c24fc64.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/504769/5242157.page"><b>yakface wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/504769/5242002.page"><b>barnowl wrote:</b></a><br/>Warp field was never a "psycher" ability in the first place. It has always been a passive always on ability.   Why would you think it might be a psycher? As far as I can recall it has never had any kind of psychic ability.</div></blockquote><br /> <br /> In the previous codex, Warp Field was a psychic ability that was 'always on', but it was still a psychic power. But back then it just provided a 5+ invulnerable save.<br /> <br /> In the new codex, a Warp Field is not a psychic power, but now provides a 3+ Invulnerable save.<br /> <br /> However, the Hierophant rules still say that the creature has the Warp Field 'psychic power' (which no longer exists).<br /> <br /> <br /> So the response from Forgeworld is incorrect here if they are saying they are unwilling/unable to 'change' these rules. Because as we've seen from <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s 6th edition <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>, when a special rule that no longer makes sense gets brought into a current rules set this does not automatically mean you 'fill the logic gaps' to make rule work...by default a rule that doesn't seem to have any use simply doesn't have any use and <span class="glossaryitem" onmouseover='gp(50);'>GW</span> needs to make the effort to actually fix that problem in their <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> before it does have clear <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>.<br /> <br /> <br /> </div></blockquote><br /> <br /> While 4e codex did describe them as such, rules wise Tyranid "psychic" powers were wargear since you did not have to test for them. Were they effected by things like a psychic hood? Been long enough I don't recall, and have lost my old codex.]]></description>
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				<pubDate><![CDATA[Sat, 2 Feb 2013 13:17:45]]> GMT</pubDate>
				<author><![CDATA[ barnowl]]></author>
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				<title>Re:According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ <blockquote class="uncited"><div>While 4e codex did describe them as such, rules wise Tyranid "psychic" powers were wargear since you did not have to test for them. Were they effected by things like a psychic hood? Been long enough I don't recall, and have lost my old codex.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> Psychic hoods only worked when casting the power within it's range, so a power which is 'Always on' can't be stopped by one]]></description>
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				<pubDate><![CDATA[Sat, 2 Feb 2013 13:23:39]]> GMT</pubDate>
				<author><![CDATA[ Hlaine Larkin mk2]]></author>
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				<title>According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/504769/5243582.page"><b>barnowl wrote:</b></a><br/><br /> While 4e codex did describe them as such, rules wise Tyranid "psychic" powers were wargear since you did not have to test for them. Were they effected by things like a psychic hood? Been long enough I don't recall, and have lost my old codex.</div></blockquote><br /> <br /> As stated, psychic hoods only work against psychic tests, which the 4th Edition Warp Field did not require (as it was always on). But that did not change the fact that is was most certainly a psychic power, the same way that the Halrequin Veil of Tears is a psychic power despite being 'always on' and not requiring a psychic test either.<br /> <br /> But that is besides the point...the Hierophant rules say that the model has the Warp Field psychic power. As there is no such thing as a Warp Field psychic power, making the logic leap to assume that the current Warp Field special rule is the 'same thing' despite the fact that it clearly isn't the same thing (its no longer a psychic power, and no longer a 5+ invulnerable save) *IS* a change in the rules.<br /> <br /> So if <span class="glossaryitem" onmouseover='gp(39);'>FW</span> wants to say that, yes, they're putting out an errata saying that the Warp Field psychic power is the same thing as the Warp Field special rule, then I'd be cool with that (although I'd think they're also insane if they didn't also alter the points cost of the unit to match), but saying that they aren't able to errata/<span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> studio rules (which I get) and then in the same breath basically making a rules change is not the way they should answer the question.<br /> <br /> <br /> Instead, the answer should be:<br /> <br /> We here at <span class="glossaryitem" onmouseover='gp(39);'>FW</span> are unable to issue <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> or Erratas for <span class="glossaryitem" onmouseover='gp(50);'>GW</span> studio rules, so therefore you should direct your question to the studio regarding this issue as it is they who wrote the rules for the Hierophant in the Apocalypse rulebook.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 2 Feb 2013 13:33:25]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
