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		<title><![CDATA[Latest posts for the thread "500pts Skaven and Growing"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "500pts Skaven and Growing"]]></description>
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				<title>500pts Skaven and Growing</title>
				<description><![CDATA[ I ran my first game with Skaven today against Bretonnia, and it went pretty well. In the end I lost my engineer who proved to be borderline useless minus killing a single <span class="glossaryitem" onmouseover='gp(507);'>kotr</span>,  around 18 slaves, 7 clan rats (of the 7, 3 died due to my engineer miscasting), and the ratling gun which never fired the entire game. <br /> <br /> Warlock Engineer - 85pts<br /> Lv1, Warp-Energy Condenser<br /> <br /> 30 Clanrats - 225pts<br /> Spears, Shields, Full Command, Ratling Gun <br /> <br /> 50 Slaves - 100pts<br /> <br /> Warp Lightning Cannon - 90pts<br /> <br /> 500pts<br /> <br /> I want to fix up this list before making my 1k list and so on. Any suggestions?]]></description>
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				<pubDate><![CDATA[Sat, 2 Feb 2013 07:36:18]]> GMT</pubDate>
				<author><![CDATA[ ArchVile]]></author>
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				<title>500pts Skaven and Growing</title>
				<description><![CDATA[ Drop the gun for a warp fire thrower <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> <br /> Otherwise, seems pretty good. In the advancement I would add another cannon and prob a small unit of rats with another warpfire thrower. People didn't like me when I played Skaven though... haha!<br /> <br /> Von Chogg]]></description>
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				<pubDate><![CDATA[Sun, 3 Feb 2013 13:06:09]]> GMT</pubDate>
				<author><![CDATA[ Von Chogg]]></author>
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				<title>500pts Skaven and Growing</title>
				<description><![CDATA[ Spears, shields, full command are waste of points. Your crats cant fight with any strong unit, no matter how you equip them, and they are really expensive.<br /> I would aim into something like this:<br /> <br /> Warlock enginer 85 pts<br /> 1lvl, warp-energy condensator<br /> <br /> Warlock enginer 15 pts<br /> <br /> 2x 40 Slaves 160 pts<br /> <br /> 20crats 143 pts<br /> ratling gun, standard<br /> <br /> Warp lightning canon 90pts<br /> <br /> Or cut 60 slaves + standard from clan rats and add one more 20crats with weapon team if you want to be more shotting orientated.<br /> <br /> U can consider lvl2 on enginer, becouse sometimes you can get nice spell and you have to swap it for lightning now (otherwise you waste item) and with 2nd <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> you can have nice spell+lightining and you get +2 to cast.<br /> <br /> Single Warlock is a blocker, he is simply amazing for 15 points, too good to not pick him if you are not taking 2lvl.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 3 Feb 2013 20:29:47]]> GMT</pubDate>
				<author><![CDATA[ Jabberscythe]]></author>
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				<title>500pts Skaven and Growing</title>
				<description><![CDATA[ If you're going to take the lone warlock, pick up a doomrocket for 30 points. If you decide not to take the lone warlock and only take the wizard...STILL take the doomrocket. In fact, if you ever take a warlock, take a doomrocket. For 30 points, it is simply too good not to pass up. And at this point level of a game, if you use it correctly, it can easily wipe out 1/4th of your opponents army by itself.<br /> <br /> Other than that, everything else looks pretty darn good! ]]></description>
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				<pubDate><![CDATA[Sun, 3 Feb 2013 21:13:47]]> GMT</pubDate>
				<author><![CDATA[ Aipoch]]></author>
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				<title>Re:500pts Skaven and Growing</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Drop the gun for a warp fire thrower <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. </div></blockquote><br /> I have some very mixed feelings about the warp fire thrower, I've never used one before but on paper it seems a bit to risky at this point total. Its 70pts and if it misfires even once it will most likely explode, so I think I'll wait till 1k and higher to use them. However I may use a poison wind mortar.<br /> <br /> <blockquote class="uncited"><div>Warlock enginer 85 pts<br /> 1lvl, warp-energy condensator<br /> <br /> Warlock enginer 15 pts<br /> <br /> 2x 40 Slaves 160 pts<br /> <br /> 20crats 143 pts<br /> ratling gun, standard<br /> <br /> Warp lightning canon 90pts</div></blockquote><br /> The thing I'm considering dropping the most is the warlock enginer for a chieftain but I like the idea of using more slaves than my original list. Maybe I should add some rat ogres  for hitting power or something.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Or I could give the warlock engineer the ruby ring of ruin, in order to make him more useful. So something like this...<br /> <br /> Warlock Engineer - 110pts<br /> Lv1, Warp-Energy Condenser, Ruby Ring of Ruin<br /> <br /> 30 Clanrats - 220pts<br /> Shields, Full Command, Poison Wind Mortar<br /> <br /> 40 Slaves - 80pts<br /> <br /> Warp Lightning Cannon - 90pts<br /> <br /> 500pts <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Now then for 1k, I was thinking something like...<br /> <br /> Grey Seer - 240pts<br /> <br /> Chieftain - 74pts<br /> <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, Halberd, Shield<br /> <br /> Warlock Engineer - 45pts <br /> Doom Rocket<br /> <br /> 28 Clanrats - 211pts<br /> Shields, Full Command, Poison Wind Mortar <br /> <br /> 40 Slaves - 80pts<br /> <br /> 40 Slaves - 80pts<br /> <br /> 5 Gutter Runners - 90pts<br /> Slings, Poisoned Attacks<br /> <br /> Warp Lightning Cannon - 90pts<br /> <br /> Warp Lightning Cannon - 90pts<br /> <br /> 1000pts ]]></description>
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				<pubDate><![CDATA[Sun, 3 Feb 2013 21:17:19]]> GMT</pubDate>
				<author><![CDATA[ ArchVile]]></author>
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