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				<title>1850 BT List</title>
				<description><![CDATA[ This is my first attempt at a Black Templar list.<br /> <br /> I'm not going for the uber competitive "2 <span class="glossaryitem" onmouseover='gp(417);'>CML</span> termie squad, typhoon speeder", I want to hit peoples' faces in with angry marines.<br /> I'm not opposed to adding in missile launchers and whatnot, but I want to keep my army assault oriented. Anyway, here goes:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Emp. Champ. - AAC 140<br /> <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> - Artificer Armor, Lightning Claw, Powerfist, Jump Pack, Termie Honors - 215<br /> Reclusiarch - Artificer Armor, Lightning Claw, Jump Pack, Termie Honors - 175<br /> <br /> TR:<br /> <br /> Crusader Squad - 5 initiates, plasma gun, Multimelta, Drop Pod - 126<br /> Crusader Squad - 5 initiates, plasma gun, Multimelta, Drop Pod - 126<br /> Crusader Squad - 5 initiates, plasma gun, Multimelta, Drop Pod - 126<br /> <br /> Crusader Squad - 10 initiates, power maul, flamer, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>/<span class="glossaryitem" onmouseover='gp(20);'>CCWs</span>, 3 neophytes (<span class="glossaryitem" onmouseover='gp(260);'>BP</span>/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span>) - 206<br />         Transport - <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> - 265<br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span>:<br /> <br /> Assault Squad - 10 Initiates, flamer, power maul<br /> Assault Squad - 10 Initiates, flamer, power maul<br /> <br /> So the <span class="glossaryitem" onmouseover='gp(32);'>EC</span> goes in the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>, and the two chaplains go with the Assault squads. Hopefully, with a landraider and 2 drop pods coming in turn one, my assault squads will have enough cover and distraction to make it to something they can charge. Each assault squad will put out 57 attacks on the charge, with re-rolls to hit. <br /> <br /> So... will it work?<br /> <br /> C&C please!<br /> <br /> Thanks!]]></description>
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				<pubDate><![CDATA[Sun, 3 Feb 2013 01:35:54]]> GMT</pubDate>
				<author><![CDATA[ lizardwolf19]]></author>
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				<title>1850 BT List</title>
				<description><![CDATA[ I think it could be a fun list.<br /> <br /> Not crazy competitive (first thing that comes to mind is the lack of anti-air).<br /> <br /> I would suggest power-fists in your squads instead of mauls since they can't get challenged.<br /> <br /> Finally, never leave home without adamantine mantle on your <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>.]]></description>
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				<pubDate><![CDATA[Sun, 3 Feb 2013 02:51:14]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Re:1850 BT List</title>
				<description><![CDATA[ That's not a bad idea, I guess having him insta-gibbed would be pretty terrible... <br /> <br /> I know it lacks <span class="glossaryitem" onmouseover='gp(805);'>AA</span> power, but my only real armor is the Land Raider, and its only purpose is to deliver my <span class="glossaryitem" onmouseover='gp(32);'>EC</span> unit to combat and distract things, so by turn two it should have gotten it's payload at least halfway to where it needs to be. So, if a flyer comes in turn two and pops it, it won't be a complete loss, and then I'm all infantry and can do my best to ignore flyers.<br /> <br /> <br /> Anyway, I added the adamantine mantle, so to do that I dropped the 3 neophytes and the flamer from my <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> squad.<br /> <br /> I still can't find the points to add in those powerfists though, it's an extra 30 points that I'm not sure where to get.<br /> <br /> Any suggestions?<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 3 Feb 2013 03:00:30]]> GMT</pubDate>
				<author><![CDATA[ lizardwolf19]]></author>
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				<title>1850 BT List</title>
				<description><![CDATA[ I would at least get some regular <span class="glossaryitem" onmouseover='gp(486);'>PWs</span> in your squads for Anti-MEC action.<br /> <br /> As a side-note I would turn one of the assault squads into a 5-man bike squad, 3 <span class="glossaryitem" onmouseover='gp(486);'>PWs</span>, and stick your <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> on a bike for an uber death-star.]]></description>
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				<pubDate><![CDATA[Sun, 3 Feb 2013 03:27:06]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Re:1850 BT List</title>