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				<title>Re:According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ Actually, the original Warp Field was a 2+/6++ save.  A 5++ is already a big improvement for it.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> What it boils down to is, <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> or no <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>, <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> is a social game between you and your gaming group.  If they all think it is unfair to play against the HBT with a 3++, then you really need to take that into consideration.  Because a HBT with 3++ is 3-4x much tougher to kill and even though this is <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span>, it is well within their rights to not want to play against it if they can't even kill it.  Just like if you take a Ferrari to a race where everyone is just running their normal, non-race cars.  You may just be taking that race alone.<br /> <br /> My suggestion is to negotiate with them.  5++ is a good starting point.  Doesn't seem like they will agree to a 3++, so ask as a compromise a 4++ save for your beastie.  Honestly, even the 5++ is pretty good already.  If they are still reluctant, offer to bump up thethe cost of your beast.  Maybe +100pts for a 4++ or +250pts for a 3++ and see what they say.  <br /> <br /> There are just too many gray areas in <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span>, which was written with 5th Edition in mind (and even then, there were a lot of gray areas).  You really can't play <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> fluidly without coming up with some houserules of your own.  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 2 Feb 2013 14:32:33]]> GMT</pubDate>
				<author><![CDATA[ jy2]]></author>
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				<title>According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ Ya cause the imperium doesnt have vortex everything or the most access to <span class="glossaryitem" onmouseover='gp(123);'>str</span> d weapons. Lets think about this guys really think about it. Forgeworld said thats the rules then guess what, thats the rules that should be used. I only made the post for those that dumped almost 400 into a n amazing model that now strikes fear into the imperium. <br /> <br /> <br /> Anyways people who actually play nids; this iz the rule set that should be used. If you would like the official email then pm me and I will mass send it out. <br /> <br /> <br /> Thanks]]></description>
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				<pubDate><![CDATA[Sat, 2 Feb 2013 22:25:05]]> GMT</pubDate>
				<author><![CDATA[ Gray1378]]></author>
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				<title>Re:According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ Gargantuan Creatures are already much better than Superheavy Vehicles with the exception of Warlord and Imperator Titans. The Hierophant is one of the best <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> models in existance WITHOUT the 3++. It's simply not reasonable.]]></description>
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				<pubDate><![CDATA[Sun, 3 Feb 2013 08:16:54]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ Its better than suoer heavies because it is suppose to be compared to a titan! Not a super heavy. Also it doesnt matter what you personally think is right. Forgeworld answered not only me but 3 others in my gaming community with this same answer. You guys are all about quoting ruoes but finally evidence of how you really are suppose to play this monster is right infront of you, you choose to ignore it. Well ruoes are rules no matter how you feel about them.]]></description>
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				<pubDate><![CDATA[Sun, 3 Feb 2013 17:49:02]]> GMT</pubDate>
				<author><![CDATA[ Gray1378]]></author>
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				<title>According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/504769/5247028.page"><b>Gray1378 wrote:</b></a><br/>Its better than suoer heavies because it is suppose to be compared to a titan! Not a super heavy. Also it doesnt matter what you personally think is right. Forgeworld answered not only me but 3 others in my gaming community with this same answer. You guys are all about quoting ruoes but finally evidence of how you really are suppose to play this monster is right infront of you, you choose to ignore it. Well ruoes are rules no matter how you feel about them.</div></blockquote><br /> <br /> Guess what? "Official" mail isn't rules because anyone can make them up. I totally got this mail from ForgeWorld that said my Titan has 142 Structure Points!<br /> <br /> And, as I pointed out, Gargantuan Creatures as a whole are better than Superheavies except things on the scale of Warlord and Imperator Titans. This includes Titans like the Warhound, Reaver and the Eldar Titans.<br /> <br /> Also, Warp Field only applies to Zoanthropes and the Doom of Malan'tai (because of the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>) so you're not even right <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>.]]></description>
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				<pubDate><![CDATA[Sun, 3 Feb 2013 18:37:48]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ Not made upnif you are too scared to accept the truth than that sucks for you I guess. Just funny how you want to kick an army when its down when the truth is infront of you. Anyways nid players write forgeworld yourself or pm me, eithdr way you will get the same answer from people who know the rules. ]]></description>
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				<pubDate><![CDATA[Mon, 4 Feb 2013 04:41:57]]> GMT</pubDate>
				<author><![CDATA[ Gray1378]]></author>
