<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Forces of the Inquisiton - A first draft (unofficial) codex idea."]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Forces of the Inquisiton - A first draft (unofficial) codex idea."]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Forces of the Inquisiton - A first draft (unofficial) codex idea.</title>
				<description><![CDATA[ I have been reading some of my older codices recently and stumbled across Witch-Hunters and Daemon-Hunters.<br /> After re-reading the books my interest was sparked once again but after trawling the webway I found nothing on forums or official sites to suggest that there is going to be more from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> concerning the Inquisition.<br /> With this in mind I have started to put together an unofficial codex for use in friendly games.<br /> The basic Idea is that all the units will use stats and points costs of units from other codices. They will simply have different special rules and names. (For example, the deathwatch kill-team is essentially a sternguard squad with a few tweaks)<br /> <br /> So far this is the army list that I have put together.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Inquisitor Lord (1)<br /> • Mandatory <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> option. Must choose one of the 4 inquisitorial paths. Hereticus, Xenos, Malleus or Sigillus*.<br /> <br /> Inquisitorial Henchmen. Numbers between 3-12. Options are; Warrior, Bound Daemonhost, Death Cult Assassin, Servitor, Acolyte, Familiar, Chirurgeon<br /> • Do not take up a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot. Maximum of 3 of any type of henchmen. Any bonuses they confer do not stack<br /> <br /> Master Assassin (0-1)<br /> • Only available to Sigillus Inquisitors. They must be from a specific temple<br /> <br /> Grey Knight Brother Captain (0-1)<br /> • Only Available to Malleus Inquisitors<br /> <br /> Adepta Sororitas Heroine (0-1)<br /> • Only Available to Hereticus Inquisitors<br /> <br /> Deathwatch Brother Captain (0-1)<br /> • Only Available to Xenos Inquisitors<br /> <br /> Priests (0-5 Do not take up a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot)<br /> • Do not take up a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot. Each priest must be attached to a different unit. They Can not be attached to Ordo specific units (such as deathwatch)<br /> <br /> Dedicated Transports – Rhino, Chimaera, Land Raider<br /> • Optional transports for <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>/Elite/Troop choices and any attached independent special characters. They can gain specific upgrades dependant on your Inquisitors Ordo<br /> <br /> ELITE<br /> Grey Knight Squad<br /> (0-2 Sigillus, 0-3 Malleus, 0 Xenos/Hereticus)<br /> • Follow the above constrictions on unit amounts. Dependant on your Inquisitor Lords Alliegance<br /> <br /> Battle Sisters Squad<br /> (0-2 Sigillus, 0-3 Hereticus, 0 Malleus/Xenos)<br /> • Follow the above constrictions on unit amounts. Dependant on your Inquisitor Lords Alliegance<br /> <br /> Deathwatch Kill Team<br /> (0-2 Sigillus, 0-3 Xenos, 0 Hereticus/Malleus)<br /> • Follow the above constrictions on unit amounts. Dependant on your Inquisitor Lords Alliegance<br /> <br /> Officio Assassinorum Operative (0-2)<br /> • Must be from a specific temple<br /> <br /> TROOPS<br /> Inquisitorial Stormtroopers<br /> • Elite troopers that have been trained to work alongside Inquisitors<br /> <br /> Adeptus Arbites Enforcers<br /> • Lawkeepers of the local planet/population<br /> <br /> Conscripted Guardsmen<br /> • Standard Guardsmen that have been conscripted by the Inquisitor<br /> <br /> Penal Legion (0-1)<br /> • Repentant prisoners often used as cannon fodder or meat shields<br /> <br /> FAST ATTACK<br /> Arco-Flagellants<br /> • Special rules concerning trigger words<br /> <br /> Arbites Bikers<br /> • Arbites Enforcers on bikes<br /> <br /> Valkyrie Gunship<br /> • Requisitioned by the inquisitor or a personal transport<br /> <br /> Strike Team<br /> • A team of specially armed stormtroopers mounted in a rhino. Three different specs. Blitz/Search & Destroy/Reinforce. This is bought as one package for one set amount of points<br /> <br /> HEAVY SUPPORT<br /> Orbital Strike (0-1)<br /> • May only be used if the Inquisitor is on the table<br /> <br /> Manticore/Deathstrike Missile Launcher<br /> • Requisitioned by the inquisitor<br /> <br /> Redemptionists<br /> • Stormtrooper squadron armed with a variety of Heavy Weapons<br /> <br /> Penitent Engine<br /> • A walker containing the body of a traitor (or similar) who fights to prove his loyalty to the Emperor<br /> <br /> *As a side note, Sigillus Inquisitors are something of my own creation. They are inquisitors that perhaps trained with one of the three major ordos but have decided to go "free agent" so that they can fight a broader scope of the emperors enemies. Whilst not an official ordo, the background will state that their numbers are growing.