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		<title><![CDATA[Latest posts for the thread "Improvements on the DA codex."]]></title>
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				<title>Improvements on the DA codex.</title>
				<description><![CDATA[ How about a changing the companymaster so he can use a bike.<br /> And let him chose something else then a powersword and relics for a melee weapon when he equips a terminator armour.<br /> <br /> Also, I would like to see a 5man bike command squad.]]></description>
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				<pubDate><![CDATA[Tue, 12 Feb 2013 13:43:16]]> GMT</pubDate>
				<author><![CDATA[ Vombat]]></author>
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				<title>Improvements on the DA codex.</title>
				<description><![CDATA[ 1: totally agree<br /> <br /> 2: he has some cool options already,  can't say I noticed he can only take a power weapon.. You sure about that?<br /> <br /> 3: while it is odd that we only get 3 bikes, they can be made very <br /> survivable, but I do agree a 5 man unit would be better.<br /> <br /> For myself I would like an anti air option for the nephilims missiles, when I.saw the target lock special rule I assumed it meant the missiles were twin linked, then I read the rule book and was surprised, I still think the missiles should be <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7]]></description>
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				<pubDate><![CDATA[Tue, 12 Feb 2013 13:57:58]]> GMT</pubDate>
				<author><![CDATA[ Formosa]]></author>
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				<title>Improvements on the DA codex.</title>
				<description><![CDATA[ 1. I understand why they did it the way they did it....but sure why not.<br /> <br /> 2. Definitely need to beef up the Terminator melee weapon options.  (Possibly even extend this to <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Sergeants,  <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/Storm Bolter or whatnot)<br /> <br /> 3. I would like to see the command squad have the option to buy 3 more (bringining it up to 6)<br /> <br /> 4. Whirlwind 2 tiered upgrade<br />  1. Gains S7 AP4 Heavy 2 Skyfire missile to its repetoire of missiles<br />   2.  Replaces all missiles with S8 AP1 Heavy 1, <span class="glossaryitem" onmouseover='gp(126);'>TL</span>, Skyfire, Interceptor missile (essentially making it a Hyperios)]]></description>
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				<pubDate><![CDATA[Tue, 12 Feb 2013 14:17:45]]> GMT</pubDate>
				<author><![CDATA[ Lightcavalier]]></author>
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				<title>Re:Improvements on the DA codex.</title>
				<description><![CDATA[ There is only one company master who is in command of bike units.  That guy is Sammael.]]></description>
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				<pubDate><![CDATA[Tue, 12 Feb 2013 20:25:37]]> GMT</pubDate>
				<author><![CDATA[ DarknessEternal]]></author>
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				<title>Improvements on the DA codex.</title>
				<description><![CDATA[ Yeah, I don't see the need, in the Dark Angels codex, to give the Captain a bike.  I agree it should be an option when the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex gets updated.]]></description>
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				<pubDate><![CDATA[Wed, 13 Feb 2013 12:33:11]]> GMT</pubDate>
				<author><![CDATA[ milo]]></author>
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				<title>Improvements on the DA codex.</title>
				<description><![CDATA[ 1. I don't see the need <br /> 2. He can take all the options he wants <br /> 3. Should've been 5<br /> 4. Nephilim <br />     Avenger bolt cannon s6 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 3 heavy 5 <br />     Blacksword missiles s 8 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 4 heavy 1 ]]></description>
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				<pubDate><![CDATA[Wed, 13 Feb 2013 18:08:10]]> GMT</pubDate>
				<author><![CDATA[ captain collius]]></author>
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				<title>Improvements on the DA codex.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/32acbb846ae039d2fcf219eda1d7ee21.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/507189/5282689.page"><b>captain collius wrote:</b></a><br/>1. I don't see the need <br /> 2. He can take all the options he wants <br /> 3. Should've been 5<br /> 4. Nephilim <br />     Avenger bolt cannon s6 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 3 heavy 5 <br />     Blacksword missiles s 8 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 4 heavy 1 </div></blockquote><br /> <br /> The companymaster loses the ability to take melee upgrades if he got terminator armour. But the armour itself includes a sword.<br /> So you cant have an axe, mace, lightning claw, fist and a hammer. But you can have the relics. Still no access to AP2 weapons.<br /> <br /> I feel alittle sorry for the normal captains. They are left behind. And because the terminator armour limits their weapons. A bike could be an option.<br /> <br /> Two more things I'd like to add:<br /> 5. Give combatsquads to <span class="glossaryitem" onmouseover='gp(412);'>DW</span> terminators.<br /> 6. Remove the boltpistols from the <span class="glossaryitem" onmouseover='gp(744);'>RW</span> bikers, they dont really need it. Give the srg. a sword.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 14 Feb 2013 12:31:27]]> GMT</pubDate>