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				<title>Re:According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ I've been playing an <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> game with a friend and we just assumed that it had a 3++ due to warp field. It was a big target so it got taken down within a few turns but honestly, having the 3++ didn't seem to be too big of a deal. The other problem we had was whether or not it is a synapse creature or had to test for instinctive behavior. We just ran it as an independent creature (didn't need or give synapse) but if you guys have some thoughts on this, it would be very helpful as well]]></description>
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				<pubDate><![CDATA[Mon, 4 Feb 2013 04:53:23]]> GMT</pubDate>
				<author><![CDATA[ Hive Fleet Lazarus]]></author>
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				<title>According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ <blockquote><div><cite>Gray1378 wrote:</cite>Not made upnif you are too scared to accept the truth than that sucks for you I guess. Just funny how you want to kick an army when its down when the truth is infront of you. Anyways nid players write forgeworld yourself or pm me, eithdr way you will get the same answer from people who know the rules. </div></blockquote><br /> <br /> I'm glad that you're happy with the email you received from Forgeworld, but remember that until someone at <span class="glossaryitem" onmouseover='gp(50);'>GW</span> or <span class="glossaryitem" onmouseover='gp(39);'>FW</span> actually publish such a ruling, it applies only to you and people who choose to play that way. Emails have never, and can never be official because there is literally no way to know if every person that emails the same question will get the same answer and even what status the person answering the emails within the company has.<br /> <br /> For example, in the past when emailing <span class="glossaryitem" onmouseover='gp(50);'>GW</span> different people have gotten different answers on the same question just because they were getting a response from a different person.<br /> <br /> Worse still, I've literally gotten rulings from the CODEX AUTHOR before, both in person and via personal email only to find out later that when they actually went ahead and published the official <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> answer it was the exact opposite...meaning either they changed their mind at some point or the author simply realized he was wrong with his original answer.<br /> <br /> But the bigger point here you seem to keep ignoring: The email simply says that <span class="glossaryitem" onmouseover='gp(39);'>FW</span> is not able to issue <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> or Errata regarding <span class="glossaryitem" onmouseover='gp(50);'>GW</span> studio publications. So his answer is NOT a <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, but rather his take on what the rules actually say...which is incorrect based on the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>. The Hierophant rules say that the model has the Warp Field psychic power. As soon as you can show me where the Warp Field psychic power is in the current codex, then I'll let you use it with your Hierophant.<br /> <br /> <br /> <blockquote><div><cite>Hive Fleet Lazarus wrote:</cite>I've been playing an <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> game with a friend and we just assumed that it had a 3++ due to warp field. It was a big target so it got taken down within a few turns but honestly, having the 3++ didn't seem to be too big of a deal. The other problem we had was whether or not it is a synapse creature or had to test for instinctive behavior. We just ran it as an independent creature (didn't need or give synapse) but if you guys have some thoughts on this, it would be very helpful as well</div></blockquote><br /> <br /> Please tell me exactly what you guys had on the table that was able to take down 10 regenerating T9 Wounds with a 3++ save with ease?<br /> <br /> Unless you were playing like a 40,000 point battle and focused everything you had on the table at the creature then I'm going to call complete <span class="glossaryitem" onmouseover='gp(14);'>BS</span> on this claim.<br /> <br /> The Hierophant, even without ANY invulnerable save is easily, <i>easily</i> the most durable model in the game. Strength D weapons do ONE wound to it. Fixed-wounding weapons (like poisoned weapons) only cause wounds on a 6+. There is literally NO WEAKNESS to this model at all, even with no invulnerable save at all.<br /> <br /> A Hierophant with a 3++ save is essentially indestructible, especially as it is able to regenerate any wounds it does lose.<br /> <br /> <br />  ]]></description>
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				<pubDate><![CDATA[Mon, 4 Feb 2013 05:15:00]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
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				<title>According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/504769/5248706.page"><b>Gray1378 wrote:</b></a><br/>Not made upnif you are too scared to accept the truth than that sucks for you I guess. Just funny how you want to kick an army when its down when the truth is infront of you. Anyways nid players write forgeworld yourself or pm me, eithdr way you will get the same answer from people who know the rules. </div></blockquote><br /> Truth?  It is only the truth when it is published "officially" as a <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> or on their website.  Otherwise, it is just that customer service rep's intepretation of the rules.    As Yakface said, even <span class="glossaryitem" onmouseover='gp(50);'>GW</span>/<span class="glossaryitem" onmouseover='gp(39);'>FW</span> employees are known to give different answers to the same questions.  