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		<title><![CDATA[Latest posts for the thread "GK Termies vs Harlequins"]]></title>
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				<title>GK Termies vs Harlequins</title>
				<description><![CDATA[ Alright, so this isn't a full army list, but I thought it best fit here.<br /> <br /> I play <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>, and frequently take Eldar allies (b/c Runes of Warding is awesome in this new edition of psychic powers).<br /> <br /> I'm wondering whether it might be worth it to replace my Termies with a Harlequin Troupe. This is my cool assault squad (I'm mostly shooty), so I'll compare Assaults. Obviously the Termies are much better shooters (5 StormBolt + psycannon is better than pistols).<br /> <br /> Here's the model comparison:<br /> <br /> 290 pts, 6 Termies                                                     2 <span class="glossaryitem" onmouseover='gp(512);'>NDH</span>                                                                          <br /> 2 <span class="glossaryitem" onmouseover='gp(508);'>NFS</span>                                                                           <br /> 1 <span class="glossaryitem" onmouseover='gp(509);'>NFH</span>                                                                           <br /> 1 Brotherhood Banner                                              <br /> 1 Psycannon<br /> <br /> 286pts, 10 Harlequins<br /> 1 Shadowseer<br /> 1 Troupmaster<br /> All with Kisses<br /> 2 fusion guns<br /> <br /> Better <span class="glossaryitem" onmouseover='gp(149);'>WS</span> on the Harlequins, Better <span class="glossaryitem" onmouseover='gp(123);'>Str</span> on the Termies (<span class="glossaryitem" onmouseover='gp(320);'>HH</span>, <span class="glossaryitem" onmouseover='gp(512);'>NDH</span>)<br /> 5++, Stealth/Shroud Harlequins, 2+/5++ Termies<br /> All rending on the Harlequins, Some AP2 on Termies<br /> Better Int on Harlequins, More Attks with Termies (Banner)<br /> <br /> I calculated Attacks for each unit on the charge, against WS4 T4 opponents (ie. Marines). Assume target unit not in cover.<br /> <br /> Here's my results:<br /> Harlequins get 22 hits, 10.333333 wounds (1.72222 of which Rends). Let's say 2 invulns, 8 armour. All at I6, <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 4 (Furious Charge)<br /> Termies get 8 AP3, I6/4 hits, 5.33333 wounds. Then get 4 AP2, I1, 3.333333 wounds. So, 5 AP3 wounds, 3 AP2 wounds.<br /> <br /> Termies do better at killing Power Armour, and a teensy better against AP2. But Harlequins cause a couple more wounds.<br /> <br /> Harlequins are more survivable, since they will have a 4+ cover always, and 2+ in any terrain.<br /> <br /> Harlequins have H&R, which means you can shoot at the people they were just assaulting.<br /> <br /> Against Vehicles:<br /> Harlequins have two melta, but it's 6" (so half that is practically nothing). If Harlequins destroy transport with melta and charge troops, they will strike at I1, since they'll have to charge into cover.<br /> Termies have Psycannon and two hammers. But if the Psycannon doesn't kill the vehicle (good chance it won't), the Termies won't get to assault the troops inside (since the hammers will be hitting the crap out of that transport).<br /> <br /> <br /> Soooooo thoughts?<br /> <br /> Edit: One more important consideration. Termies are Troops, Harlequins are Elites. So the Termies can always claim, and the Harlequins never.]]></description>
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				<pubDate><![CDATA[Fri, 8 Feb 2013 22:07:05]]> GMT</pubDate>
				<author><![CDATA[ Elric Greywolf]]></author>
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				<title>Re:GK Termies vs Harlequins</title>
				<description><![CDATA[ Harlequins will hit first, hit harder, most likely not get shot at farther distances, and have better survivability if played well. If your new or not that good at placing your models well terminators will do better. If your more experienced and have average luck the harlequins will destroy. The harlequins are the ideology of a glass hammer. Terminators are just thought. so in my opinion it depends on your level of expertise.]]></description>
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				<pubDate><![CDATA[Fri, 8 Feb 2013 22:17:04]]> GMT</pubDate>
				<author><![CDATA[ Slayer222]]></author>