				<description><![CDATA[ I would drop the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> to be honest. With it being your one and only vehicle it likely wont last past the first or second turn.<br /> <br /> Use those points to fill out your big crusader squad to 20 guys and you definitely want <span class="glossaryitem" onmouseover='gp(105);'>PFs</span> in your units.<br /> <br /> Consider a marshal over the 2nd chaplain... the LD10 is huge for righteous zeal. Also, get more models in those drop pod squads.<br /> <br /> If paying for one claw on the chaplains.. you are better off spending the 15 points on a second claw and dropping honors to save pts.. they are jumping around with the assault squads who should have fists in the squads.<br /> <br /> It would not be a bad idea to take a lazcannon on one of the 5 man squads, deploy them on a home objective and drop their pod empty (you still want 3 pods in order to drop 2 on turn 1)]]></description>
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				<pubDate><![CDATA[Sun, 3 Feb 2013 13:18:13]]> GMT</pubDate>
				<author><![CDATA[ Ztryder]]></author>
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				<title>Re:1850 BT List</title>
				<description><![CDATA[ @Ztryder - I hadn't thought of leaving a pod empty and dropping it later, that's a very good idea and I think I may try it! Also, I might drop the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> and add more crusaders, the squad is really only meant to chaperon the <span class="glossaryitem" onmouseover='gp(32);'>EC</span> and be a distraction anyway. <br /> I would like a Marshal, but I really need the Litanies of hate from the Chaplains, and because of <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> even if I fail a lead test the results won't be terrible.<br /> Lastly, because the claw and the <span class="glossaryitem" onmouseover='gp(105);'>PF</span> are both specialist weapons, If I take one claw and one fist the chaplains get an extra attack from two weapons, plus terminator honors extra attack, so the <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> is 5 attacks base, 8 on the charge (2 from AAC and 1 from <span class="glossaryitem" onmouseover='gp(627);'>HoW</span>), and the other reclusiarch is 4 attacks base. I may give him another claw for the extra attack, but they only need one to reroll wounds now, so I found dual claws is a waste of points. <br /> I agree though, more bodies would be better for me than a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>.<br /> <br /> @phoenix - I was thinking that a power maul would be better than a sword for me. With 57 rerollable attacks, I should take out most of a ten man <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> squad even with their armor saves, which leaves one or two left for me to kill in their own turn so my assault squad doesn't get shot to death. If I add a <span class="glossaryitem" onmouseover='gp(486);'>PW</span> it is likely the assault marines will wipe the whole squad on the charge and get shot to death.<br /> Also, the power maul is better against terminators, and anything with a 4+ save or worse. That's my reasoning behind it.<br /> <br /> Also, do you think a bike squad would be better? They do not get as many attacks, and are more expensive. I was thinking of maybe running shooty bikes (3 plasma + <span class="glossaryitem" onmouseover='gp(330);'>MM</span>) at some point or another, but I don't think assault oriented bikes would work well for me.]]></description>
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				<pubDate><![CDATA[Sun, 3 Feb 2013 18:40:22]]> GMT</pubDate>
				<author><![CDATA[ lizardwolf19]]></author>
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				<title>Re:1850 BT List</title>
				<description><![CDATA[ find room for melta bombs with your assault guys would be my suggestion.  2 points per model I think and with the new rules you are pretty much ALWAYS landing a bomb on a 3+ to a vehicle.]]></description>
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				<pubDate><![CDATA[Sun, 3 Feb 2013 20:24:53]]> GMT</pubDate>
				<author><![CDATA[ Roguejm11]]></author>
