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		<title><![CDATA[Latest posts for the thread "The Iron Angels (WIP) 1999+1 CSM List"]]></title>
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				<title>The Iron Angels (WIP) 1999+1 CSM List</title>
				<description><![CDATA[ Hello Dakka, been fiddling with my fluffy/competitive list for my upcoming <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> army. I was going for the Fallen theme that had settled onto a Deamon World and thanks to the efforts of the Ex-Techmarine, Warpsmith Talos, have begun subjugating hordes of Deamons and gathering cultists into an army. They are led by Crixius, the Black Lion; once a Terminator Captain that fought alongside the Lion himself, and he is accompanied by his Disciples of the Black Lion, the remainder of the Terminators he persuaded to follow him. He now leads his armies in a Campaign with a single goal in mind: to bring their former Primarch to his knees, and end his life for the entire Imperium to see. I am trying to keep this list as fluffy as possible, while at the same time competitive.<br /> <br /> <i>"While our enemy hides, I shall be the Shepard stealing his flock from him. When the time comes he shows his face, he will be alone and my claw at his throat; the Fallen finally triumphant at last." - Crixius</i><br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:</b><br /> <br /> Crixius the Black Lion (Chaos Lord) - 147<br />      <i>Terminator Armor (Lightning Claw, Combi-plasma), Blight Grenades, <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, Melta Bombs, <span class="glossaryitem" onmouseover='gp(644);'>VotLW</span></i><br /> <br /> Warpsmith Talos (Warpsmith) - 155<br />      <i>Burning Brand of Skalanthrax, Combi-Plasma, <span class="glossaryitem" onmouseover='gp(644);'>VotLW</span></i><br /> <br /> <b>Elites:</b><br /> <br /> Disciples of the Black Lion -  346<br />      <i>Icon of Flame, <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, <span class="glossaryitem" onmouseover='gp(644);'>VotLW</span>, 1 Terminator Champion with Lightning Claw and Combi-plasma, 1 Terminator with Lightning Claw and Reaper Autocannon, 1 Terminator with Lightning Claw and Chainfist, 3 Terminators with Lightning Claw and Combi-plasma</i> <br /> <b>Troops:</b><br /> <br /> Chaos Space Marines - 258<br />      <i>Aspiring Champion with Bolt Pistol, Power Sword, 8 Marines with additional <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, 1 Marine with Plasma Gun, all with <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, embarked on Rhino with Havok Launcher and Dirge Castor</i><br /> <br /> Chaos Space Marines - 258<br />      <i>Aspiring Champion with Bolt Pistol, Power Sword, 8 Marines with additional <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, 1 Marine with Plasma Gun, all with <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, embarked on Rhino with Havok Launcher and Dirge Castor</i><br /> <br /> Chaos Cultists - 63<br />      <i>1 Cultist Champion, 10 Cultists, 1 Cultist with Flamer</i><br /> <br /> Chaos Cultists - 83<br />      <i>1 Cultist Champion, 15 Cultists, 1 Cultist with Flamer</i><br /> <br /> <b>Fast Attack:</b><br /> <br /> Helldrake - 170<br />      <i>Baleflamer</i><br /> <br /> Helldrake - 170<br />      <i>Baleflamer</i><br /> <br /> <b>Heavy Support:</b><br /> <br /> Forgefiend - 175<br />      <i>2 hades Autocannons</i><br /> <br /> Forgefiend - 175<br />      <i>2 hades Autocannons</i><br /> <br /> Crixius will be fielded or deepstruck, depending on the field and deployment with the Terminators, while the Warsmith will move with the Forgefiends and Camp an objective, using the smaller cultist squad as bubblewrap. If the Infiltrate Warlord Trait is rolled, I plan on infiltrating the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squads onto objectives. If not I plan on using the larger of the Cultist units as a cover shield for the footslogging <span class="glossaryitem" onmouseover='gp(388);'>SMs</span> or Termies if they foot it out. I'm contemplating if I want to shrink the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> squads and knock a couple cultists or two to fit in 2 Rhinos for the smaller <span class="glossaryitem" onmouseover='gp(119);'>SM</span> units to ride in. Any Comments and suggestions are appreciated.<br /> <br /> *edited for last minute List changes*<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 8 Feb 2013 04:47:09]]> GMT</pubDate>
				<author><![CDATA[ overlordweasel]]></author>
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				<title>The Iron Angels (WIP) 1999+1 CSM List</title>
				<description><![CDATA[ shameless bumb. I can't have stumbled upon the perfect list that no1 has any opinion on have I?....]]></description>
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				<pubDate><![CDATA[Fri, 8 Feb 2013 17:46:13]]> GMT</pubDate>
				<author><![CDATA[ overlordweasel]]></author>
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				<title>The Iron Angels (WIP) 1999+1 CSM List</title>
				<description><![CDATA[ Having some experience playing against <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, I'd say your list is well balanced but lacks anything to take terminators et al down in close combat. Also, <span class="glossaryitem" onmouseover='gp(80);'>LC</span> on a lord seems like a waste; so often I see chaos lords locked in endless challenges against enemy characters because they didn't bring an AP2 weapon.<br /> I'd bring moar <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> in place of the cultists as well or use the points to add ectocannons to the fiends for added ap2 killen.<br /> Otherwise, like I said, looks well balanced and competitive.]]></description>
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				<pubDate><![CDATA[Fri, 8 Feb 2013 18:42:10]]> GMT</pubDate>
				<author><![CDATA[ Exhumed]]></author>
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				<title>The Iron Angels (WIP) 1999+1 CSM List</title>
				<description><![CDATA[ well whats the consensus on replacing the fiends guns with the ectos? And Ap2 weapons come at a steep price of I1...also, if i take out cultists for more <span class="glossaryitem" onmouseover='gp(388);'>SMs</span>, what do i do wit the Warpsmith? just field him alone and try to stay out of <span class="glossaryitem" onmouseover='gp(85);'>Los</span> next to the Fiends?]]></description>
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				<pubDate><![CDATA[Fri, 8 Feb 2013 23:01:16]]> GMT</pubDate>
				<author><![CDATA[ overlordweasel]]></author>
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				<title>The Iron Angels (WIP) 1999+1 CSM List</title>
				<description><![CDATA[ Personally I wouldn't worry too much about people trying to snipe off a single character such as the warpsmith, with bigger threats knocking about, but it shouldn't be too difficult to place him out of sight but near enough to lend his fixin' skillz to the fiends.<br /> I'd suggested adding ectos rather than replacing the cannons on the arms; obviously if you've already built them with the normal head there might not be much you can do, but it's worth thinking about. On the one hand it seems a waste when firing at termies etc with the arm guns just to direct one AP2 template at them but on the other hand being str8 the ecto is worth it against armour, same as the armguns.<br /> My point however was being able to take on 2+ <span class="glossaryitem" onmouseover='gp(157);'>sv</span> stuff in close combat. If you're unlucky a unit of termies could just jump between your squads in the wrong turn (for you) and never give you a chance to ectoplaz them. Ergo I would think about anti-terminator <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons on your own termies or at least an AP2 weapon on the lord.]]></description>
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				<pubDate><![CDATA[Sat, 9 Feb 2013 17:32:15]]> GMT</pubDate>
				<author><![CDATA[ Exhumed]]></author>
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