That is because the reps there are telling you the answer based on their own intepretations....which are really no different from our intepretations.  <br /> <br /> It is the general <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> consensus that the hierophant's Warp Field is not the same as the zoanthrope's WF.  Don't believe us?  Ask this question in <span class="glossaryitem" onmouseover='gp(151);'>YMDC</span> to see what the rules gurus there say.  But if you want to play it as 3++, that's fine.  You don't need to convince us on the net, you only need to convince your own gaming group.  No matter what the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> rep says, if your group doesn't agree with you, then they are not going to want to play against it.  You need to make a compromise with them.  <br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, this is advice from someone who has not just 1 HBT, but 2 HBT's!  And who runs it only with a 6++ invuln!  It sucks because they will die in just 1 turn of shooting (sometimes 2) in our games of <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span>.  My last game played, our opponent puts out something like 25+ Strength D blasts!!!<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, here is my last <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> batrep:<br /> <br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/479679.page" target="_new" rel="nofollow">30K Apocalypse - Tyranids vs the Imperium - The Big Boys Come Out to Play </a><br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 4 Feb 2013 05:48:04]]> GMT</pubDate>
				<author><![CDATA[ jy2]]></author>
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				<title>According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/234e265bd29170db2ea6f46b3c24fc64.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/504769/5248767.page"><b>yakface wrote:</b></a><br/><blockquote><div><cite>Gray1378 wrote:</cite><blockquote><div><cite>Hive Fleet Lazarus wrote:</cite>I've been playing an <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> game with a friend and we just assumed that it had a 3++ due to warp field. It was a big target so it got taken down within a few turns but honestly, having the 3++ didn't seem to be too big of a deal. The other problem we had was whether or not it is a synapse creature or had to test for instinctive behavior. We just ran it as an independent creature (didn't need or give synapse) but if you guys have some thoughts on this, it would be very helpful as well</div></blockquote><br /> <br /> Please tell me exactly what you guys had on the table that was able to take down 10 regenerating T9 Wounds with a 3++ save with ease?<br /> <br /> Unless you were playing like a 40,000 point battle and focused everything you had on the table at the creature then I'm going to call complete <span class="glossaryitem" onmouseover='gp(14);'>BS</span> on this claim.<br /> <br /> The Hierophant, even without ANY invulnerable save is easily, <i>easily</i> the most durable model in the game. Strength D weapons do ONE wound to it. Fixed-wounding weapons (like poisoned weapons) only cause wounds on a 6+. There is literally NO WEAKNESS to this model at all, even with no invulnerable save at all.<br /> <br /> A Hierophant with a 3++ save is essentially indestructible, especially as it is able to regenerate any wounds it does lose.<br /> <br /> <br />  </div></blockquote><br /> <br /> he hit it with a vindicare shieldbreaker round to kill the invuln, then followed with several leman russes and the rest of the vindicares (about 8). I didn't have anything else close enough, so it really was the only target, not to mention it was already down to six wounds. I'm not complaining, the game has been fun and I'm still managing to hold my own but the biotitan, while nasty, is a massive target and the 3++ is still just one creature. Also yes, the game is about <span class="glossaryitem" onmouseover='gp(3);'>40k</span> each side]]></description>
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				<pubDate><![CDATA[Mon, 4 Feb 2013 13:45:19]]> GMT</pubDate>
				<author><![CDATA[ Hive Fleet Lazarus]]></author>
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				<title>According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ The shieldbreaker round doesn't work on the HBT because WF is not a wargear (same reason as to why it doesn't work against daemons).  However, I supporse you can houserule that it does to balance out the 3++.  Also, in 6E, it would need 6's to wound the HBT.<br /> <br /> Then again, at <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, it should die whether 3++ or not.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 4 Feb 2013 14:14:34]]> GMT</pubDate>
				<author><![CDATA[ jy2]]></author>
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				<title>According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/04f03e4c34187d01216f9070e126938f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/504769/5249715.page"><b>jy2 wrote:</b></a><br/>The shieldbreaker round doesn't work on the HBT because WF is not a wargear (same reason as to why it doesn't work against daemons).  However, I supporse you can houserule that it does to balance out the 3++.  Also, in 6E, it would need 6's to wound the HBT.<br /> <br /> Then again, at <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, it should die whether 3++ or not.<br /> <br /> <br /> <br /> </div></blockquote><br /> <br /> well, that answers a lot. It seemed a bit good to be true but I honestly didn't mind. the line of stuff that's about to hit his bunkers is going to trash him as is.]]></description>