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				<title>1850 BT List</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/505003/5245324.page"><b>lizardwolf19 wrote:</b></a><br/>This is my first attempt at a Black Templar list.<br /> <br /> I'm not going for the uber competitive "2 <span class="glossaryitem" onmouseover='gp(417);'>CML</span> termie squad, typhoon speeder", I want to hit peoples' faces in with angry marines.<br /> <br /> <b>Yeah, everyone is in the same boat, and every time you push the boat out to sea it sinks. There is no such thing as a <span class="glossaryitem" onmouseover='gp(15);'>BT</span> competitive list without the <span class="glossaryitem" onmouseover='gp(417);'>CML</span> squad or the Typhoon speeder. Hell I'd say that <span class="glossaryitem" onmouseover='gp(15);'>BT</span> aren't even capable of making competitive lists anymore, and if they are they can be done better by another Codex 99% of the time. </b><br /> <br /> I'm not opposed to adding in missile launchers and whatnot, but I want to keep my army assault oriented. <br /> <br /> <b>Good luck with that pal. Each and every single one of our potential assault units is overpriced or outmatched  by alternatives and other Codex's. The only thing thats even decent is our <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, but they're practically identical to that of C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span>.</b><br /> <br /> Anyway, here goes:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Emp. Champ. - AAC 140<br /> <b><br /> Read the small print on AAC: you need to charge when you are in charge range. This is severely going to hamper your drop pod squads when they are forced to charge a unit that suddenly comes within 12'' range. </b><br /> <br /> <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> - Artificer Armor, Lightning Claw, Powerfist, Jump Pack, Termie Honors - 215<br /> Reclusiarch - Artificer Armor, Lightning Claw, Jump Pack, Termie Honors - 175<br /> <br /> <b>A huge waste of points here, buffing units that are overpriced and mediocre with or without them, while losing 215/175 points worth of a model lies on a razor's edge of a 50:50 save if a battlecannon blinks at them.<br /> </b><br /> <br /> TR:<br /> <br /> Crusader Squad - 5 initiates, plasma gun, Multimelta, Drop Pod - 126<br /> Crusader Squad - 5 initiates, plasma gun, Multimelta, Drop Pod - 126<br /> Crusader Squad - 5 initiates, plasma gun, Multimelta, Drop Pod - 126<br /> <br /> <b>These guys are going to get killed easily when they appear, and at the same time they'll be scarcely a threat and lack the firepower to do anything. 3 bolters and a Plasmagun is going to do diddly squat the turn you arrive, and your opponent will return fire viciously to get rid of the <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, which even if it does fire is liable to fail. They're also unreliable as objective holders as they are so weak and rely on deepstrike accuracy, footslogging to the position they do scatter, and trying to stay still to fire the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> all at the same time. </b><br /> <br /> Crusader Squad - 10 initiates, power maul, flamer, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>/<span class="glossaryitem" onmouseover='gp(20);'>CCWs</span>, 3 neophytes (<span class="glossaryitem" onmouseover='gp(260);'>BP</span>/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span>) - 206<br />         Transport - <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> - 265<br /> <br /> <b>The unit is a mediocre <span class="glossaryitem" onmouseover='gp(19);'>CC</span> squad that costs 6 points more than 5 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Termies while being nowhere as good. This is a quarter of your points, invested into a strong box with pea shooters and a hilariously bad <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit.<br /> </b><br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span>:<br /> <br /> Assault Squad - 10 Initiates, flamer, power maul<br /> Assault Squad - 10 Initiates, flamer, power maul<br /> <br /> <b>They're 241 points a squad. That is, simply put, ridiculous for a squad that has no invulnerable, isn't any <span class="glossaryitem" onmouseover='gp(19);'>CC</span> threat at all to anything short of poorly placed bog standard infantry, and is nowhere near as good as most 200+ <span class="glossaryitem" onmouseover='gp(19);'>CC</span> squads. You can have 12 Terminators for the price of these guys, or a pair of Termie Squads with a single <span class="glossaryitem" onmouseover='gp(417);'>CML</span> and Tank Hunters. Assault Marines in general are poor, <span class="glossaryitem" onmouseover='gp(15);'>BT</span> Assault Marines are even worse as they cost 4 points more than those in other Codex's.</b><br /> <br /> So the <span class="glossaryitem" onmouseover='gp(32);'>EC</span> goes in the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>, and the two chaplains go with the Assault squads. Hopefully, with a landraider and 2 drop pods coming in turn one, my assault squads will have enough cover and distraction to make it to something they can charge. Each assault squad will put out 57 attacks on the charge, with re-rolls to hit. <br /> <br /> <b>57 S4 attacks roughly translates to about 30 something hits, and 17 or so wounds on most squads, which is what, 3-5 dead <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>? for a pair of Deathstar price units that is laughable.</b><br /> <br /> So... will it work?<br /> <br /> <b>Your army is split up into 4 easy killable elements, all of which are scarcely threatening and rely on a specific circumstance or a lot of luck to function even remotely. So unfortunately not.</b><br /> <br /> C&C please!<br /> <br /> Thanks!</div></blockquote><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 3 Feb 2013 22:57:32]]> GMT</pubDate>