				<author><![CDATA[ Vombat]]></author>
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				<title>Re:Improvements on the DA codex.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e5821b8c4135164c177e3c767597bf14.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/507189/5279486.page"><b>DarknessEternal wrote:</b></a><br/>There is only one company master who is in command of bike units.  That guy is Sammael.</div></blockquote><br /> And there is only one company master in command of terminator units, what's your points, ours is that company masters are supposed to have full access to the armoury.<br /> <br /> Master Bob: What do you mean I can't take a bike?<br /> Techmarine: Sorry m'lord but you aren't master of the second company.<br /> Master Bob: But I'm not master of the first either and yet you will allow me terminator armour.<br /> Techamarine: Uhhhhh.....*runs away*<br /> <br /> Don't you see how silly that is?]]></description>
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				<pubDate><![CDATA[Thu, 14 Feb 2013 13:08:26]]> GMT</pubDate>
				<author><![CDATA[ Krellnus]]></author>
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				<title>Re:Improvements on the DA codex.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/70a1cbcd90c296c2cc0e8d3a8513092f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/507189/5285601.page"><b>Krellnus wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e5821b8c4135164c177e3c767597bf14.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/507189/5279486.page"><b>DarknessEternal wrote:</b></a><br/>There is only one company master who is in command of bike units.  That guy is Sammael.</div></blockquote><br /> And there is only one company master in command of terminator units, what's your points, ours is that company masters are supposed to have full access to the armoury.<br /> <br /> Master Bob: What do you mean I can't take a bike?<br /> Techmarine: Sorry m'lord but you aren't master of the second company.<br /> Master Bob: But I'm not master of the first either and yet you will allow me terminator armour.<br /> Techamarine: Uhhhhh.....*runs away*<br /> <br /> Don't you see how silly that is?</div></blockquote><br /> <br /> But all Captains are members of the Inner Circle, and hence are members of the Deathwing.  The first company, the Deathwing, are veterans, and you do not get to be a captain unless you are clearly a veteran.]]></description>
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				<pubDate><![CDATA[Thu, 14 Feb 2013 15:40:07]]> GMT</pubDate>
				<author><![CDATA[ milo]]></author>
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				<title>Improvements on the DA codex.</title>
				<description><![CDATA[ Upon thinking about it, the lack of bike captains is a fluff thing, by the time that the company master achieves its rank, its no longer in the doctrine of the dark angels to allow him a bike, if he had shown skill in that area he would have been in the ravenwing and thus promoted along that line of advancement, the other side of that however is the deathwing, anyone can attain this rank.]]></description>
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				<pubDate><![CDATA[Thu, 14 Feb 2013 15:50:52]]> GMT</pubDate>
				<author><![CDATA[ Formosa]]></author>
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				<title>Re:Improvements on the DA codex.</title>
				<description><![CDATA[ Things I would like to see in <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex Errata:<br /> <br /> Remove the Blade of Caliban altogether and replace with Relic Blade (like all other <span class="glossaryitem" onmouseover='gp(119);'>SM</span>). As is, the <span class="glossaryitem" onmouseover='gp(651);'>SoC</span> is basically worthless with the Unwieldy special rule. <br /> <br /> The Nephilim / Dark talon needs to be changed a lot:<br /> Should be able to upgrade the twin linked bolter to an additional twin linked lascannon (obviously at + point cost)<br /> Blacksword Missiles (which unless I am miskaken are intended for dogfighting?) should be S8 (at least) and <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2. They should not be usable against non-flyers. They should also have a much longer range.<br /> <br /> Most of the other suggestions I would have are more generic and would apply to either the Core Rulebook, or to <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codices in general, so I will not list them in this thread<br /> <br /> I would also like to say that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> or <span class="glossaryitem" onmouseover='gp(39);'>FW</span> need to make some models and bits to fit some of the new options (many razorback kits need to be made such as twin linked assault cannons and lascannon/plasma gun).<br />  <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 14 Feb 2013 17:33:14]]> GMT</pubDate>
				<author><![CDATA[ En Excelsis]]></author>
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