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				<pubDate><![CDATA[Mon, 4 Feb 2013 14:21:14]]> GMT</pubDate>
				<author><![CDATA[ Hive Fleet Lazarus]]></author>
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				<title>Re:According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ I don't care if it has a 6++, 5++ or 3++ honestly.  My problem with it is the Grey Knights players have 3 Stormravens shoot all their mindstirke missiles at it and it dies immediately (Try scattering off it  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ). By <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>, if the warp field psychic power doesn't exist, is it still a psyker? That seems the odd part of the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> reply to me.  It gains the great benefits of a psychic power but isn't a psyker?]]></description>
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				<pubDate><![CDATA[Mon, 4 Feb 2013 15:43:56]]> GMT</pubDate>
				<author><![CDATA[ grotblaster]]></author>
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				<title>According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/504769/5248706.page"><b>Gray1378 wrote:</b></a><br/>Not made upnif you are too scared to accept the truth than that sucks for you I guess. Just funny how you want to kick an army when its down when the truth is infront of you. Anyways nid players write forgeworld yourself or pm me, eithdr way you will get the same answer from people who know the rules. </div></blockquote><br /> <br /> A discussion is when two people offer points and counterpoints on various subjects; jdging by your "reply" you didn't even bother reading my post. Again: Warp Field, <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>, only works on Zoanthropes and the Doom of Malan'tai.<br /> <br /> And "kick at an army when it's down"? Tyranids are amazing in Apocalypse. The Hierophant is <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> one of the top 5 Apocalypse units, together with things like Warlord and Imperator Titans and An'ggrath. The only weakness it has is Vortices and being charged by 9 Meganobz and Ghazghkull (seen that happen, not much remaining after <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">).]]></description>
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				<pubDate><![CDATA[Mon, 4 Feb 2013 16:21:50]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Re:According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be6688a2dbb2355cad1beafe2af40897.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/504769/5249964.page"><b>grotblaster wrote:</b></a><br/>I don't care if it has a 6++, 5++ or 3++ honestly.  My problem with it is the Grey Knights players have 3 Stormravens shoot all their mindstirke missiles at it and it dies immediately (Try scattering off it  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ). By <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>, if the warp field psychic power doesn't exist, is it still a psyker? That seems the odd part of the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> reply to me.  It gains the great benefits of a psychic power but isn't a psyker?</div></blockquote><br /> <br /> Well, I think given that the only psychic power that the model has is completely non-existent, then I personally would no longer play it as being a psyker. But really these rules desperately need to be <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'d to make sense anymore.<br /> <br /> But regardless of whether there are any cool tricks like this to take down the Hierophant quickly is irrelevant. Every unit is always going to have some things that kill it quicker than others, but that doesn't change its overall durability.<br /> <br /> The point is, the Hierophant, without ANY invulnerable save at all, is way, way, way more durable than any other Titan when comparing the relative points values. Giving it a 3++ just makes it so insanely better than any other titan equivalent that it is a joke.<br /> <br /> I mean, the Eldar Revenant is 800 points for an AV12/12/10 titan with 3 structure points and a 4+ invulnerable save (provided it moves).<br /> <br /> Is anyone seriously trying to say with a straight face that Hierophant should have a 3++ save to go along with its 10 T9 wounds that can regenerate for 1,250 points?<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 4 Feb 2013 22:06:34]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
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				<title>Re:According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be6688a2dbb2355cad1beafe2af40897.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/504769/5249964.page"><b>grotblaster wrote:</b></a><br/>I don't care if it has a 6++, 5++ or 3++ honestly.  My problem with it is the Grey Knights players have 3 Stormravens shoot all their mindstirke missiles at it and it dies immediately (Try scattering off it  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ). By <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>, if the warp field psychic power doesn't exist, is it still a psyker? That seems the odd part of the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> reply to me.  It gains the great benefits of a psychic power but isn't a psyker?</div></blockquote><br /> Although it is supposedly a "psyker", it's got no psychic powers and no warp charge.  I would say that this really needs a <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> and you should hash it out with your opponent before the game. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 6 Feb 2013 05:58:12]]> GMT</pubDate>