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				<title>GK Termies vs Harlequins</title>
				<description><![CDATA[ I would take the Termies...mostly because I think a banner shouldn't be taken on a squad at half strength...that's like buying psybolt ammo for 5 guys...doesn't make sense.]]></description>
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				<pubDate><![CDATA[Fri, 8 Feb 2013 22:34:23]]> GMT</pubDate>
				<author><![CDATA[ ductvader]]></author>
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				<title>Re:GK Termies vs Harlequins</title>
				<description><![CDATA[ Harlequins with a shadow seer count as being equipped with plasma grenades. They will strike therefore at initiative when assaulting cover.<br /> <br /> P49 in the eldar codex and P62 in the hardback <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>]]></description>
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				<pubDate><![CDATA[Sat, 9 Feb 2013 01:40:03]]> GMT</pubDate>
				<author><![CDATA[ kuzao]]></author>
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				<title>GK Termies vs Harlequins</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/506405/5266648.page"><b>Elric Greywolf wrote:</b></a><br/><br /> I play <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>, and frequently take Eldar allies (b/c Runes of Warding is awesome in this new edition of psychic powers).<br /> </div></blockquote><br /> <br /> <br /> The runes of warding are great, but they will affect all of the powers that your <span class="glossaryitem" onmouseover='gp(305);'>GK</span> units will use in your allied list.<br /> <br /> <br /> Personally, I feel that <span class="glossaryitem" onmouseover='gp(305);'>Gk</span> and Eldar are not really great as allies.  I think that sticking to once force or the other would be a better list overall.<br /> <br /> <br /> If you have a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> list, then you might be able to use Henchmen in place of most eldar units you could add.  The only unique thing the Eldar have going for them is their Runes of Warding with do not affect your <span class="glossaryitem" onmouseover='gp(305);'>GK</span> favorably.<br /> <br /> If you have an Eldar list, you will want to run a farseer with runes of warding.  This means any <span class="glossaryitem" onmouseover='gp(305);'>GK</span> allies you include will not be as cost effective without the ability to get cheap divination powers or Hammerhand for combat buffs.<br /> <br /> <br /> With that in mind, I would try to stick to one codex or the other.  Termies are great in <span class="glossaryitem" onmouseover='gp(305);'>GK</span> lists.  Harlies are great in Eldar lists.]]></description>
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				<pubDate><![CDATA[Sat, 9 Feb 2013 01:55:42]]> GMT</pubDate>
				<author><![CDATA[ svendrex]]></author>
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				<title>GK Termies vs Harlequins</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2059c51ff22fb8419fc519dc7904b427.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/506405/5267342.page"><b>svendrex wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/506405/5266648.page"><b>Elric Greywolf wrote:</b></a><br/><br /> I play <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>, and frequently take Eldar allies (b/c Runes of Warding is awesome in this new edition of psychic powers).<br /> </div></blockquote><br /> <br /> The runes of warding are great, but they will affect all of the powers that your <span class="glossaryitem" onmouseover='gp(305);'>GK</span> units will use in your allied list.</div></blockquote><br /> <br /> Wow. <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <br /> <br /> Eldar <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> says Warding effects all "enemy" psykers. Allies of Convenience are treated as "enemies." Totally missed that one. Well, at least my opponents did, too  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> Guess that cool idea is out, then.<br /> <br /> And I was such a fan :-/  Farseer on Quad-gun with Pathies behind <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>, gettin' 2+ cover and always twin-linked.]]></description>
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				<pubDate><![CDATA[Sat, 9 Feb 2013 03:53:45]]> GMT</pubDate>
				<author><![CDATA[ Elric Greywolf]]></author>
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