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		<title><![CDATA[Latest posts for the thread "Lost and the damned."]]></title>
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				<title>Lost and the damned.</title>
				<description><![CDATA[ <P>I think this is the right place for it so I'll ask it here.&nbsp; Sorry if its the wrong place.</P>  <P>I know the Lost and the damned are basically mutants, demons and some marines but where can I get rules for them?&nbsp; Can you play with the army in regular turnaments?&nbsp;&nbsp; I hear of people using them but the rules on <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s site seems more&nbsp;like a different game all together than an actual <span class="glossaryitem" onmouseover='gp(3);'>40k</span> army.</P>  <P>Thanks,</P>  <P>Rich</P>]]></description>
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				<pubDate><![CDATA[Tue, 21 Mar 2006 03:40:22]]> GMT</pubDate>
				<author><![CDATA[ the_trooper]]></author>
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				<title>RE:Lost and the damned.</title>
				<description><![CDATA[ You can get the list in the Codex: Eye of Terror.&nbsp; As far as I know they are legal to play.&nbsp; Some tournys have some restrictions on what you can take, but not all do.<br><br>Can anyone back me up on that?<br><br>I play the <span class="glossaryitem" onmouseover='gp(79);'>LatD</span> and I really like them.&nbsp; Not the easiest to play, but can be fun if you like to convert and such.<br>]]></description>
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				<pubDate><![CDATA[Tue, 21 Mar 2006 06:14:32]]> GMT</pubDate>
				<author><![CDATA[ brotherskeeper74]]></author>
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				<title>RE: Lost and the damned.</title>
				<description><![CDATA[ The only back-up I can give is the wording in the Eye of Terror codex. <br> "Not only can these army lists be used during the Eye of Terror campaign, but they can be used for 'ordinary' games of Warhammer 40,000 as well." <br> So, I see how some tournaments could consider their games not 'ordinary' games and disallow the <span class="glossaryitem" onmouseover='gp(79);'>LatD</span>.]]></description>
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				<pubDate><![CDATA[Tue, 21 Mar 2006 07:04:13]]> GMT</pubDate>
				<author><![CDATA[ Odd the Quiet]]></author>
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				<title>RE: Lost and the damned.</title>
				<description><![CDATA[ I think I need to go pick up The Eye of Terror Codex...  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">   Thanks guys.]]></description>
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				<pubDate><![CDATA[Tue, 21 Mar 2006 08:00:46]]> GMT</pubDate>
				<author><![CDATA[ the_trooper]]></author>
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				<title>RE:Lost and the damned.</title>
				<description><![CDATA[ You'll also need the Chaos Space Marine Codex, and possibly the Imperial Guard codex as well.]]></description>
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				<pubDate><![CDATA[Tue, 21 Mar 2006 18:33:53]]> GMT</pubDate>
				<author><![CDATA[ Lorek]]></author>
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				<title>RE: Lost and the damned.</title>
				<description><![CDATA[ I play Lost and the Damned.....Get the Codex Eye of Terror First and read throught he units.  Find out what you want, maybe by proxying some models and play testing or get a small force first......You will definitely need the Chaos Codex, an probably the Imperial Guard (depends on your style of play).  They are tourny legal and usually do fairly well.  They are a very flexable and fun list to play.<br><br>I usually run 50 mutants or so in 3 squads, then get some traitors with a heavy weapon so I can take a Leman Russ.  I also field a defiler and The Aspiring Champions kick arse because you can hide them in squads and they aren't independent characters.....nothing like taking 20 plague zombies led by and aspiring champion with Mark of Nurgle and Manreaper......<br><br>Have fun.<br>Soup]]></description>
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				<pubDate><![CDATA[Tue, 21 Mar 2006 18:41:09]]> GMT</pubDate>
				<author><![CDATA[ Soup_Nazi]]></author>
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				<title>RE: Lost and the damned.</title>
				<description><![CDATA[ I play Black Legion right now and want to try a nurgle army which is what brought this on.   I dont know how many times I have read through the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> codex.   I figure it wouldnt take much to use what I have now and just supplement them with mutants and <span class="glossaryitem" onmouseover='gp(69);'>IG</span>.]]></description>
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				<pubDate><![CDATA[Wed, 22 Mar 2006 03:23:52]]> GMT</pubDate>
				<author><![CDATA[ the_trooper]]></author>
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				<title>Lost and the damned.</title>
				<description><![CDATA[ Forgive the thread necromancy but I figured this was still relevant.  Apparently now, with the new <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> codex <span class="glossaryitem" onmouseover='gp(79);'>LaTD</span> is illegal...  Which is a shame because they seem awesome.<br /> <br /> Can anyone confirm this?]]></description>
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				<pubDate><![CDATA[Wed, 2 Jul 2008 02:15:01]]> GMT</pubDate>