				<author><![CDATA[ jy2]]></author>
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				<title>According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ Well evidently I am not helping here. Just close the thread please. Have fun guys.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> JY2 always love your batreps. I thought the answer from <span class="glossaryitem" onmouseover='gp(39);'>Fw</span> would be helpful to people is all. Didnt realize it would not be accepted. <br /> <br /> <br /> Either way in my gaming groups this letter from <span class="glossaryitem" onmouseover='gp(39);'>FW</span> is law now so the hierophant has a 3+ and not a phychic character. <br /> <br /> Anyways like I asked. Please just close this thread.]]></description>
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				<pubDate><![CDATA[Wed, 6 Feb 2013 21:35:57]]> GMT</pubDate>
				<author><![CDATA[ Gray1378]]></author>
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				<title>According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/504769/5258992.page"><b>Gray1378 wrote:</b></a><br/>Well evidently I am not helping here. Just close the thread please. Have fun guys.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> JY2 always love your batreps. I thought the answer from <span class="glossaryitem" onmouseover='gp(39);'>Fw</span> would be helpful to people is all. Didnt realize it would not be accepted. <br /> <br /> <br /> Either way in my gaming groups this letter from <span class="glossaryitem" onmouseover='gp(39);'>FW</span> is law now so the hierophant has a 3+ and not a phychic character. <br /> <br /> Anyways like I asked. Please just close this thread.</div></blockquote><br /> <br /> Just make sure to point out that the Warp Field psychic Power only affects Zoanthropes and the Doom of Malan'tai...]]></description>
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				<pubDate><![CDATA[Wed, 6 Feb 2013 21:44:34]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ Warp field also applies to the hierophant and this is accepted even here. Just seems to depend which version people take.]]></description>
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				<pubDate><![CDATA[Fri, 8 Feb 2013 06:41:18]]> GMT</pubDate>
				<author><![CDATA[ Gray1378]]></author>
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				<title>According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/504769/5264119.page"><b>Gray1378 wrote:</b></a><br/>Warp field also applies to the hierophant and this is accepted even here. Just seems to depend which version people take.</div></blockquote><br /> <br /> Sure, play it any way you want, but it's a house rule, which is my point.]]></description>
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				<pubDate><![CDATA[Fri, 8 Feb 2013 09:20:30]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/504769/5264119.page"><b>Gray1378 wrote:</b></a><br/>Warp field also applies to the hierophant and this is accepted even here. Just seems to depend which version people take.</div></blockquote><br /> <br /> Yeah, the point you're missing is that the current rules for Warp Field actually just say that they give a Zoanthrope a 3++ save. The actual rule itself specifies that this bonus is for Zoanthropes (and Zoanthropes alone). That's why the Tryanid <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> had to clarify that the Doom of Malan'tai counts as being a Zoanthrope so that it actually benefits from its own Warp Field.<br /> <br /> So technically, regardless of whether or not you assume the Hierophant has the Warp Field wargear, even if it does, it still does nothing for it, as it isn't a Zoanthrope.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 8 Feb 2013 10:09:28]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
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				<title>According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ Again, believe what you want okay. Close the thread.]]></description>
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				<pubDate><![CDATA[Sat, 9 Feb 2013 06:27:41]]> GMT</pubDate>
				<author><![CDATA[ Gray1378]]></author>
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				<title>According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ Its best to hit the yellow triangle of happiness if you want a thread closed, rather than say it in your posts.]]></description>
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				<pubDate><![CDATA[Sat, 9 Feb 2013 09:23:14]]> GMT</pubDate>
				<author><![CDATA[ motyak]]></author>
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				<title>According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/504769/5267806.page"><b>Gray1378 wrote:</b></a><br/>Again, believe what you want okay. Close the thread.</div></blockquote><br /> <br /> There's nothing to "believe". It's written down completely unambiguously.]]></description>
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				<pubDate><![CDATA[Sat, 9 Feb 2013 09:27:17]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ Has anyone bothered to look in the <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> book (not the Tyranid codex) to see whether the Hierophant has Warp Shield in his rules?]]></description>
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				<pubDate><![CDATA[Wed, 20 Feb 2013 14:14:21]]> GMT</pubDate>
				<author><![CDATA[ Elric Greywolf]]></author>
