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		<title><![CDATA[Latest posts for the thread "Vanguard veteran special character"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Vanguard veteran special character"]]></description>
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				<title>Vanguard veteran special character</title>
				<description><![CDATA[ Hi me and my friends like to create and change units slightly in our friendly games to try out new combos. I wanted to see if this type of character would be balanced.<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>: 6  <span class="glossaryitem" onmouseover='gp(14);'>BS</span>; 4 S:5 T:4 W: 2 I:5 A:3 <span class="glossaryitem" onmouseover='gp(82);'>LD</span>: 10 <span class="glossaryitem" onmouseover='gp(157);'>SV</span>: 2+<br /> Special gear: Artificer, storm shield, Jump pack, blood chalice, liturgies of blood, blood blade (ap2 +2 strength), bolt pistol.<br /> Special rules; <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> (4+), heroic intervention(removal of prevention with vanguard), <span class="glossaryitem" onmouseover='gp(67);'>IC</span>, pack leader( any squad he has joined gains +1 <span class="glossaryitem" onmouseover='gp(149);'>ws</span>, +1 I), Blood thirsty (Re-roll failed wound, opponents re-roll failed invulnerable save), Rage, Counter charge.<br /> <br /> He counts as an upgrade option for the Vanguard Vets and can split away because he is an <span class="glossaryitem" onmouseover='gp(67);'>IC</span>. His points are 250. What do you guys think? Is it balanced points cost?   Do you think it will be fun to play this kind of home made character?<br /> Thanks for any response or feed back.]]></description>
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				<pubDate><![CDATA[Wed, 6 Feb 2013 22:01:47]]> GMT</pubDate>
				<author><![CDATA[ Slayer222]]></author>
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				<title>Vanguard veteran special character</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(269);'>Id</span> happily play him and I think hes balanced, 250 for only a 2 wound model.. and most importantly, your opponent will take <span class="glossaryitem" onmouseover='gp(671);'>VV</span>, and lets be honest.. they kinda suck, 1st turn assault included. <br /> <br />  For a fair way cheaper <span class="glossaryitem" onmouseover='gp(269);'>Id</span> get <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> assault terminators and Vulkan. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 6 Feb 2013 22:04:38]]> GMT</pubDate>
				<author><![CDATA[ mattyrm]]></author>
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				<title>Vanguard veteran special character</title>
				<description><![CDATA[ Belongs in proposed rules.<br /> <br /> Anyway, I'd play against it. It really seems slightly underpowered.]]></description>
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				<pubDate><![CDATA[Wed, 6 Feb 2013 22:09:59]]> GMT</pubDate>
				<author><![CDATA[ BlapBlapBlap]]></author>
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				<title>Vanguard veteran special character</title>
				<description><![CDATA[ I honestly think the points cost could really be dropped down because he honestly hasn't got any real defensive ability thanks to only 2 wounds and no <span class="glossaryitem" onmouseover='gp(162);'>inv</span>. He does have great offensive stats but really, he can easily die to a single meltagun hit.]]></description>
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				<pubDate><![CDATA[Thu, 7 Feb 2013 19:36:34]]> GMT</pubDate>
				<author><![CDATA[ EnormousName]]></author>
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				<title>Re:Vanguard veteran special character</title>
				<description><![CDATA[ so a storm shield doesn't count as an invulnerable save?... So what if his price tag was 150 then would that be more balanced?<br /> And thanks for all the replies so far.]]></description>
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				<pubDate><![CDATA[Fri, 8 Feb 2013 02:12:23]]> GMT</pubDate>
				<author><![CDATA[ Slayer222]]></author>
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				<title>Re:Vanguard veteran special character</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/505924/5263599.page"><b>Slayer222 wrote:</b></a><br/>so a storm shield doesn't count as an invulnerable save?... So what if his price tag was 150 then would that be more balanced?<br /> And thanks for all the replies so far.</div></blockquote><br /> <br /> Missed the shield, sry. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> He still seems a bit expensive, but at 150 he might be a bit undercosted. (compared to a similarly equipped captain) <br /> I feel around 190 would be good, since he still does massacre anything he charges into. ]]></description>
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				<pubDate><![CDATA[Fri, 8 Feb 2013 09:50:23]]> GMT</pubDate>
				<author><![CDATA[ EnormousName]]></author>
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				<title>Re:Vanguard veteran special character</title>
				<description><![CDATA[ I'd say he's slightly overcosted, at 220 or so he'd be just right, with one exception. Take into account that he's a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> Special Character and as such will benefit from <span class="glossaryitem" onmouseover='gp(493);'>DoA</span>. He's got 6 S8 AP2 attacks on the charge from Deep Strike and lets his own squad reroll to-hit on the charge. I'd honestly drop the S bonus of the sword, an I5 Power Fist attacking from Deep Strike is crazy good, even if he's pretty fragile (which he isn't, really, a 2+/3++ save goes far, even with two wounds).]]></description>
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				<pubDate><![CDATA[Fri, 8 Feb 2013 14:00:10]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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