				<author><![CDATA[ CorpseMeat]]></author>
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				<title>Lost and the damned.</title>
				<description><![CDATA[ Yes sorry, <span class="glossaryitem" onmouseover='gp(79);'>LatD</span> are illegal now. A lot of people now use them as Chaos-themed Guard armies or convert them to Daemons.]]></description>
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				<pubDate><![CDATA[Wed, 2 Jul 2008 05:50:57]]> GMT</pubDate>
				<author><![CDATA[ Cheese Elemental]]></author>
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				<title>Lost and the damned.</title>
				<description><![CDATA[ Witchhunters can do a decent job at proxying as well, assuming zealots are legal where you play (they are not legal for US <span class="glossaryitem" onmouseover='gp(48);'>GT</span>, which kills my plans personally)]]></description>
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				<pubDate><![CDATA[Wed, 2 Jul 2008 08:35:43]]> GMT</pubDate>
				<author><![CDATA[ winterman]]></author>
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				<title>Lost and the damned.</title>
				<description><![CDATA[ Try Grey Knights Proxy or what my Friend does is <br /> <br /> Blood Pact (<span class="glossaryitem" onmouseover='gp(69);'>IG</span>) With Word Bearer's(Death Watch)<br /> <br /> And may include <span class="glossaryitem" onmouseover='gp(272);'>Inq</span>. ]]></description>
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				<pubDate><![CDATA[Wed, 2 Jul 2008 14:53:38]]> GMT</pubDate>
				<author><![CDATA[ ghostmaker]]></author>
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				<title>Re:Lost and the damned.</title>
				<description><![CDATA[ I'm curious about this too, since I'm considering a Traitor Guard force. Right now I'm planning to use standard the standard Imperial Guard rules, with Allied Witchhunters to provide unit diversity. I'm still not clear on whether or not fielding them as a "funny-looking Guard" army is tournament legal, however. (I've only looked over the local tournament rules so far, but they specify using the Eye or Terror codex for <span class="glossaryitem" onmouseover='gp(79);'>LatD</span> - a book I've been unable to obtain so far.) I'm also curious about where such an army would fall in a "campaign" tournament, or with regard to the Apocalypse Allies Chart I've seen.<br /> <br /> Is it possible to use the Adversaries section from the Witchhunters' or Daemonhunters' codex? These looked like they'd probably work well when applied to an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> force (as long as you don't want to include Chaos Space Marines - I don't remember seeing any of those). On the other hand, it sounded like these rules weren't intended for tournaments - I seem to remember them saying something like, "the opponent of a &lt;Witch or Daemon&gt;hunter force may include the following units", meaning the list would only be valid for facing particular opponents.<br /> <br /> Is there any provision for creating <span class="glossaryitem" onmouseover='gp(69);'>IG</span>-<span class="glossaryitem" onmouseover='gp(22);'>CSM</span> allied forces to represent traitors, like the rules for adding units from either of the Inquisition groups to <span class="glossaryitem" onmouseover='gp(69);'>IG</span> or <span class="glossaryitem" onmouseover='gp(119);'>SM</span> armies? (I didn't spot any in the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> codex, but I haven't found a copy of either the fourth or fifth edition rulebooks yet, so I'm not familiar any more general allied forces rules that exist.)]]></description>
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				<pubDate><![CDATA[Wed, 2 Jul 2008 16:10:23]]> GMT</pubDate>
				<author><![CDATA[ Quidlon]]></author>
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				<title>Lost and the damned.</title>
				<description><![CDATA[ You can paint your witchhunters/<span class="glossaryitem" onmouseover='gp(69);'>IG</span> anyway you want and call them renegades or anything. But thats about as much as you can get away with as <span class="glossaryitem" onmouseover='gp(83);'>LotD</span> nowdays.]]></description>
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				<pubDate><![CDATA[Wed, 2 Jul 2008 16:38:25]]> GMT</pubDate>
				<author><![CDATA[ Kallbrand]]></author>
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				<title>Re:Lost and the damned.</title>
				<description><![CDATA[ the <span class="glossaryitem" onmouseover='gp(79);'>latd</span> codex is a small download of <span class="glossaryitem" onmouseover='gp(50);'>gw</span>.com thats not the whole eye of terror but just <span class="glossaryitem" onmouseover='gp(79);'>latd</span>. it states that its not legal but cant be use with oppenent or tournament approvall. you should use the orks.]]></description>
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				<pubDate><![CDATA[Wed, 2 Jul 2008 17:45:17]]> GMT</pubDate>
				<author><![CDATA[ ArmoredReaper]]></author>
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				<title>Lost and the damned.</title>
				<description><![CDATA[ Just Use Demon Hunters and or Witch Hunters With <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and count them as Chaos Marines .]]></description>
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				<pubDate><![CDATA[Thu, 3 Jul 2008 15:27:20]]> GMT</pubDate>
				<author><![CDATA[ ghostmaker]]></author>
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