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				<title>According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/504769/5306989.page"><b>Elric Greywolf wrote:</b></a><br/>Has anyone bothered to look in the <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> book (not the Tyranid codex) to see whether the Hierophant has Warp Shield in his rules?</div></blockquote><br /> <br /> Please re-read this thread. We have been discussing the rules the Hierophant has in the Apocalypse book. And besides, the only rules for the Hierophant are in the Apocalypse book (and before that Imperial Armor volume 4). It has never been in the Tyranid Codex.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 20 Feb 2013 14:17:27]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
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				<title>According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ I don't see why a Tyrannid player is worried about D Strength weapons, unless we are playing them wrong.<br /> <br /> These are the rules I see that apply:<br /> <br /> According to the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> Gargants have 'Eternal Warrior' and as the D-<span class="glossaryitem" onmouseover='gp(123);'>Str</span> weapon does not meet the criteria for 'would kill the model instantly'...it does not lose D3 wounds per hit.<br /> Biotitans are VERY resilient with their 5++]]></description>
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				<pubDate><![CDATA[Wed, 20 Feb 2013 19:57:36]]> GMT</pubDate>
				<author><![CDATA[ Farseer Faenyin]]></author>
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				<title>According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ Why would you close the thread, I'm sure there are other tyranid players who want to see this?]]></description>
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				<pubDate><![CDATA[Wed, 20 Feb 2013 20:15:55]]> GMT</pubDate>
				<author><![CDATA[ Tezerel]]></author>
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				<title>According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1092afef9301e82c9183b1efe946f869.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/504769/5308298.page"><b>Farseer Faenyin wrote:</b></a><br/>I don't see why a Tyrannid player is worried about D Strength weapons, unless we are playing them wrong.<br /> <br /> These are the rules I see that apply:<br /> <br /> According to the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> Gargants have 'Eternal Warrior' and as the D-<span class="glossaryitem" onmouseover='gp(123);'>Str</span> weapon does not meet the criteria for 'would kill the model instantly'...it does not lose D3 wounds per hit.<br /> Biotitans are VERY resilient with their 5++</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> D strength weapons instantly inflict Instantly death so they do meet the requirements to remove D3 wounds (My copy of apocalypse is 60 miles away <span class="glossaryitem" onmouseover='gp(258);'>atm</span>)]]></description>
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				<pubDate><![CDATA[Wed, 20 Feb 2013 20:29:43]]> GMT</pubDate>
				<author><![CDATA[ Hlaine Larkin mk2]]></author>
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				<title>According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/895c129e8e60972f976c1a9ca9f420e1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/504769/5308457.page"><b>Hlaine Larkin mk2 wrote:</b></a><br/><br /> <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> D strength weapons instantly inflict Instantly death so they do meet the requirements to remove D3 wounds (My copy of apocalypse is 60 miles away <span class="glossaryitem" onmouseover='gp(258);'>atm</span>)</div></blockquote><br /> <br /> No you've got that wrong.<br /> <br /> Instant Death (which Strength D weapons are) = 1 wound on Gargantuan Creatures (as they have Eternal Warrior and therefore ignore Instant Death).<br /> <br /> Weapons that simply remove a model from play, such as a double 6 on a Shokk Attack Gun, Lukas the Trickster's stasis thing, etc, inflict D3 wounds on a Gargantuan Creature.<br /> <br /> <br /> So Strength D weapons = 1 wound. Which is why the Hierophant, by his point value, does not need any invulnerable save at all really to make him incredibly worth his points compared to the points you pay for a regular Titan.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 20 Feb 2013 22:15:45]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
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				<title>According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/234e265bd29170db2ea6f46b3c24fc64.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/504769/5242157.page"><b>yakface wrote:</b></a><br/><br /> In the previous codex, Warp Field was a psychic ability that was 'always on', but it was still a psychic power. But back then it just provided a 5+ invulnerable save.<br /> <br /> In the new codex, a Warp Field is not a psychic power, but now provides a 3+ Invulnerable save.<br /> <br /> However, the Hierophant rules still say that the creature has the Warp Field 'psychic power' (which no longer exists).<br /> <br /> </div></blockquote><br /> <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/234e265bd29170db2ea6f46b3c24fc64.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/504769/5306999.page"><b>yakface wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/504769/5306989.page"><b>Elric Greywolf wrote:</b></a><br/>Has anyone bothered to look in the <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> book (not the Tyranid codex) to see whether the Hierophant has Warp Field in his rules?</div></blockquote><br /> <br /> Please re-read this thread. We have been discussing the rules the Hierophant has in the Apocalypse book. And besides, the only rules for the Hierophant are in the Apocalypse book (and before that Imperial Armor volume 4). It has never been in the Tyranid Codex.<br /> <br /> </div></blockquote><br /> <br /> Yes, I realise that the Hierophant is only listed in the <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> book.<br /> <br /> My question, which seems to have been answered much earlier, was, "Does the Hierophant have the rule/wargear 'Warp Field'?" It does indeed have it.]]></description>
