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		<title><![CDATA[Latest posts for the thread "random shooting mercs"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "random shooting mercs"]]></description>
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				<title>random shooting mercs</title>
				<description><![CDATA[ <br /> 							Hi all,<br /> <br /> <br /> I am making some alien mercenaries for a campaign and this is my first attempt. I want them to be shooty but not <span class="glossaryitem" onmouseover='gp(280);'>op</span> so they might have some impact but not change a whole game. <br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>Ws</span>:3   <span class="glossaryitem" onmouseover='gp(14);'>bs</span>:4   s:3   t:3  w:1  I:4  a:1  <span class="glossaryitem" onmouseover='gp(82);'>ld</span>:7   <span class="glossaryitem" onmouseover='gp(157);'>sv</span>:4+<br /> <br /> <br /> Weapon: range:36 <span class="glossaryitem" onmouseover='gp(123);'>str</span>:3 <span class="glossaryitem" onmouseover='gp(6);'>ap</span>:4   salvo 2/4, ignore cover <br /> <br /> <br /> Special rules: may choose to go to ground instead of taking a morale check.<br /> <br /> <br /> I roughly cost them at 13 points. They would be an extra unit with sizes fixed as follows.<br /> <br /> <br /> 750 game: 3 models<br /> <br /> 1000 game: 4 models<br /> <br /> 1500 game: 6 models<br /> <br /> <br /> Each of these unit sizes gives the army about an extra 5% if I've balanced them right.<br /> <br /> <br /> What do people think?<br /> 						<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 12 Feb 2013 14:03:07]]> GMT</pubDate>
				<author><![CDATA[ jedimasterwiggy]]></author>
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