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		<title><![CDATA[Latest posts for the thread "Dual-wing DA list"]]></title>
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				<title>Dual-wing DA list</title>
				<description><![CDATA[ 2K Deathwing/Ravenwing List<br /> <br /> ---<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>---<br /> Belial					<br /> <br /> ---Elites---<br /> 6 Deathwing Knights		<br /> <br /> ---Troops---<br /> 6 Deathwing Terminators			<br /> - Cyclone Missile Launcher		<br /> 6 Deathwing Terminators			<br /> - Cyclone Missile Launcher		<br /> 6 Deathwing Terminators			<br /> - Plasma Cannon				<br /> 6 Deathwing Terminators			<br /> - Plasma Cannon				<br /> <br /> ---Fast Attack---<br /> 6 Ravenwing Bikes 			<br /> - Attack Bike w/MMelta			<br /> 6 Ravenwing Bikes			<br /> - Attack Bike w/MMelta			<br /> <br /> Straight up Terminator list heavy list.  All Terminators will <span class="glossaryitem" onmouseover='gp(628);'>DWA</span> turn 1, but might go turn 2 if my opponent goes first, and goes Reserve Heavy.  The Bikes will all be on the board, Combat squadding to give me 6 Teleport Homer possibilities (Except for Purge, too many <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s available).  Plan on having the squads with 2 Pfists, and 2 <span class="glossaryitem" onmouseover='gp(80);'>LC</span>'s in each, breaking each squad up into 1/2 the models with I4, and the other half at I1.  Not settled on this, since each <span class="glossaryitem" onmouseover='gp(80);'>LC</span> is loss of Shooting.  It's free to switch them to I'll see how it goes at playtest.  Still have ~30 pts to throw around.  Most likely add Flamers/Plasmas to the Bikes, or Chainfists in the Terminator Squads, with adding the Relic to the Knights.   <br /> <br /> KNOWN problems:<br /> Before anyone starts to say 'You don't have this or that...' here are issues I know with the list.  <br /> <br /> No Psychic Powers/Anti-Psychic powers.  Im AWARE that I don't have a Librarian in there, I don't like spending anything more on my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> than I have to (I'll stick with my Necrons for <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> heavy lists). With <span class="glossaryitem" onmouseover='gp(628);'>DWA</span>, I don't see being out of combat after they come in, so most of the shooting Psychic Powers that are a threat to Terminators are only going to be an issue for 1 maybe 2 turns.  I don't see them being that common in a tournament format without hurting themselves against other opponents.  <br /> <br /> No Anti-Flyers.  Again, not terribly worried about it.  Biggest issue would be Flyer heavy armies, which I don't see very many of outside of the Necron Air Force.  They'll still have to deal with me on the ground for objectives for most missions.<br /> <br />  <i>Edit: Sorry Digriz - Must've deleted the top bit on accident</i>]]></description>
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				<pubDate><![CDATA[Sun, 3 Feb 2013 19:42:50]]> GMT</pubDate>
				<author><![CDATA[ Akar]]></author>
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				<title>Dual-wing DA list</title>
				<description><![CDATA[ What point level is it?<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 3 Feb 2013 19:58:54]]> GMT</pubDate>
				<author><![CDATA[ Digriz636]]></author>
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				<title>Dual-wing DA list</title>
				<description><![CDATA[ Even combat-squadding the bikes, you can't put all the Termies in reserve for <span class="glossaryitem" onmouseover='gp(628);'>DWA</span>.  You need one more unit on the board turn 1 to make it legal.  You could shave the xtra termie in each squad to fix that with some land speeders or something...]]></description>
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				<pubDate><![CDATA[Sun, 3 Feb 2013 20:29:39]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Re:Dual-wing DA list</title>
				<description><![CDATA[ Read all Umpteen billion replies on <span class="glossaryitem" onmouseover='gp(151);'>YMDC</span> regarding the all <span class="glossaryitem" onmouseover='gp(628);'>DWA</span> thing. Until they errata that they somehow can't, there is no reason listed in any of those pages preventing them from doing so.  This, however, is a debate for that thread, and people can go there and make up their own minds on how they want to play it.  If they want to play it by believing that the 50% reserves rule during deployment applies, then great, there is nothing in the rules preventing them from building a list to accomodate that.  I will continue to play the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>, until they errata it otherwise.<br /> <br /> Other than that, anything helpful on the build would be appreciated.]]></description>
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				<pubDate><![CDATA[Sun, 3 Feb 2013 20:40:53]]> GMT</pubDate>
				<author><![CDATA[ Akar]]></author>
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