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				<pubDate><![CDATA[Wed, 20 Feb 2013 22:23:47]]> GMT</pubDate>
				<author><![CDATA[ Elric Greywolf]]></author>
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				<title>According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/504769/5308873.page"><b>Elric Greywolf wrote:</b></a><br/><br /> <br /> Yes, I realise that the Hierophant is only listed in the <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> book.<br /> <br /> My question, which seems to have been answered much earlier, was, "Does the Hierophant have the rule/wargear 'Warp Field'?" It does indeed have it.</div></blockquote><br /> <br /> And the answer is: No. It has the Warp Field psychic power.<br /> <br /> And there is no such thing as the Warp Field psychic power.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 20 Feb 2013 22:25:30]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
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				<title>Re:According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ Good to know, Captain Yakkers.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(280);'>OP</span> was being sooooooo adamant, I thought that SUREly there must be a misunderstanding/miscommunication somewhere. But no, there is not.<br /> It's just the insatiable desire for a 3++<br /> <br /> --which admittedly is pretty tempting.]]></description>
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				<pubDate><![CDATA[Thu, 21 Feb 2013 02:55:37]]> GMT</pubDate>
				<author><![CDATA[ Elric Greywolf]]></author>
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				<title>Re:According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/504769/5309698.page"><b>Elric Greywolf wrote:</b></a><br/>Good to know, Captain Yakkers.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(280);'>OP</span> was being sooooooo adamant, I thought that SUREly there must be a misunderstanding/miscommunication somewhere. But no, there is not.<br /> It's just the insatiable desire for a 3++<br /> <br /> --which admittedly is pretty tempting.</div></blockquote>Eh. It's just making the nigh-unstoppable monster an absolutely broken nigh-unstoppable monster. A 3++ on a T10 W10 model? Sure. Why not. ]]></description>
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				<pubDate><![CDATA[Thu, 21 Feb 2013 04:40:39]]> GMT</pubDate>
				<author><![CDATA[ McNinja]]></author>
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				<title>Re:According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/01ac54e704f7682743a0bad6a9bab3e2.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/504769/5309948.page"><b>McNinja wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/504769/5309698.page"><b>Elric Greywolf wrote:</b></a><br/>Good to know, Captain Yakkers.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(280);'>OP</span> was being sooooooo adamant, I thought that SUREly there must be a misunderstanding/miscommunication somewhere. But no, there is not.<br /> It's just the insatiable desire for a 3++<br /> <br /> --which admittedly is pretty tempting.</div></blockquote>Eh. It's just making the nigh-unstoppable monster an absolutely broken nigh-unstoppable monster. A 3++ on a T10 W10 model? Sure. Why not. </div></blockquote><br /> Actually, he's only T9.<br /> <br /> But he does have a 2+ and regeneration.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> Oh...and lash whips you strike last against him in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 21 Feb 2013 04:45:57]]> GMT</pubDate>
				<author><![CDATA[ jy2]]></author>
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				<title>Re:According to forgeworld we have been utilizining the Hierophant wrong.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/04f03e4c34187d01216f9070e126938f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/504769/5309962.page"><b>jy2 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/01ac54e704f7682743a0bad6a9bab3e2.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/504769/5309948.page"><b>McNinja wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/504769/5309698.page"><b>Elric Greywolf wrote:</b></a><br/>Good to know, Captain Yakkers.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(280);'>OP</span> was being sooooooo adamant, I thought that SUREly there must be a misunderstanding/miscommunication somewhere. But no, there is not.<br /> It's just the insatiable desire for a 3++<br /> <br /> --which admittedly is pretty tempting.</div></blockquote>Eh. It's just making the nigh-unstoppable monster an absolutely broken nigh-unstoppable monster. A 3++ on a T10 W10 model? Sure. Why not. </div></blockquote><br /> Actually, he's only T9.<br /> <br /> But he does have a 2+ and regeneration.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> Oh...and lash whips you strike last against him in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>.<br /> <br /> </div></blockquote>Semantics  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> Still an awesomely- and slightly under-priced model.]]></description>
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				<pubDate><![CDATA[Thu, 21 Feb 2013 04:54:50]]> GMT</pubDate>
				<author><![CDATA[ McNinja]]></author>
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