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		<title><![CDATA[Latest posts for the thread "Cult wars!"]]></title>
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				<title>Cult wars!</title>
				<description><![CDATA[ Am I the only one thinking cultists aren't worth it? I don't think so, so I decided to make it worth having them. Note: the two sentences prior to this are an OPINION, so don't hate. If you can convince me they are worth it, you get a virtual high five AND thumbs up! Anyways, just thought I'd make up a smaller type game to get my friend into wargaming. Enjoy.<br /> <br /> <br /> Chaos Rising<br /> <br /> The gameplay is exactly like warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, except at a much smaller scale. Also, there is no such thing as a points cost in this game. You start with three cultists; a champion, a heavy weapon carrier, and just a plain old cultist. You go through a series of battles with your opponent, who is of a rival sect. You play the game until the other team is wiped out. Then you move to the next battle. Each battle generates favor from the dark gods. There are 10-15 battles on a normal campaign, but you can add or subtract that number as much as you want as long as you and your opponent knows and agrees on how many battles you are playing. there can be more than two players. Here's how it works:<br /> <br /> Your cultists have the following profile (the champion adds plus one to the attacks and leadership value):<br /> WS3 BS3 S3 T3 A1 I4 LD8<br /> Auto guns: S3 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>- 24'' range assault 2<br /> Auto pistol: S3 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>- 12'' range pistol<br /> Close combat weapon: S-user <span class="glossaryitem" onmouseover='gp(6);'>AP</span>- melee<br /> Flamer: S4 AP6 template<br /> Heavy stubber: S4 AP6 assault 3 range 24"<br /> <br /> You always start out with 4 favor<br /> <br /> <br /> Win: +3 favor<br /> Win with all of your cultists left: +2 more favor<br /> Win with half or more of your cultists left: +1 favor<br /> <br /> Lose: +1 favor<br /> <br /> Earn +2 favor (regardless of wether you win or lose) if you K.O. your opponent's champion<br /> <br /> Favor is cumulative, but don't count on keeping them! Under some circumstances, your favor can be taken.... at a certain risk. But don't worry, you can take it right back!<br /> <br /> In order to steal someone's favor, stand your champion within 6" of a shrine of chaos and instead of shooting roll a <span class="glossaryitem" onmouseover='gp(24);'>d6</span>. On a roll of 6, roll another d3; you have successfully stolen favor from your opponent! But, as mentioned above,  there is a risk. <br /> First of, if you roll a one or two on your <span class="glossaryitem" onmouseover='gp(24);'>d6</span> roll you must roll a d3 and consult the info below:<br /> <br /> 1- booby trap<br /> The rival sect left a nasty little surprise for anyone trying to snoop around their shrine: your champion takes a S2 AP2 hit<br /> <br /> 2- Daemon attack!<br /> As you stick your consciousness  into the warp, instantly a being of chaos tries to grab hold of your mind: the champion must take a leadership test with a -1 modifier for every cultist in his squad to a minimum of 6 (the sounds of battling cultists don't exactly help you concentrate). If the test is passed, nothing happens. If the test is failed, the champion attacks his own unit. Count the champion as having assaulted the squad. Until the end of the next turn he counts as having furious charge and hammer of wrath special rules. The next turn (if he is still alive) the champion casts the daemon out of his mind. He is now back as being part of the unit and no longer has the hammer of wrath or furious charge special rules.<br /> <br /> 3- You displeased the gods!<br /> The gods are not happy that you are snooping around their favorite champions shrine: place a blast template over the champion. Any friendly unit under the blast takes a S7 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>- hit<br /> <br /> Now that you know how to get favor, what do you do with it? Well, this is a campaign based game and the favor you generate symbolizes you gaining more and more power and money and weapons. Each time you buy a weapon or upgrade, make sure your opponent knows what you are equipping to whatever models you are equipping it to. Unused weapons and upgrades go in your stockpile. The following are the costs for certain upgrades. You can also sell or trade your items with your opponent in between battles<br /> <br /> Wargear:<br /> Bolter- 2 favor<br /> Bolt pistol- 1 favor<br /> Close combat weapon- 1 favor<br /> Plasma pistol- 2 favor<br /> Flamer- 2 favor<br /> Heavy bolter- 3 favor<br /> Plasma gun- 4 favor<br /> Missile launcher- 4 favor<br /> Power weapon (including power fist)- 4 favor<br /> <br /> Upgrades:<br /> Unholy might (+1 Strength)- 2 favor<br /> Supernatural resilience- (+1 toughnes)- 2 favor<br /> <br /> Armor (only if you have level one armor researched):<br /> Power armor- 2 favor<br /> Level two armor (requires level two armor research)<br /> Terminator armor- 4 favor<br /> Level three (requires level 3 armor research)<br /> Iron hide- 3 favor<br /> <br /> Also, you can research technology and study sorcery with your favor. Also, you can use it to recruit more cultists. You didn't really think all there was to war was fighting, did you?<br /> <br /> Recruitment:<br /> Cultist (armed with either an auto gun or an autopistol and close combat weapon)- 1 favor each. You may buy a maximum of 7 cultist.