<br /> <br /> Any questions or comments please post.  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/505817/5257375.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/505817/5257375.page</link>
				<pubDate><![CDATA[Wed, 6 Feb 2013 13:45:58]]> GMT</pubDate>
				<author><![CDATA[ RobinTrevize]]></author>
			</item>
			<item>
				<title>Re:Forces of the Inquisiton - A first draft (unofficial) codex idea.</title>
				<description><![CDATA[ Grey Knights, Soritas, and Deathwatch are not part of the Inquisition.  There's a reason the newer codeicies do not try to lump them together any more.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/505817/5258414.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/505817/5258414.page</link>
				<pubDate><![CDATA[Wed, 6 Feb 2013 19:10:07]]> GMT</pubDate>
				<author><![CDATA[ DarknessEternal]]></author>
			</item>
			<item>
				<title>Re:Forces of the Inquisiton - A first draft (unofficial) codex idea.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e5821b8c4135164c177e3c767597bf14.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/505817/5258414.page"><b>DarknessEternal wrote:</b></a><br/>Grey Knights, Soritas, and Deathwatch are not part of the Inquisition.  There's a reason the newer codeicies do not try to lump them together any more.</div></blockquote><br /> <br /> There are Inquisitors in the Grey Knights codex. And honestly, even if they aren't part of the organization, I have a feeling that if a Inquisitor wanted a unit of Deathwatch and he/she was important enough he/she would get a unit of Deathwatch for the time being. They may not be Inquisitorial troops, but they might just be units of whatever attached to them for the battle.<br /> <br /> Regardless, it's a cool idea. And the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> unit changing what you can have for other slots is also a cool idea (not like other codices "Take this guy, these guys become troops" but "Take this guy and you can have this and this but not this"). Put some points to it, and indicate what rules go with what units (if they aren't obvious)/special rules and I would give it a go because it's the points and rules that can make or brake a fandex like this]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/505817/5258773.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/505817/5258773.page</link>
				<pubDate><![CDATA[Wed, 6 Feb 2013 20:39:37]]> GMT</pubDate>
				<author><![CDATA[ washout77]]></author>
			</item>
			<item>
				<title>Re:Forces of the Inquisiton - A first draft (unofficial) codex idea.</title>
				<description><![CDATA[ The idea of these units working for an Inquisitor come directly from the fluff.<br /> Inquisitors have been known to work alongside Grey Knights, The Adeptas Sororitas are the militant wing of the Ordo Hereticus and death-watch...Well weren't they essentially formed from the groundwork laid out by Garro and his team back during the heresy?<br /> <br /> Not to say that it's not a fair point but thats why the core of the army is based upon forces that an Inquisitor could easily requisition such as guardsmen.<br /> <br /> A small adjustment has been made based on feedback from other forums which is that Sigillus Inquisitors can only select 1 of each elite choice.<br /> <br /> Just to make things clearer, Sigillus inquisitors are either Radical, working under special circumstances or simply wish to combat all enemies of the imperium.<br /> <br /> They could still requisition forces because at the end of the day, they carry the inquisitional seal and for all intents and purposes are working directly for the high lords of Terra who act on the Emperors behalf.<br /> <br /> <blockquote class="uncited"><div>Put some points to it, and indicate what rules go with what units (if they aren't obvious)/special rules and I would give it a go because it's the points and rules that can make or brake a fandex like this</div></blockquote> (not sure how to make it quote properly, but you know who said it)<br /> <br /> Most of the units will be taken directly from previous codex incarnations with updates to make them balanced for 6th edition.