<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Death guard recosting"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Death guard recosting"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Death guard recosting</title>
				<description><![CDATA[ If I was going to change death guard to a 2+ armour save but keep its toughness down to 4 how much should the change in cost be?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/505877/5258343.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/505877/5258343.page</link>
				<pubDate><![CDATA[Wed, 6 Feb 2013 18:51:32]]> GMT</pubDate>
				<author><![CDATA[ hummus]]></author>
			</item>
			<item>
				<title>Death guard recosting</title>
				<description><![CDATA[ Roughly equivalent to a chaos terminator (no codex at hand).  Between Feel No Pain and a 2+ save, that's basically what you'd have. <br /> <br /> Best just to leave it be...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/505877/5258349.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/505877/5258349.page</link>
				<pubDate><![CDATA[Wed, 6 Feb 2013 18:53:56]]> GMT</pubDate>
				<author><![CDATA[ SoloFalcon1138]]></author>
			</item>
			<item>
				<title>Re:Death guard recosting</title>
				<description><![CDATA[ What motivates you to make such a change?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/505877/5258399.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/505877/5258399.page</link>
				<pubDate><![CDATA[Wed, 6 Feb 2013 19:06:45]]> GMT</pubDate>
				<author><![CDATA[ DarknessEternal]]></author>
			</item>
			<item>
				<title>Death guard recosting</title>
				<description><![CDATA[ Im comin up with a skirmish ruleset for chaos warbands but i would like to eliminate the to wound rule in order to simplify and speed up the game.<br /> so combat will consist of to hit rolls and saving throws.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/505877/5258852.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/505877/5258852.page</link>
				<pubDate><![CDATA[Wed, 6 Feb 2013 21:00:20]]> GMT</pubDate>
				<author><![CDATA[ hummus]]></author>
			</item>
			<item>
				<title>Re:Death guard recosting</title>
				<description><![CDATA[ Skirmish style games want more rules, not fewer.<br /> <br /> You speed up games where one side consists of 100 models.  When you only have 10, it's preferable to put some more emphasis on the details.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/505877/5259163.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/505877/5259163.page</link>
				<pubDate><![CDATA[Wed, 6 Feb 2013 22:19:13]]> GMT</pubDate>
				<author><![CDATA[ DarknessEternal]]></author>
			</item>
	</channel>
</rss>