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		<title><![CDATA[Latest posts for the thread "Cult terminators"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Cult terminators"]]></description>
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				<title>Cult terminators</title>
				<description><![CDATA[ Proposed rules for Cult terminators, based on Cult troops in current codex. <br /> formatted as option for Chaos Terminators unit.<br /> <br /> Berserker terminators       +9pt/model<br /> Get Mark of Khorne, Furious charge, WS5, Fearless<br /> Options: can exchange twin-linked bolter for chainaxes for free.<br /> Any number of models may be upgraded to champion for +5points per model.<br /> (cost calculation: <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> +3pts, Furious charge, WS5, Fearless costs 4pt per model for Berserkers, I make 4*1.5=6 because it’s better for terminators, 3+6=9pt/model).<br /> <br /> Thousand sons terminators       +15pt/model; +30 points per unit (champ becomes sorcerer)<br /> Get Mark of Tzeench, 4+ Invulnerable save (becomes 3+ with <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>), Fearless, Inferno bolts for twin-linked bolters and Veterans of the long war. Champion becomes Aspiring Sorcerer with Force weapon instead of Power weapon.<br /> Options: rank-and-file terminators cannot take any options except Icon of Flame. Aspiring Sorcerer can take .Gift of mutation and ranged weapons as champion (essentially exchange his twin-linked bolter for combi-weapon for +7 points)<br /> Any number of models may be upgraded to Aspiring Sorcerer for +35points per model.<br /> (cost calculation: <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> +5pts, veterans of the long war +3pts, 5+ Invulnerable save, Fearless, Inferno bolts costs 7pt per model for Thousand sons, I keep it  7 because it’s marines get +2 to invulnerable and terminators only +1; it robs terminators of crucial combi weapons options. 5+3+7=15 pt/model).<br /> <br /> Plague marine terminators………+15pt/model<br /> Get Mark of Nurgle, <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, Fearless, Cloud of flies (blight grenade equivalent)<br /> Options: can exchange power weapon and/or twin-linked bolter to Poison (4+) weapon for free. <br /> Cannot take ripper autocannon, but can take 1 heavy flamer for every 3 models. (like plague marines cannot take long-range heavy weapons but take more special weapons than basic <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>)<br /> Any number of models may be upgraded to champion for +5points per model.<br /> (cost calculation: <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> +6pts, <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, Fearless, blight grenades and poison weapons cost 9 pt for plague marine, I keep it 9 because terminators don’t get poison out of the package; 6+9=15 pt/model).<br /> <br /> Noise marine terminators………+7pt/model<br /> Get Mark of Slaanesh, Fearless<br /> Options: exchange twin-linked bolter for Sonic Blaster for +3 pt/model. <br /> Cannot take normal heavy weapons, can take Blastmaster instead,for 30 points.<br /> Champion can take Doom Siren for +15pt in addition to normal options. <br /> Any number of models may be upgraded to champion for +5points per model.<br /> (cost calculation: <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> +4pts, Fearless cost 2 pt for Noise marine I make 2*1.5=3 because it’s better for terminators; 4+3=7 pt/model)<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 5 Feb 2013 19:21:15]]> GMT</pubDate>
				<author><![CDATA[ Ratliker]]></author>
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				<title>Cult terminators</title>
				<description><![CDATA[ They look good to me. My only problem is that I think the blastmaster on the Noise marine terminators is too pricey in pts, I would consider 30 instead of 300.<br /> <br />  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/505625/5255229.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/505625/5255229.page</link>
				<pubDate><![CDATA[Tue, 5 Feb 2013 21:57:04]]> GMT</pubDate>
				<author><![CDATA[ Dast]]></author>
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				<title>Cult terminators</title>
				<description><![CDATA[ Looks good. I'm all in favour of more options.<br /> <br /> Thousand Sons look absurdly powerful though. I'd up their points by 5 to make it fairer. 3++ invulnerable and a 2+/3++ model with <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3 weapons. <br /> <br /> Other than that, I especially like Knorne. It'd be cool to see Chaos assualt terminators that aren't just <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> or twin <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/505625/5255574.page</link>
				<pubDate><![CDATA[Tue, 5 Feb 2013 23:41:03]]> GMT</pubDate>
				<author><![CDATA[ BryllCream]]></author>
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				<title>Cult terminators</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/505625/5255229.page"><b>Dast wrote:</b></a><br/>They look good to me. My only problem is that I think the blastmaster on the Noise marine terminators is too pricey in pts, I would consider 30 instead of 300.<br />  </div></blockquote><br /> My bad, fixed it.]]></description>
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				<pubDate><![CDATA[Thu, 7 Feb 2013 18:19:23]]> GMT</pubDate>
				<author><![CDATA[ Ratliker]]></author>
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