				<author><![CDATA[ Mr.Omega]]></author>
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				<title>1850 BT List</title>
				<description><![CDATA[ Now having just pulled out my codex, it only costs 5 more points to upgrade to the pair of <span class="glossaryitem" onmouseover='gp(80);'>LC</span> on any 2+ wound model... definitely the way to go.<br /> <br /> Omega makes great points in his post especially regarding the size of your squads, the huge points dump into <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, and the reality that <span class="glossaryitem" onmouseover='gp(15);'>BT</span> assault squads are quite possibly the worst unit in the codex. You are better off with sword brethren in a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>. Yes sword brethren. In fact if you want a power armor death star type unit, make a command squad with an apothecary, you can get 4 specialists that can take weapons from the armory, its an expensive unit but certainly more effective than the assault squads. <br /> <br /> <blockquote class="uncited"><div>Assault Squad - 10 Initiates, flamer, power maul <br /> <br /> They're 241 points a squad. That is, simply put, ridiculous for a squad that has no invulnerable, isn't any <span class="glossaryitem" onmouseover='gp(19);'>CC</span> threat at all to anything short of poorly placed bog standard infantry, and is nowhere near as good as most 200+ <span class="glossaryitem" onmouseover='gp(19);'>CC</span> squads. You can have 12 Terminators for the price of these guys, or a pair of Termie Squads with a single <span class="glossaryitem" onmouseover='gp(417);'>CML</span> and Tank Hunters. Assault Marines in general are poor, <span class="glossaryitem" onmouseover='gp(15);'>BT</span> Assault Marines are even worse as they cost 4 points more than those in other Codex's. <br /> </div></blockquote><br /> <br /> For example: for 235 points out of the chaos codex, I can get a 10 man unit of raptors with the same load out (flamer/<span class="glossaryitem" onmouseover='gp(486);'>PW</span>) difference is, they have the <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> (rage, not dependant on a 140 pt <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> model) and the icon of wrath giving them furious charge and the ability to re-roll charge range. For 250, i can make them slaaneshi, initative 5 with <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.. going toe to toe against your <span class="glossaryitem" onmouseover='gp(15);'>BT</span> assault squads? I win my points back easily with either of these raptor units, which i wouldnt even waste my <span class="glossaryitem" onmouseover='gp(35);'>FA</span> slot on in a chaos army. You plan on running your 215 pt chaplain with them right? For 160 my initative 6 chaos lord with a murder sword who named the chaplain as its target just gibbed you before you could even swing while the raptor unit he's flying around with makes short work of that assault squad. If either of these units had to deal with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> terminators it would be game over for the raptors.<br /> <br /> If you want to build a successful <span class="glossaryitem" onmouseover='gp(15);'>BT</span> army in this edition with this codex you absolutely need to take advantage of the dual special weapon terminator units and cheap typhoons. They are the only advantages you can create. To build a successful <span class="glossaryitem" onmouseover='gp(15);'>BT</span> army, you have to use your points wisely, as they are at a premium in our codex.<br /> <br /> Being pigeonholed into a 2 wound, 2 attack <span class="glossaryitem" onmouseover='gp(67);'>IC</span> that runs 100+ points and got nerfed in 6th ed... all the while being forced to take another <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (again, a change in 6th) is hard to overcome. The <span class="glossaryitem" onmouseover='gp(417);'>CML</span> termies and typhoon take a bit of the sting off that.