<br /> <br /> Daemon swarms (nurglings)- 1 favor each. you may buy a maximum of nine and they cannot take armor, upgrades, or wargear.<br /> <br /> <br /> Greater daemon- 12 favor each. The type of prince corresponds with your faction. You may only have one daemon prince and he may take upgrades and wargear.<br /> <br /> <br /> Tech research:<br /> Bio engineering- 2 favor (adds +1 strength to your cultists. Unlocks reverse engineering.)<br /> <br /> Reverse engineering- 2 favor, bolt guns treat invulnerable saves as normal saves  (unlocks level one armor)<br /> <br /> Level 1 armor- 2 favor (unlocks power armor and level 2 armor)<br /> Level 2 armor- 2 favor (unlocks terminator armor and level 3 armor)<br /> Level 3 armor- unlocks iron hide for your daemon prince<br /> <br /> Factions- must choose one:<br /> Sect of nurgle- each cultist gets +1 toughness/ or <span class="glossaryitem" onmouseover='gp(265);'>FNP</span><br /> Sect of khorne- your cultists get rage/ or they get +1 attack, but lose any bonus attacks for charging<br /> Sect of slannesh- your cultists get +1 initiative/ or they're attacks have the rending special rule<br /> Sect of tzeentch- your champion has a 5++ save and your cultists get a 6++ save/ or your champion can take bolt of tzeentch- S6 AP3 assault 1 psychic power<br /> <br /> War machines:<br /> The cultists use a wide variety of war machines in battle. They enjoy watching the enemy get squashed, even if they have no other reason for bringing them.<br /> (Tzeentch cults cannot take vehicles, but can take wings on any model- 1 favor, 2 favor of on a daemon)<br /> <br /> Helbrute- 8 favor<br /> May take upgrades- 1 favor each<br /> <br /> Defiler- 20 favor<br /> May take upgrades- 1 favor each<br /> <br /> <span class="glossaryitem" onmouseover='gp(156);'>RC</span> war machines- 5 favor<br /> (Basically grot tanks, see <span class="glossaryitem" onmouseover='gp(749);'>IA8</span>)<br /> May take upgrades for 1 favor each<br /> <br /> Remember kids, don't roll  <img src="/s/i/a/e71aa962fff659e9080a67a88b63e356.gif" border="0"> or you'll  <img src="/s/i/a/4b0e0d29f84552bfdee90dd2b5482da0.gif" border="0"> , peace out!<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Any comments or suggestion are welcome and appreciated! Please tell my what you guys think!]]></description>
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				<pubDate><![CDATA[Sat, 2 Feb 2013 16:11:15]]> GMT</pubDate>
				<author><![CDATA[ Sandpriest1]]></author>
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				<title>Cult wars!</title>
				<description><![CDATA[ This could be achieved with Necromunda, which was based on 2nd edition, and much better suited to small-scale skirmish games<br /> <br /> maybe you should take a look at Necromunda and set about making a Chaos Cultist gang?]]></description>
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				<pubDate><![CDATA[Sun, 3 Feb 2013 10:13:55]]> GMT</pubDate>
				<author><![CDATA[ Blackhoof]]></author>
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				<title>Cult wars!</title>
				<description><![CDATA[ This is basically Necromunda....BUT<br /> <br /> I like this a lot more. I never quite got into Necromunda, everything just felt awkward to me. This updates things to 6th, and for some reason feels more natural to me. ]]></description>
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				<pubDate><![CDATA[Sun, 3 Feb 2013 14:05:06]]> GMT</pubDate>
				<author><![CDATA[ washout77]]></author>
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				<title>Cult wars!</title>
				<description><![CDATA[ Ive been thinking about a similar idea accept you start with 1 cult marine or chosen or possessed and 4 cultists all 4 cultists have the same mark as the marine<br /> i was inspired by big jims killzone and herald of ruins kill team<br /> <a href="http://heralds-of-ruin.blogspot.co.uk/p/kill-team-rules.html" target="_blank" rel="nofollow">http://heralds-of-ruin.blogspot.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/p/kill-team-rules.html</a><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> except you]]></description>
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				<pubDate><![CDATA[Sun, 3 Feb 2013 22:23:17]]> GMT</pubDate>
				<author><![CDATA[ hummus]]></author>
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				<title>Cult wars!</title>
				<description><![CDATA[ <a href="http://www.dakkadakka.com/dakkaforum/posts/list/469610.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/469610.page</a><br /> Check this out - cultists can actually be pretty good in this.]]></description>
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				<pubDate><![CDATA[Mon, 4 Feb 2013 05:41:43]]> GMT</pubDate>
				<author><![CDATA[ nolzur]]></author>
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				<title>Cult wars!</title>
				<description><![CDATA[ Hey guys thanks for the feedback, @Blackhoof & washout77 I've never heard of necromunda but ill have to look it up, and @hummus kill teams was an inspiration, I think your idea is a winner. Pm me maybe we could expand it a bit more <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">. I never did read the killteam campaign part though... Just one more thing on the never ending to-do list. I just wanted to make it a campaign and cumulative, a big inspiration was the grot tanks arena on miniwargaming forums]]></description>
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				<pubDate><![CDATA[Thu, 7 Feb 2013 02:23:11]]> GMT</pubDate>
				<author><![CDATA[ Sandpriest1]]></author>
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