<br /> For example; Death-watch kill teams will use the stats and points costs of Sternguard Vets (Space marine codex) plus some nifty equipment and slightly different special rules.<br /> Arbites and Guardsmen are now going to be one entry and their purpose will be defined by their load-out (Lasguns/Shotguns/Power mauls & Riot shields) however they will use the stats and points cost for guardsmen (Imperial Guardsmen Codex) plus costs for changing their weapons.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/505817/5259705.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/505817/5259705.page</link>
				<pubDate><![CDATA[Thu, 7 Feb 2013 01:33:08]]> GMT</pubDate>
				<author><![CDATA[ RobinTrevize]]></author>
			</item>
			<item>
				<title>Re:Forces of the Inquisiton - A first draft (unofficial) codex idea.</title>
				<description><![CDATA[ Right so got in from work and decided to do some writing. I have completed the first draft of the Inquisitor Lord and his retinue.<br /> <br /> Any Feedback is welcome as always. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> (You'll have to bear with the editing. I've been writing on word and all the text formatting/tables have been removed in the post :S)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Inquisitor Lord (1)<br /> •	Mandatory <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> option. Must choose one of the 4 inquisitorial paths. Hereticus, Xenos, Malleus or Sigillus.<br /> (Based on the Inquisitor Lord from Codex:Witch Hunters)<br /> <br /> Pts:45	<span class="glossaryitem" onmouseover='gp(149);'>WS</span>	<span class="glossaryitem" onmouseover='gp(14);'>BS</span>	S	T	W	I	A	<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>	<span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> Inquisitor Lord	4	4	3	3	3	4	3	10	4+<br /> <br /> Number/Squad: 1<br /> Options: An Inquisitor Lord may use up to 100 points worth of equipment from the Inquisiton Armoury.<br /> An Inquisitor Lord may be a Psyker for an extra 20 points.<br /> An Inquisitor Lord must choose which Ordo he hails from. The choices are; Hereticus, Xenos, Malleus or Sigillus.<br /> Retinue: The Inquisitor Lord must be accompanied by a retinue of henchmen as detailed below. He and the retinue are treated as a single unit during the battle. Note that the retinue does not count as a separate <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice (it does not use up one of the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> ‘slots’)<br /> <br /> Special Rules: <br /> Representative of the Ordo: Inquisitors gain different army selections dependant on which Ordo they hail from (detailed in each of the squad entries) They also gain the following;<br /> Hereticus – Preferred Enemy: Psykers.<br /> Malleus – Preferred Enemy: Daemons of Chaos/Chaos Space Marines.<br /> Xenos: Preferred Enemy: Xenos (This changes dependant on the enemy. If the opponent is using a force considered to be Xenos then the Inquisitor gains the benefit, if not then no benefit is conferred)<br /> Sigillus – After all players have deployed, the controlling player may move one unit up to 6”. It must remain at least 18” away from any enemy units but may move into/out of cover. Difficult terrain is treated as normal during this move and it is carried out before the first turn of the game.<br /> Psyker: If the Inquisitor lord is a Psyker they may select psychic powers from the Inquisition psychic powers list.<br /> Iron Will: An Inquisitor Lord may choose to pass or fail any Morale check or pinning test he is called upon to make. This ability is conveyed to any unit he joins. Even if failure is normally automatic, the Lord may still choose to pass or fail.<br /> Independent Character: If his retinue is destroyed, the Inquisitor becomes and Independent character and is free to join other units.<br /> Keystone: If the Inquisitor Lord is killed, at the beginning of each of the controlling players turns he must roll a leadership check for all Ordo Specific units (Grey Knights/ Sisters of battle/ Death-watch kill-teams / Exorcist/ Dreadknight/ Death-watch Dreadnought). In the case of a success, they are unaffected. If the test is a failure they immediately start to fall back to the nearest table edge. They may not rally and will attempt to flee if charged in combat. All other troops operate as normal but suffer a -1 Leadership modifier for the remainder of the game.