<br /> <br /> The reason I retired my templar army until the next codex update is that when I built the army, rhino rush/drop pod tactics were viable and the army hit EVERYTHING on 3s in combat. My templars have been in the army case since the beginning of 5th edition. <span class="glossaryitem" onmouseover='gp(15);'>BT</span> used to be the penultimate <span class="glossaryitem" onmouseover='gp(95);'>meq</span> <span class="glossaryitem" onmouseover='gp(19);'>CC</span> army, now they are a relic of 4th edition that desperately needs the dark angels treatment.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I wrote up a list that for the most part sticks with your theme. In my opinion this list has more of a potential to succeed.<br /> <br /> <span class="glossaryitem" onmouseover='gp(32);'>EC</span><br /> AACNMTO<br /> <br /> Marshal<br /> <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, Artificer armor, Mantle, Teleport Homer<br /> <br /> Terminators x5<br /> 2 <span class="glossaryitem" onmouseover='gp(417);'>CML</span>, 2 Chainfist<br /> <br /> Assault Terminators x5<br /> <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> <br /> Assault Terminators x5<br /> <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> <br /> Crusader Squad (8 Initiates)<br /> <span class="glossaryitem" onmouseover='gp(20);'>CCWs</span>, Frag Grenades, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, Flamer<br /> Drop Pod<br /> <br /> Crusader Squad (10 Initiates)<br /> Bolters, Multi Melta, Meltagun<br /> Drop Pod<br /> <br /> Crusader Squad (10 Initiates)<br /> Bolters, Multi Melta, Meltagun<br /> Drop Pod<br /> <br /> Crusader Squad (6 Initiate, 4 Neophytes)<br /> Lazcannon, Plasma gun<br /> <br /> <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> w/ Quadgun<br /> <br /> Total is 1849.<br /> <br /> In general, the <span class="glossaryitem" onmouseover='gp(32);'>EC</span> and Marshal would drop in with the 8 man unit on turn one, the marshal uses the homer to port in the assault terminators, then joins one of those units if you want. If not, run him with the 8 man unit and <span class="glossaryitem" onmouseover='gp(32);'>EC</span>.<br /> The lazcannon crusader squad and <span class="glossaryitem" onmouseover='gp(417);'>CML</span> Terminators deploy behind the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> near an objective if the scenario calls for objectives. Once the terminators are on the board and wreaking havoc, they will draw a lot of attention off the troop units because your opponent cant afford to ignore them, keep the crusader squads close to the terminators if possible. I used to run a few PLCs terminators in my assault units, but with the proliferation of plasma guns in 6th, the storm shields become that much more valuable, especially with the <span class="glossaryitem" onmouseover='gp(80);'>LCs</span> being AP3 as well.<br /> <br /> Note: This is by no means what I would call a competitive <span class="glossaryitem" onmouseover='gp(15);'>BT</span> list, I am trying to improve upon what you posted as your desire to build a Smashmouth <span class="glossaryitem" onmouseover='gp(15);'>BT</span> army.. this is certainly that. It's an army that get's in your opponents face quickly and if you manage to get your terminators into combat will perform much better than the point sink assaults squads. You could even make all 3 pod units <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units and basically run 2 tandems of crusader squad and terminator squad. ]]></description>
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				<pubDate><![CDATA[Mon, 4 Feb 2013 05:20:30]]> GMT</pubDate>
				<author><![CDATA[ Ztryder]]></author>
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				<title>Re:1850 BT List</title>
				<description><![CDATA[ Definitely a lot to think about here. I did not think that the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> assault marines were as bad as you all are pointing out. I knew they're weren't competitive, but I didn't think that they were straight up terrible. <br /> <br /> I appreciate all of your help, especially in trying to work with my list and keep it <span class="glossaryitem" onmouseover='gp(19);'>CC</span> oriented (if that's even remotely possible in the meta it seems)<br /> <br /> I will try and come up with a newer list later tonight that takes into account your suggestions that may be slightly more competitive.<br /> Sidenote, I guess I will be dropping the assault marine deathstars, but what about smaller units of assault marines? Taking a naked 5 man squad could still work well as a nuisance to kill heavy support units and backfield troops, right?<br /> <br /> Thanks for all the great feedback!]]></description>
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				<pubDate><![CDATA[Mon, 4 Feb 2013 20:43:53]]> GMT</pubDate>
				<author><![CDATA[ lizardwolf19]]></author>
