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		<title><![CDATA[Latest posts for the thread "Eldar Foot 1850"]]></title>
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				<title>Eldar Foot 1850</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: (210)<br /> Eldrad (210)<br /> <br /> ELITES: <br /> Fire Dragons x5 (112) w/ Exarch, Tank Hunters, Crack Shot<br /> <br /> TROOPS: (538)<br /> Wraithguard (396) w/ Spirit Seer, Conceal <br /> Guardian Jet Bikes x3 (76) <br /> Guardian Jet Bikes x3 (66) <br /> <br /> HEAVY: (465)<br /> Wraithlord (155) w/ <span class="glossaryitem" onmouseover='gp(461);'>EML</span>, Bright Lance, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Flamers<br /> Wraithlord (155) w/ <span class="glossaryitem" onmouseover='gp(461);'>EML</span>, Bright Lance, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Flamers<br /> Wraithlord (155) w/ <span class="glossaryitem" onmouseover='gp(461);'>EML</span>, Bright Lance, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Flamers<br /> <br /> FORTIFACATION: (100)<br /> Aegis (100) w/ Quad Gun<br /> <br /> DARK ELDAR: (423)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: (105)<br /> Baron (105)<br /> <br /> TROOPS: (45) <br /> Warriors x5 (45)<br /> <br /> FAST ATTACK: (273)<br /> Beast Masters x5 (273) w/ Kymeras x5, Razorwing x7<br /> <br /> TOTAL: 1850<br /> <br /> *Key is to use the Invisibility on the Wraith Guard for a 2+ Cover. Move up, counter attack with the beasts.]]></description>
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				<pubDate><![CDATA[Wed, 6 Feb 2013 00:41:46]]> GMT</pubDate>
				<author><![CDATA[ revackey]]></author>
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				<title>Eldar Foot 1850</title>
				<description><![CDATA[ Quick thoughts:<br /> <br /> Though it's preference, I've never found a <span class="glossaryitem" onmouseover='gp(464);'>FD</span> exarch to be worth it.  In the books, on paper, all his powers sound good.  But in play?  You're shooting meltas.  <span class="glossaryitem" onmouseover='gp(1);'>2D6</span>+1 is hardly worth it.  Neither is ignoring cover for 1 shot.  Drop him.<br /> <br /> Why is one <span class="glossaryitem" onmouseover='gp(654);'>GJB</span> squad 76 pts? Does it have a Cannon?<br /> <br /> I run <span class="glossaryitem" onmouseover='gp(27);'>DE</span> allies and honestly, for the 5pts, I take 5x wyches just because they can hold an objective much better if a squad of plain marines come to contest.  Their <span class="glossaryitem" onmouseover='gp(19);'>CC</span> is much better.<br /> <br /> Other than that...]]></description>
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				<pubDate><![CDATA[Wed, 6 Feb 2013 02:25:06]]> GMT</pubDate>
				<author><![CDATA[ xlEternitylx]]></author>
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				<title>Eldar Foot 1850</title>
				<description><![CDATA[ <blockquote><div><cite>xlEternitylx wrote:</cite>Quick thoughts:<br /> <br /> Though it's preference, I've never found a <span class="glossaryitem" onmouseover='gp(464);'>FD</span> exarch to be worth it.  In the books, on paper, all his powers sound good.  But in play?  You're shooting meltas.  <span class="glossaryitem" onmouseover='gp(1);'>2D6</span>+1 is hardly worth it.  Neither is ignoring cover for 1 shot.  Drop him.<br /> <br /> Why is one <span class="glossaryitem" onmouseover='gp(654);'>GJB</span> squad 76 pts? Does it have a Cannon?<br /> <br /> I run <span class="glossaryitem" onmouseover='gp(27);'>DE</span> allies and honestly, for the 5pts, I take 5x wyches just because they can hold an objective much better if a squad of plain marines come to contest.  Their <span class="glossaryitem" onmouseover='gp(19);'>CC</span> is much better.<br /> <br /> Other than that...</div></blockquote><br /> <br /> He mans the Quad Gun, 2+ <span class="glossaryitem" onmouseover='gp(126);'>TL</span>, and it counts as having the Exarchs powers.!<br /> <br /> One does.<br /> <br /> And I just have it because its cheaper. They are going to be in reserve for as long as they can be.]]></description>
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				<pubDate><![CDATA[Wed, 6 Feb 2013 02:28:45]]> GMT</pubDate>
				<author><![CDATA[ revackey]]></author>
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				<title>Eldar Foot 1850</title>
				<description><![CDATA[ Oh yeah, forgot about the quad gun.  I never use one, I run Nightwings instead so I totally forgot about that...<br /> <br /> Anyway, Eldrad is with the Guard (I presume), so are you planning on walking the Lords up with them to keep in spirit range?]]></description>
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				<pubDate><![CDATA[Wed, 6 Feb 2013 02:59:01]]> GMT</pubDate>
				<author><![CDATA[ xlEternitylx]]></author>
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				<title>Eldar Foot 1850</title>
				<description><![CDATA[ Yes sir, the Lords will be within range so they don't bug out!]]></description>
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				<pubDate><![CDATA[Wed, 6 Feb 2013 03:09:20]]> GMT</pubDate>
				<author><![CDATA[ revackey]]></author>
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