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		<title><![CDATA[Latest posts for the thread "Liquid Green Stuff question"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Liquid Green Stuff question"]]></description>
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				<title>Liquid Green Stuff question</title>
				<description><![CDATA[ I was considering the idea of using a stippling brush to randomly apply built-up layers of liquid green stuff onto a dozer blade, then covering it with various browns, etc. The idea being to create a texture underneath the color that would give the illusion of realistic mud. Has anyone ever tried this? Does anyone have any suggestions?]]></description>
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				<pubDate><![CDATA[Sat, 9 Feb 2013 01:03:43]]> GMT</pubDate>
				<author><![CDATA[ wfischer]]></author>
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				<title>Liquid Green Stuff question</title>
				<description><![CDATA[ i think this might actually look quite good... you could always add a bit of fine sand too... i´ve used <span class="glossaryitem" onmouseover='gp(211);'>LGS</span> to create lots of organic structures... mud would also be a good way... <br /> <br /> good luck!]]></description>
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				<pubDate><![CDATA[Sat, 9 Feb 2013 01:10:11]]> GMT</pubDate>
				<author><![CDATA[ Viktor von Domm]]></author>
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				<title>Liquid Green Stuff question</title>
				<description><![CDATA[ Do it on a test piece before you ruin your model, unless you have done it before then don't ask and just do it! What kind of world is this on? If it's a regular swamp then you could add a little bit of flora in it (like small roots/little leaves) to make it look like it's been churned up.]]></description>
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				<pubDate><![CDATA[Sat, 9 Feb 2013 01:47:27]]> GMT</pubDate>
				<author><![CDATA[ Deunstephe]]></author>
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				<title>Re:Liquid Green Stuff question</title>
				<description><![CDATA[ Rather than using liquid <span class="glossaryitem" onmouseover='gp(47);'>GS</span> you could try <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s new textured paints, which are basically thick paints with sand in them. Having looked at pictures of people using them on bases I'd say it would be pretty spot on with what you're trying to accomplish.]]></description>
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				<pubDate><![CDATA[Sat, 9 Feb 2013 07:11:26]]> GMT</pubDate>
				<author><![CDATA[ Johnno]]></author>
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				<title>Re:Liquid Green Stuff question</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/002b02035ffe75eb1e88ad17397426a8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/506437/5267856.page"><b>Johnno wrote:</b></a><br/>Rather than using liquid <span class="glossaryitem" onmouseover='gp(47);'>GS</span> you could try <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s new textured paints, which are basically thick paints with sand in them. Having looked at pictures of people using them on bases I'd say it would be pretty spot on with what you're trying to accomplish.</div></blockquote><br /> <br /> I actually agree with this, having used both mediums.  I don't see why there would be an advantage of doing the extra step with liquid green stuff.]]></description>
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				<pubDate><![CDATA[Sat, 9 Feb 2013 07:20:50]]> GMT</pubDate>
				<author><![CDATA[ BrotherVord]]></author>
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				<title>Liquid Green Stuff question</title>
				<description><![CDATA[ I sometimes use liquid green stuff to build up gore effects on weapon and I think it works great. However the thick paint is probably better for mud.]]></description>
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				<pubDate><![CDATA[Sat, 9 Feb 2013 10:08:12]]> GMT</pubDate>
				<author><![CDATA[ Karokk]]></author>
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				<title>Liquid Green Stuff question</title>
				<description><![CDATA[ I'd also use a texture paint, instead (whether <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s, one of the many others available, or a DIY mixute).  Haven't used <span class="glossaryitem" onmouseover='gp(211);'>LGS</span>, but my experience with Vallejo's Plastic Putty leads me to believe it won't give the effect I imagine you're looking for.]]></description>
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				<pubDate><![CDATA[Sat, 9 Feb 2013 21:18:43]]> GMT</pubDate>
				<author><![CDATA[ oadie]]></author>
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