<br /> <br /> Inquisitorial Henchmen. (3-12) Options are; Warrior, Bound Daemonhost, Death Cult Assassin, Servitor, Acolyte, Familiar, Chirurgeon<br /> •	Do not take up a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot. Maximum of 3 of any type of henchmen. Any bonuses they confer do not stack<br /> (Based on the Inquisitor Henchmen from Codex:Witch Hunters/Daemon Hunters)<br /> <br /> Pts: Varied	<span class="glossaryitem" onmouseover='gp(149);'>WS</span>	<span class="glossaryitem" onmouseover='gp(14);'>BS</span>	S	T	W	I	A	<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>	<span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> Acolyte	3	3	3	3	1	3	1	8	5+<br /> Bound Daemonhost	3	3	4	4	1	3	1	8	-<br /> Chirurgeon	3	3	3	3	1	3	1	8	5+<br /> Death-Cult Assassin	4	3	3	3	1	4	1	8	5+<br /> Familiar	2	2	2	2	1	2(4)	1	4(10)	-<br /> Servitor	3	3	3	3	1	3	1	8	4+<br /> Warrior	3	4	3	3	1	3	1	8	5+<br /> <br /> Number/Squad: 3-12 (Maximum of 3 of each type of henchmen)<br /> Weapons: Varied (See Henchmen descriptions below)<br /> Options: Varied (See Henchmen descriptions below)<br /> Special Rules: Does not take up a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> option on the force organisation chart. Varied (See Henchmen descriptions below) If the Inquisitor Lord is killed then his retinue stays on the table and continues to operate as a unit however they still suffer the -1 leadership effect caused by Keystone.<br /> <br /> Acolyte - Pts: 10 Armed with either a Lasgun or Laspistol and Sword. May take up to 30 points worth of equipment from the Inquisition Armoury. An Inquisitor with an Acolyte that takes a wound may assign the wound to the Acolyte. This is done after the wound has been caused but before Armour saves are taken.<br /> <br /> Bound Daemonhost – Pts: 15 Warp Shield – The Daemon has a 5+ Invulnerable save. Daemonic Claws – Counts as having two close combat weapons. Psychic Beacon – If the Inquisitor is targeted by a psychic power he may assign the effects to the Daemonhost. This is done after the power has been successfully manifested.<br /> <br /> Chirurgeon – Pts: 15 The Inquisitor may take a special save against the first wound caused by shooting each turn. This is a 4+ save. If successful then he may ignore the wound. This does not negate wounds caused in close combat/psychic powers or wounds that would cause instant death.<br /> <br /> Death-cult Assassin - Pts: 15 If the Inquisitor is charged in close combat, the Death-cult assassin may make an Initiative check. If successful swap the placement of the Inquisitor and the Assassin. This ability may not be used if the Assassin is already engaged in close combat.<br /> <br /> Familiar – Pts: 10 For each familiar that is in the Inquisitors retinue he may take an extra psychic power. If a familiar dies, the Inquisitor loses a randomly selected Psychic power. Familiars use the Inquisitors Initiative and Leadership. If the Inquisitor is killed then remove all familiars as well.<br /> <br /> Servitor – Pts: 10 The servitor is either armed with a Power fist and Close combat weapon for +15pts or one of the following; Heavy Bolter +15pts, Multi-Melta +25pts or Plasma Cannon +35pts. No two servitors in the retinue may be equipped with the same weapons.<br /> <br /> Warrior – Pts: 5 Armed with a Laspistol and Chainsword. A Warrior may swap his laspistol and/or Chainsword for the following; Boltgun +1pt, Storm bolter +3pts, Hot-shot Lasgun +5pts, Combi-Flamer/Melta/Plasma +10pts, Plasma Gun/Melta Gun/Flamer +10pts, Power Sword or Plasma Pistol +15pts, Storm Shield +20pts, Power Fist +25pts. A warrior may replace his flak armour with either Carapace Armour +5pts or Power Armour +10pts.<br /> <br /> I know that there's a lot to the retinue rules but they will be what the army is built around. Also, with the way that I have done the listing you will immediately have to be spending at least 60 pts on a mandatory <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice (Basic Inquisitor Lord with 3 basic Warriors)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/505817/5259947.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/505817/5259947.page</link>
				<pubDate><![CDATA[Thu, 7 Feb 2013 03:24:59]]> GMT</pubDate>
				<author><![CDATA[ RobinTrevize]]></author>
			</item>
	</channel>
</rss>