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				<title>1850 BT List</title>
				<description><![CDATA[ Naked 5 man assault squads are not the way to go. Depending on what you are assaulting with them they are just a waste of 110 points. Look at it this way, 2 naked 5 man assault squads are more points than a unit of terminators with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, what do you think would fare better throughout the course of the game?<br /> <br /> 5 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> termies with 4 attacks on the charge are a threat, 5 man units of assault marines are not even a nuisance. They will get themselves killed assaulting cultists, plague/noise marines, <span class="glossaryitem" onmouseover='gp(305);'>gk</span> strike squads, full strength tactical squads, and other popular backfield troop units. ]]></description>
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				<pubDate><![CDATA[Mon, 4 Feb 2013 21:44:58]]> GMT</pubDate>
				<author><![CDATA[ Ztryder]]></author>
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				<title>Re:1850 BT List</title>
				<description><![CDATA[ I guess I can't see a way to use them at all then. <br /> <br /> How does this list look?<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Marshall, Adamantine Mantle, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(105);'>PF</span>, Terminator Honors, Teleport Homer, Artificer Armor, Assault Grenades - 196<br /> <br /> <span class="glossaryitem" onmouseover='gp(32);'>EC</span>, AAC - 140<br /> <br /> TR:<br /> <br /> Crusader Squad (9)- <span class="glossaryitem" onmouseover='gp(260);'>BP</span>/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, Flamer, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, Drop Pod, Grenades - 204<br /> Crusader Squad (9)- <span class="glossaryitem" onmouseover='gp(260);'>BP</span>/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, Meltagun, Power Maul, Drop Pod - 194<br /> Crusader Squad (10)- <span class="glossaryitem" onmouseover='gp(260);'>BP</span>/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, Meltagun, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, Drop Pod - 215<br /> <br /> Crusader Squad (5) Lascannon, Plasma Gun - 101  <br /> Crusader Squad (5) Lascannon, Plasma Gun - 101  <br /> <br /> <span class="glossaryitem" onmouseover='gp(555);'>EL</span>: <br /> <br /> Sword Brethren Terminators (5) - 2 <span class="glossaryitem" onmouseover='gp(417);'>CML</span>, Tank Hunters - 265<br /> Sword Brethren Assault Terminators (5) - <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, <span class="glossaryitem" onmouseover='gp(397);'>FC</span><br /> Sword Brethren Assault Terminators (5) - <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, <span class="glossaryitem" onmouseover='gp(397);'>FC</span><br /> <br /> This comes out to 1846. I dropped the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> because my meta usually has enough cover to hold the 5 termies and 10 marines well enough, and because I have no vehicles I'm just going to do my best to ignore flyers. With the leftover points, I beefed up the Marshal, added a squad, and gave the assault termies <span class="glossaryitem" onmouseover='gp(397);'>FC</span> so they can <span class="glossaryitem" onmouseover='gp(269);'>ID</span> bikes.<br /> <br /> I know it won't win me any tournaments, but do you think it could win a few friendly games?]]></description>
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				<pubDate><![CDATA[Mon, 4 Feb 2013 23:33:26]]> GMT</pubDate>
				<author><![CDATA[ lizardwolf19]]></author>
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				<title>1850 BT List</title>
				<description><![CDATA[ It's better, the marshal needs either a storm shield or halo though. I would go with the shield. He has 4 attacks after you give him honors, making it 6 on the charge. That is plenty. You'll never attack with the <span class="glossaryitem" onmouseover='gp(105);'>PF</span> it's points wasted.  Stick with the shield.]]></description>
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				<pubDate><![CDATA[Tue, 5 Feb 2013 03:06:27]]> GMT</pubDate>
				<author><![CDATA[ Ztryder]]></author>
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				<title>Re:1850 BT List</title>
				<description><![CDATA[ Oops, I meant <span class="glossaryitem" onmouseover='gp(221);'>SS</span>/<span class="glossaryitem" onmouseover='gp(105);'>PF</span> to save me 5 points, not <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(105);'>PF</span>.]]></description>
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				<pubDate><![CDATA[Tue, 5 Feb 2013 18:11:48]]> GMT</pubDate>
				<author><![CDATA[ lizardwolf19]]></author>
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