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		<title><![CDATA[Latest posts for the thread "Ammo runts Granting the unit to re roll hits instead of just a model to reroll one"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Ammo runts Granting the unit to re roll hits instead of just a model to reroll one"]]></description>
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				<title>Ammo runts Granting the unit to re roll hits instead of just a model to reroll one</title>
				<description><![CDATA[ if Ammo runts granted the unit using it to re roll hits i think this would add some ork fun and make flashgits and big guns better.<br /> <br /> it would allow the unit using it to re roll all hits for one shooting phase (not turn so no overwatch)<br /> <br /> the ammo runt is very limited as to where you can get one big meks and warbosses can only have one a piece and flash gits and big guns can only have 3 max.<br /> <br /> i also think it fits with fluff.<br /> <br /> What do yall think or the rule?]]></description>
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				<pubDate><![CDATA[Wed, 6 Feb 2013 19:41:41]]> GMT</pubDate>
				<author><![CDATA[ mouskowitz]]></author>
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				<title>Re:Ammo runts Granting the unit to re roll hits instead of just a model to reroll one</title>
				<description><![CDATA[ I have a friend playing orks, he likes to run 2 units of 15 lootas. I would cry for my <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> if he could re-roll on hits for those lootas.<br /> <br /> There is a reason why orks are BS2 : they are A LOT. If you make them more accurate it's gg]]></description>
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				<pubDate><![CDATA[Thu, 7 Mar 2013 08:25:07]]> GMT</pubDate>
				<author><![CDATA[ Citabogue]]></author>
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				<title>Ammo runts Granting the unit to re roll hits instead of just a model to reroll one</title>
				<description><![CDATA[ If they were costed appropriately, and required you re-roll the WHOLE UNIT's shooting, not just misses - then I could see this being a decent rule. Roll mostly misses? Burn the runt for a chance at a re-roll, but possibly do even worse than before.]]></description>
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				<pubDate><![CDATA[Fri, 8 Mar 2013 01:35:45]]> GMT</pubDate>
				<author><![CDATA[ Ambience 327]]></author>
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				<title>Ammo runts Granting the unit to re roll hits instead of just a model to reroll one</title>
				<description><![CDATA[ I thought that maybe they could be an upgrade per model that makes their weapons twin-linked. If not 3 per model, make it 15-25 points to get the ugrade for the whole unit. (Warboss runts cannot help other units)]]></description>
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				<pubDate><![CDATA[Fri, 8 Mar 2013 03:46:12]]> GMT</pubDate>
				<author><![CDATA[ Da Kommizzar]]></author>
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				<title>Ammo runts Granting the unit to re roll hits instead of just a model to reroll one</title>
				<description><![CDATA[ Hmm...<br /> <br /> How many points are lootas? <br /> <br /> They're 15, right?<br /> <br /> Make 'em 40 with a deff gun and an ammo runt that re-rolls all failed to hits once a game, or one per turn. <br /> <br /> By this, I don't mean one per turn and then on turn five you can re-roll all failed rolls to hit, I mean you either re-roll all failed rolls to hit once in the game, or one roll every turn, chosen in your first shooting phase<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 8 Mar 2013 06:10:15]]> GMT</pubDate>
				<author><![CDATA[ Scipio Africanus]]></author>
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