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		<title><![CDATA[Latest posts for the thread "Glow effects reflecting onto light or equal colors?"]]></title>
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				<title>Glow effects reflecting onto light or equal colors?</title>
				<description><![CDATA[ Hi all.  Working on some glow effects on some of my necrons.<br /> <br /> I'm wondering how to handle the effect when the material next to it is either the same color or just similarly bright.  Here's a picture of what I have right now.  Basically my army has been using Spacewolves Grey as a ceramic (typically just infantry faceplates and on vehicles it's on the smooth aesthetic parts).  I was using Ice Blue for my tesla weapons. Now I'm painting them to be light sources, which involves using some Spacewolves Grey.  Here's a picture to help understand what I'm rambling about:<br /> <br /> <img src="http://i.imgur.com/E8UJQbXl.jpg" border="0" /><br /> <br /> So basically I'm wondering how (if I should at all) to represent the light reflecting that is touching material which is the same color.]]></description>
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				<pubDate><![CDATA[Tue, 5 Feb 2013 18:38:52]]> GMT</pubDate>
				<author><![CDATA[ morgendonner]]></author>
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				<title>Glow effects reflecting onto light or equal colors?</title>
				<description><![CDATA[ if you want to have blue glow reflecting on a blue cable or something I think the best thing to do would be to go up to white in that area. If you are having glowing light effects in other spots it will look best done up to white. Strong concentrations of colour will often become white (note not loads of mixed paint, that goes grey-brown-icky because of impurities).<br /> <br /> Good work by the way.]]></description>
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				<pubDate><![CDATA[Tue, 5 Feb 2013 21:05:06]]> GMT</pubDate>
				<author><![CDATA[ Leech]]></author>
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